warfactoryracine/gameData/MapFeatures/geological_formations.json
StillHammer fd1ec4f503 Implement complete world generation system with geological simulation and resource distribution
## World Generation Pipeline
- Add comprehensive 7-phase geological simulation (4.6 billion years)
- Implement WindRegions-based climate system with ITCZ zones
- Create 18 biome types with scientific classification parameters
- Establish Phase 7 budget assignment and natural feature placement

## Resource System Architecture
- Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.)
- Implement complete resource-to-feature mapping for all game materials
- Create individual resource files for metals (iron, copper, gold, uranium, etc.)
- Add comprehensive cross-referencing between features and game resources

## Biome Integration System
- Design scalable blacklist + frequent biomes compatibility system
- Implement mass-based feature selection with geological strength requirements
- Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient)
- Create region-based feature placement with biome-aware filtering

## Documentation and Architecture
- Add detailed geological and climate simulation system documentation
- Update project overview with world generation achievements
- Establish JSON-driven configuration system for all generation parameters
- Create comprehensive system for Phase 8 integration readiness

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-29 17:19:01 +08:00

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{
"geological_formations": {
"cave": {
"display_name": "Cave",
"description": "Natural underground cavern providing shelter and potential hidden resources",
"formation_type": "erosion",
"budget_impact": 1
},
"hot_spring": {
"display_name": "Hot Spring",
"description": "Geothermally heated groundwater emerging at surface",
"formation_type": "geothermal",
"budget_impact": 1
},
"canyon": {
"display_name": "Canyon",
"description": "Deep gorge carved by water erosion providing natural barriers",
"formation_type": "erosion",
"budget_impact": 0
},
"plateau": {
"display_name": "Plateau",
"description": "Elevated flat-topped landform with commanding views",
"formation_type": "erosion_resistant",
"budget_impact": 1
},
"geyser": {
"display_name": "Geyser",
"description": "Periodic eruption of heated groundwater and steam",
"formation_type": "geothermal",
"budget_impact": 2
},
"cliff": {
"display_name": "Cliff",
"description": "Steep vertical rock face formed by erosion or faulting",
"formation_type": "erosion_faulting",
"budget_impact": 0
},
"gorge": {
"display_name": "Gorge",
"description": "Narrow valley with steep rocky walls carved by water flow",
"formation_type": "water_erosion",
"budget_impact": 0
},
"natural_bridge": {
"display_name": "Natural Bridge",
"description": "Rock arch formation spanning across valleys or rivers",
"formation_type": "erosion_arch",
"budget_impact": 1
},
"sinkhole": {
"display_name": "Sinkhole",
"description": "Circular depression formed by underground water dissolution",
"formation_type": "karst_dissolution",
"budget_impact": -1
},
"spring": {
"display_name": "Spring",
"description": "Natural emergence of groundwater at surface",
"formation_type": "groundwater_emergence",
"budget_impact": 1
}
}
}