## World Generation Pipeline - Add comprehensive 7-phase geological simulation (4.6 billion years) - Implement WindRegions-based climate system with ITCZ zones - Create 18 biome types with scientific classification parameters - Establish Phase 7 budget assignment and natural feature placement ## Resource System Architecture - Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.) - Implement complete resource-to-feature mapping for all game materials - Create individual resource files for metals (iron, copper, gold, uranium, etc.) - Add comprehensive cross-referencing between features and game resources ## Biome Integration System - Design scalable blacklist + frequent biomes compatibility system - Implement mass-based feature selection with geological strength requirements - Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient) - Create region-based feature placement with biome-aware filtering ## Documentation and Architecture - Add detailed geological and climate simulation system documentation - Update project overview with world generation achievements - Establish JSON-driven configuration system for all generation parameters - Create comprehensive system for Phase 8 integration readiness 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
180 lines
5.5 KiB
JSON
180 lines
5.5 KiB
JSON
{
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"biome_id": "hills",
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"display_name": "Hills",
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"description": "Rolling hill country with moderate elevation, diverse microclimates, and mixed vegetation creating natural terraced landscapes",
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"classification": {
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"type": "normal_biome",
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"priority": 17,
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"token_requirements": {
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"elevation": {"min": 500, "max": 1500, "condition": "moderate_altitude"},
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"rain_tokens": {"min": 150, "condition": "adequate_moisture"}
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},
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"climate_conditions": {
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"moderate_elevation_effects": true,
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"varied_microclimates": true,
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"good_drainage": true,
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"wind_exposure_variation": true
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},
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"elevation_range": {
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"minimum": 500,
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"maximum": 1500,
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"typical_range": [600, 1200],
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"formation_zone": "transition_between_plains_and_mountains"
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},
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"generation_notes": {
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"formation_process": "Created by moderate elevation (500-1500m) with adequate moisture (≥150 rain_tokens)",
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"geographic_distribution": "Transition zones between plains and mountains",
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"rarity": "Common - natural intermediate terrain",
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"minimum_area": 100,
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"typical_area_range": [200, 800]
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}
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},
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"vegetation": {
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"primary": "mixed_elevation_adapted",
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"secondary": ["hill_grasslands", "scattered_woodlands", "shrublands", "valley_forests"],
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"characteristics": [
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"elevation_gradient_adaptation",
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"diverse_microhabitats",
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"slope_aspect_variation",
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"mixed_vegetation_types",
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"erosion_resistance"
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],
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"forest_compatibility": "partial_woodlands",
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"note": "Diverse vegetation zones based on slope orientation and elevation"
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},
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"environmental_properties": {
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"topographic_diversity": 2.5,
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"drainage_quality": 2.2,
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"microclimate_variation": 2.3,
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"erosion_control": 1.8,
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"scenic_value": 2.4,
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"biodiversity": 1.6
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},
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"resource_modifiers": {
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"mixed_agriculture": 1.4,
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"livestock_grazing": 1.8,
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"forestry": 1.2,
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"stone_quarrying": 1.6,
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"wind_energy": 1.3,
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"water_sources": 1.5,
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"tourism": 1.9,
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"industrial_suitability": 1.1,
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"transportation": 0.8,
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"recreation": 2.1
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},
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"industrial_considerations": {
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"construction_requirements": [
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"slope_stabilization",
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"terraced_construction",
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"drainage_management",
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"access_road_engineering"
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],
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"advantages": [
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"natural_defensive_positions",
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"diverse_resource_access",
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"good_water_drainage",
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"scenic_development_potential"
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],
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"challenges": [
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"uneven_terrain_costs",
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"erosion_management",
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"transportation_complexity",
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"varying_soil_conditions"
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]
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},
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"gameplay_effects": {
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"defensive_bonuses": {
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"elevated_positions": 1.8,
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"natural_fortification": 1.6,
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"observation_advantage": 2.0
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},
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"economic_factors": {
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"construction_costs": 1.4,
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"agricultural_diversity": 1.6,
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"tourism_income": 1.8,
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"transportation_costs": 1.3
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},
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"strategic_value": {
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"tactical_advantage": 1.9,
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"resource_diversity": 1.7,
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"settlement_desirability": 1.8
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}
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},
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"topographic_features": {
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"rolling_terrain": "gentle_to_moderate_slopes",
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"valley_systems": "natural_drainage_and_shelter",
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"ridge_lines": "elevated_transportation_routes",
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"natural_terraces": "stepped_landscape_features"
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},
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"agricultural_potential": {
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"terraced_farming": "slope_agriculture_adaptation",
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"mixed_land_use": "crops_pasture_and_woodland",
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"orchard_suitability": "fruit_trees_on_slopes",
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"vineyard_potential": "wine_production_terrain"
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},
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"water_systems": {
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"spring_sources": "hillside_water_emergence",
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"creek_systems": "valley_drainage_networks",
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"pond_potential": "natural_water_collection",
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"watershed_management": "erosion_and_runoff_control"
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},
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"wildlife": {
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"habitat_diversity": [
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"valley_woodland_species",
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"grassland_animals",
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"edge_habitat_specialists",
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"slope_adapted_plants"
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],
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"hunting_opportunities": 1.6,
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"biodiversity": 1.6,
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"wildlife_corridors": "natural_movement_pathways"
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},
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"settlement_patterns": {
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"hilltop_settlements": "defensive_and_scenic_locations",
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"valley_villages": "water_access_and_shelter",
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"slope_farming": "terraced_agricultural_communities",
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"ridge_transportation": "natural_road_corridors"
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},
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"seasonal_characteristics": {
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"spring": "varied_blooming_times_by_elevation",
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"summer": "diverse_microclimates_and_activities",
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"autumn": "spectacular_color_displays",
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"winter": "snow_variation_by_elevation_and_aspect"
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},
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"recreational_opportunities": {
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"hiking_trails": 2.2,
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"scenic_driving": 2.0,
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"mountain_biking": 1.9,
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"photography": 2.1,
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"camping": 1.7,
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"nature_education": 1.8
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},
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"microclimate_zones": {
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"south_facing_slopes": "warmer_and_drier_conditions",
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"north_facing_slopes": "cooler_and_moister_conditions",
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"valley_bottoms": "protected_and_humid_microclimates",
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"ridge_tops": "exposed_and_windy_conditions"
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},
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"soil_characteristics": {
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"slope_variation": "thinner_soils_on_slopes_deeper_in_valleys",
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"drainage_quality": "generally_good_with_slope_advantage",
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"erosion_potential": "managed_through_vegetation_cover",
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"fertility_variation": "nutrient_accumulation_in_lower_areas"
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},
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} |