warfactoryracine/gameData/Biomes/sandy_coast.json
StillHammer fd1ec4f503 Implement complete world generation system with geological simulation and resource distribution
## World Generation Pipeline
- Add comprehensive 7-phase geological simulation (4.6 billion years)
- Implement WindRegions-based climate system with ITCZ zones
- Create 18 biome types with scientific classification parameters
- Establish Phase 7 budget assignment and natural feature placement

## Resource System Architecture
- Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.)
- Implement complete resource-to-feature mapping for all game materials
- Create individual resource files for metals (iron, copper, gold, uranium, etc.)
- Add comprehensive cross-referencing between features and game resources

## Biome Integration System
- Design scalable blacklist + frequent biomes compatibility system
- Implement mass-based feature selection with geological strength requirements
- Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient)
- Create region-based feature placement with biome-aware filtering

## Documentation and Architecture
- Add detailed geological and climate simulation system documentation
- Update project overview with world generation achievements
- Establish JSON-driven configuration system for all generation parameters
- Create comprehensive system for Phase 8 integration readiness

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-29 17:19:01 +08:00

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JSON

{
"biome_id": "sandy_coast",
"display_name": "Sandy Coast",
"description": "Expansive sandy beaches and dune systems with dynamic coastal environment and tourism potential",
"classification": {
"type": "special_climate_zone",
"priority": 4,
"token_requirements": {
"rain_tokens": {"min": 100, "condition": "moderate_coastal_precipitation"},
"coastal_proximity": {"max": 3, "condition": "close_ocean_access"},
"sediment_availability": {"min": 1, "condition": "sandy_substrate"}
},
"climate_conditions": {
"maritime_influence": true,
"sand_mobility": true,
"moderate_salt_exposure": true,
"dune_formation_active": true
},
"elevation_range": {
"minimum": 0,
"maximum": 30,
"typical_range": [0, 15],
"formation_zone": "low_coastal_areas_with_sandy_substrate"
},
"generation_notes": {
"formation_process": "Created by moderate rainfall with sandy coastal proximity",
"geographic_distribution": "Sandy beaches, dune systems, barrier islands",
"rarity": "Common - major tourist and recreational coastlines",
"minimum_area": 80,
"typical_area_range": [150, 600]
}
},
"vegetation": {
"primary": "dune_stabilizing_plants",
"secondary": ["beach_grasses", "salt_tolerant_shrubs", "coastal_pines", "dune_flowers"],
"characteristics": [
"sand_stabilization",
"salt_spray_tolerance",
"deep_root_systems",
"wind_resistance",
"seasonal_adaptation"
],
"forest_compatibility": "coastal_pine_forests_only",
"note": "Specialized vegetation for mobile sand environments"
},
"environmental_properties": {
"sand_mobility": 2.4,
"salt_tolerance": 2.2,
"wind_exposure": 2.0,
"erosion_variability": 2.3,
"tourism_appeal": 2.8,
"biodiversity": 1.4
},
"resource_modifiers": {
"tourism": 2.8,
"recreation": 2.6,
"fishing": 1.8,
"sand_extraction": 2.2,
"wind_energy": 1.6,
"salt_production": 1.4,
"agriculture": 0.4,
"forestry": 0.6,
"industrial_suitability": 0.8,
"coastal_development": 2.4
},
"industrial_considerations": {
"construction_requirements": [
"sand_stabilization_systems",
"hurricane_storm_surge_protection",
"seasonal_erosion_management",
"foundation_sand_compaction"
],
"advantages": [
"excellent_tourism_development",
"recreational_beach_access",
"sand_construction_materials",
"flat_development_terrain"
],
"challenges": [
"seasonal_storm_damage",
"sand_erosion_and_mobility",
"limited_freshwater_access",
"environmental_protection_regulations"
]
},
"gameplay_effects": {
"defensive_bonuses": {
"amphibious_landing_zones": 1.8,
"coastal_monitoring": 1.6
},
"economic_factors": {
"tourism_revenue": 2.8,
"seasonal_income_variation": 2.2,
"beach_maintenance_costs": 1.6,
"sand_resource_income": 2.2
},
"strategic_value": {
"recreational_development": 2.8,
"coastal_access": 2.4,
"tourism_infrastructure": 2.6
}
}
}