warfactoryracine/gameData/Biomes/rocky_shore.json
StillHammer fd1ec4f503 Implement complete world generation system with geological simulation and resource distribution
## World Generation Pipeline
- Add comprehensive 7-phase geological simulation (4.6 billion years)
- Implement WindRegions-based climate system with ITCZ zones
- Create 18 biome types with scientific classification parameters
- Establish Phase 7 budget assignment and natural feature placement

## Resource System Architecture
- Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.)
- Implement complete resource-to-feature mapping for all game materials
- Create individual resource files for metals (iron, copper, gold, uranium, etc.)
- Add comprehensive cross-referencing between features and game resources

## Biome Integration System
- Design scalable blacklist + frequent biomes compatibility system
- Implement mass-based feature selection with geological strength requirements
- Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient)
- Create region-based feature placement with biome-aware filtering

## Documentation and Architecture
- Add detailed geological and climate simulation system documentation
- Update project overview with world generation achievements
- Establish JSON-driven configuration system for all generation parameters
- Create comprehensive system for Phase 8 integration readiness

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-29 17:19:01 +08:00

110 lines
3.2 KiB
JSON

{
"biome_id": "rocky_shore",
"display_name": "Rocky Shore",
"description": "Rugged coastal areas with exposed bedrock, tidal pools and rich marine ecosystems",
"classification": {
"type": "special_climate_zone",
"priority": 5,
"token_requirements": {
"rain_tokens": {"min": 120, "condition": "moderate_coastal_precipitation"},
"coastal_proximity": {"max": 2, "condition": "immediate_ocean_access"},
"rock_exposure": {"min": 1, "condition": "bedrock_substrate"}
},
"climate_conditions": {
"intense_salt_spray": true,
"tidal_variation_extreme": true,
"wave_action_strong": true,
"maritime_influence": true
},
"elevation_range": {
"minimum": 0,
"maximum": 25,
"typical_range": [0, 10],
"formation_zone": "low_rocky_coastal_areas_with_tidal_exposure"
},
"generation_notes": {
"formation_process": "Created by moderate rainfall with rocky coastal proximity",
"geographic_distribution": "Rocky coastlines with exposed bedrock and tidal zones",
"rarity": "Common - many temperate and cold coastlines",
"minimum_area": 60,
"typical_area_range": [120, 400]
}
},
"vegetation": {
"primary": "rock_crevice_specialists",
"secondary": ["maritime_lichens", "salt_marsh_edges", "cliff_grasses", "seaweed_beds"],
"characteristics": [
"extreme_salt_tolerance",
"tidal_submersion_resistance",
"rock_crevice_growth",
"wave_impact_tolerance",
"minimal_soil_requirements"
],
"forest_compatibility": false,
"note": "Highly specialized flora adapted to harsh intertidal conditions"
},
"environmental_properties": {
"salt_exposure": 3.0,
"wave_impact": 2.8,
"tidal_variation": 2.9,
"rock_weathering": 2.2,
"marine_productivity": 2.6,
"biodiversity": 1.8
},
"resource_modifiers": {
"marine_biology": 2.4,
"shellfish_harvesting": 2.6,
"seaweed_collection": 2.2,
"tidal_energy": 2.0,
"stone_quarrying": 1.8,
"research_value": 2.2,
"fishing": 2.0,
"tourism": 1.6,
"agriculture": 0.1,
"forestry": 0.0,
"industrial_suitability": 0.5
},
"industrial_considerations": {
"construction_requirements": [
"extreme_salt_corrosion_protection",
"wave_impact_resistant_design",
"tidal_flood_management",
"rock_anchor_foundation_systems"
],
"advantages": [
"solid_bedrock_foundations",
"natural_wave_barriers",
"rich_marine_resource_access",
"tidal_energy_potential"
],
"challenges": [
"extreme_corrosion_environment",
"limited_flat_construction_space",
"tidal_flooding_issues",
"harsh_working_conditions"
]
},
"gameplay_effects": {
"defensive_bonuses": {
"natural_barriers": 2.4,
"amphibious_defense": 2.6
},
"economic_factors": {
"marine_harvesting_bonus": 2.4,
"extreme_maintenance_costs": 2.8,
"research_station_value": 2.2,
"tidal_energy_income": 2.0
},
"strategic_value": {
"marine_resource_control": 2.4,
"coastal_observation": 2.0,
"scientific_research": 2.2
}
}
}