warfactoryracine/gameData/Biomes/wetlands.json
StillHammer fd1ec4f503 Implement complete world generation system with geological simulation and resource distribution
## World Generation Pipeline
- Add comprehensive 7-phase geological simulation (4.6 billion years)
- Implement WindRegions-based climate system with ITCZ zones
- Create 18 biome types with scientific classification parameters
- Establish Phase 7 budget assignment and natural feature placement

## Resource System Architecture
- Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.)
- Implement complete resource-to-feature mapping for all game materials
- Create individual resource files for metals (iron, copper, gold, uranium, etc.)
- Add comprehensive cross-referencing between features and game resources

## Biome Integration System
- Design scalable blacklist + frequent biomes compatibility system
- Implement mass-based feature selection with geological strength requirements
- Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient)
- Create region-based feature placement with biome-aware filtering

## Documentation and Architecture
- Add detailed geological and climate simulation system documentation
- Update project overview with world generation achievements
- Establish JSON-driven configuration system for all generation parameters
- Create comprehensive system for Phase 8 integration readiness

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-29 17:19:01 +08:00

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JSON

{
"biome_id": "wetlands",
"display_name": "Wetlands",
"description": "Marshy regions formed by recurring flood patterns, creating specialized aquatic ecosystems with high biodiversity",
"classification": {
"type": "special_climate_zone",
"priority": 1,
"token_requirements": {
"flood_tokens": {"min": 3, "condition": "above_flood_threshold"}
},
"climate_conditions": {
"frequent_flooding": true,
"high_water_table": true,
"poor_drainage": true,
"seasonal_water_variation": true
},
"elevation_range": {
"minimum": -10,
"maximum": 200,
"typical_range": [0, 100],
"formation_zone": "low_lying_areas_with_poor_drainage"
},
"generation_notes": {
"formation_process": "Created by flood_tokens from WindRegions with high wetness concentrations",
"geographic_distribution": "Low-lying areas with poor drainage and frequent flooding",
"rarity": "Common in flood-prone river deltas and coastal plains",
"minimum_area": 25,
"typical_area_range": [50, 300]
}
},
"vegetation": {
"primary": "marshes_and_swamps",
"secondary": ["cattails", "water_lilies", "cypress_trees", "bog_plants"],
"characteristics": [
"water_adapted_root_systems",
"flood_tolerance",
"nutrient_cycling_specialists",
"methane_production"
],
"forest_compatibility": "specialized_swamp_forests_only",
"note": "Only specialized flood-tolerant tree species can survive"
},
"environmental_properties": {
"water_resources": 2.5,
"biodiversity": 1.8,
"carbon_sequestration": 2.2,
"flood_control": 2.0,
"water_filtration": 2.3,
"methane_production": 1.6
},
"resource_modifiers": {
"freshwater": 2.0,
"fish_and_waterfowl": 2.5,
"medicinal_plants": 1.7,
"peat": 2.8,
"natural_gas": 1.4,
"agriculture": 0.3,
"forestry": 0.5,
"industrial_suitability": 0.2,
"recreation": 1.6
},
"industrial_considerations": {
"construction_requirements": [
"pile_foundations",
"waterproof_construction",
"elevated_roads_and_platforms",
"specialized_drainage_systems"
],
"advantages": [
"natural_water_treatment",
"flood_protection_for_surrounding_areas",
"unique_ecosystem_services",
"peat_energy_source"
],
"challenges": [
"extremely_difficult_construction",
"seasonal_accessibility_issues",
"methane_emission_management",
"environmental_protection_requirements"
]
},
"gameplay_effects": {
"defensive_bonuses": {
"natural_barrier": 1.8,
"difficult_terrain_advantage": 2.2
},
"economic_factors": {
"construction_costs": 3.0,
"maintenance_difficulty": 2.5,
"environmental_services_value": 2.0
},
"strategic_value": {
"natural_fortress": 1.9,
"water_control": 2.1,
"ecosystem_services": 2.3
}
},
"special_features": {
"seasonal_variations": {
"wet_season": "maximum_biodiversity_and_inaccessibility",
"dry_season": "limited_access_for_construction_and_harvesting"
},
"ecosystem_services": [
"flood_control",
"water_purification",
"carbon_storage",
"wildlife_habitat"
],
"environmental_hazards": [
"methane_accumulation",
"disease_vectors",
"unstable_ground",
"toxic_plant_species"
]
},
}