warfactoryracine/gameData/MapFeatures/coastal_features.json
StillHammer fd1ec4f503 Implement complete world generation system with geological simulation and resource distribution
## World Generation Pipeline
- Add comprehensive 7-phase geological simulation (4.6 billion years)
- Implement WindRegions-based climate system with ITCZ zones
- Create 18 biome types with scientific classification parameters
- Establish Phase 7 budget assignment and natural feature placement

## Resource System Architecture
- Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.)
- Implement complete resource-to-feature mapping for all game materials
- Create individual resource files for metals (iron, copper, gold, uranium, etc.)
- Add comprehensive cross-referencing between features and game resources

## Biome Integration System
- Design scalable blacklist + frequent biomes compatibility system
- Implement mass-based feature selection with geological strength requirements
- Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient)
- Create region-based feature placement with biome-aware filtering

## Documentation and Architecture
- Add detailed geological and climate simulation system documentation
- Update project overview with world generation achievements
- Establish JSON-driven configuration system for all generation parameters
- Create comprehensive system for Phase 8 integration readiness

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-29 17:19:01 +08:00

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{
"coastal_features": {
"sea_cave": {
"display_name": "Sea Cave",
"description": "Ocean-carved cavern accessible at low tide with marine ecosystems",
"formation_type": "marine_erosion",
"budget_impact": 2
},
"tidal_pool": {
"display_name": "Tidal Pool",
"description": "Rock depressions filled with seawater hosting unique marine life",
"formation_type": "tidal_formation",
"budget_impact": 1
},
"natural_harbor": {
"display_name": "Natural Harbor",
"description": "Sheltered coastal bay perfect for maritime activities and ports",
"formation_type": "coastal_geography",
"budget_impact": 3
},
"coral_reef": {
"display_name": "Coral Reef",
"description": "Living reef structure providing marine biodiversity and coastal protection",
"formation_type": "biological_formation",
"budget_impact": 2
},
"sea_stack": {
"display_name": "Sea Stack",
"description": "Isolated rocky pillar standing in shallow coastal waters",
"formation_type": "marine_erosion",
"budget_impact": 1
},
"beach_dunes": {
"display_name": "Beach Dunes",
"description": "Sand formations shaped by wind providing coastal protection",
"formation_type": "aeolian_formation",
"budget_impact": 1
},
"estuary": {
"display_name": "Estuary",
"description": "River mouth where freshwater meets saltwater creating rich ecosystems",
"formation_type": "fluvial_marine",
"budget_impact": 2
},
"blowhole": {
"display_name": "Blowhole",
"description": "Coastal rock formation that shoots water sprays during high waves",
"formation_type": "marine_erosion",
"budget_impact": 1
}
}
}