## World Generation Pipeline - Add comprehensive 7-phase geological simulation (4.6 billion years) - Implement WindRegions-based climate system with ITCZ zones - Create 18 biome types with scientific classification parameters - Establish Phase 7 budget assignment and natural feature placement ## Resource System Architecture - Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.) - Implement complete resource-to-feature mapping for all game materials - Create individual resource files for metals (iron, copper, gold, uranium, etc.) - Add comprehensive cross-referencing between features and game resources ## Biome Integration System - Design scalable blacklist + frequent biomes compatibility system - Implement mass-based feature selection with geological strength requirements - Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient) - Create region-based feature placement with biome-aware filtering ## Documentation and Architecture - Add detailed geological and climate simulation system documentation - Update project overview with world generation achievements - Establish JSON-driven configuration system for all generation parameters - Create comprehensive system for Phase 8 integration readiness 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
124 lines
3.5 KiB
JSON
124 lines
3.5 KiB
JSON
{
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"biome_id": "wetlands",
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"display_name": "Wetlands",
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"description": "Marshy regions formed by recurring flood patterns, creating specialized aquatic ecosystems with high biodiversity",
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"classification": {
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"type": "special_climate_zone",
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"priority": 1,
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"token_requirements": {
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"flood_tokens": {"min": 3, "condition": "above_flood_threshold"}
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},
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"climate_conditions": {
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"frequent_flooding": true,
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"high_water_table": true,
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"poor_drainage": true,
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"seasonal_water_variation": true
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},
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"elevation_range": {
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"minimum": -10,
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"maximum": 200,
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"typical_range": [0, 100],
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"formation_zone": "low_lying_areas_with_poor_drainage"
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},
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"generation_notes": {
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"formation_process": "Created by flood_tokens from WindRegions with high wetness concentrations",
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"geographic_distribution": "Low-lying areas with poor drainage and frequent flooding",
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"rarity": "Common in flood-prone river deltas and coastal plains",
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"minimum_area": 25,
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"typical_area_range": [50, 300]
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}
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},
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"vegetation": {
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"primary": "marshes_and_swamps",
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"secondary": ["cattails", "water_lilies", "cypress_trees", "bog_plants"],
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"characteristics": [
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"water_adapted_root_systems",
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"flood_tolerance",
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"nutrient_cycling_specialists",
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"methane_production"
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],
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"forest_compatibility": "specialized_swamp_forests_only",
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"note": "Only specialized flood-tolerant tree species can survive"
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},
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"environmental_properties": {
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"water_resources": 2.5,
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"biodiversity": 1.8,
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"carbon_sequestration": 2.2,
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"flood_control": 2.0,
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"water_filtration": 2.3,
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"methane_production": 1.6
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},
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"resource_modifiers": {
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"freshwater": 2.0,
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"fish_and_waterfowl": 2.5,
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"medicinal_plants": 1.7,
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"peat": 2.8,
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"natural_gas": 1.4,
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"agriculture": 0.3,
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"forestry": 0.5,
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"industrial_suitability": 0.2,
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"recreation": 1.6
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},
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"industrial_considerations": {
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"construction_requirements": [
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"pile_foundations",
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"waterproof_construction",
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"elevated_roads_and_platforms",
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"specialized_drainage_systems"
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],
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"advantages": [
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"natural_water_treatment",
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"flood_protection_for_surrounding_areas",
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"unique_ecosystem_services",
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"peat_energy_source"
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],
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"challenges": [
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"extremely_difficult_construction",
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"seasonal_accessibility_issues",
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"methane_emission_management",
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"environmental_protection_requirements"
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]
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},
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"gameplay_effects": {
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"defensive_bonuses": {
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"natural_barrier": 1.8,
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"difficult_terrain_advantage": 2.2
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},
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"economic_factors": {
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"construction_costs": 3.0,
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"maintenance_difficulty": 2.5,
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"environmental_services_value": 2.0
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},
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"strategic_value": {
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"natural_fortress": 1.9,
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"water_control": 2.1,
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"ecosystem_services": 2.3
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}
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},
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"special_features": {
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"seasonal_variations": {
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"wet_season": "maximum_biodiversity_and_inaccessibility",
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"dry_season": "limited_access_for_construction_and_harvesting"
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},
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"ecosystem_services": [
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"flood_control",
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"water_purification",
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"carbon_storage",
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"wildlife_habitat"
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],
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"environmental_hazards": [
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"methane_accumulation",
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"disease_vectors",
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"unstable_ground",
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"toxic_plant_species"
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]
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},
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} |