## World Generation Pipeline - Add comprehensive 7-phase geological simulation (4.6 billion years) - Implement WindRegions-based climate system with ITCZ zones - Create 18 biome types with scientific classification parameters - Establish Phase 7 budget assignment and natural feature placement ## Resource System Architecture - Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.) - Implement complete resource-to-feature mapping for all game materials - Create individual resource files for metals (iron, copper, gold, uranium, etc.) - Add comprehensive cross-referencing between features and game resources ## Biome Integration System - Design scalable blacklist + frequent biomes compatibility system - Implement mass-based feature selection with geological strength requirements - Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient) - Create region-based feature placement with biome-aware filtering ## Documentation and Architecture - Add detailed geological and climate simulation system documentation - Update project overview with world generation achievements - Establish JSON-driven configuration system for all generation parameters - Create comprehensive system for Phase 8 integration readiness 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
52 lines
1.8 KiB
JSON
52 lines
1.8 KiB
JSON
{
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"industrial_ruins": {
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"terikon": {
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"display_name": "Terikon",
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"description": "Artificial hill of mining waste with recoverable materials but pollution",
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"formation_type": "mining_waste",
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"budget_impact": 0
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},
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"abandoned_factory": {
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"display_name": "Abandoned Factory",
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"description": "Derelict industrial facility with scrap metal and machinery",
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"formation_type": "industrial_ruin",
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"budget_impact": 1
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},
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"ghost_town": {
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"display_name": "Ghost Town",
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"description": "Deserted settlement with infrastructure but potential dangers",
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"formation_type": "abandoned_settlement",
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"budget_impact": -1
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},
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"tank_graveyard": {
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"display_name": "Tank Graveyard",
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"description": "Collection of abandoned military vehicles with valuable scrap metal",
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"formation_type": "military_scrap",
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"budget_impact": 2
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},
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"car_cemetery": {
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"display_name": "Car Cemetery",
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"description": "Abandoned vehicles providing civilian scrap metal",
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"formation_type": "civilian_scrap",
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"budget_impact": 1
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},
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"plane_wreckage": {
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"display_name": "Plane Wreckage",
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"description": "Crashed aircraft with rare aviation alloys and components",
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"formation_type": "aviation_scrap",
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"budget_impact": 3
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},
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"abandoned_mine": {
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"display_name": "Abandoned Mine",
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"description": "Old mining facility with potential resources but structural dangers",
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"formation_type": "extraction_ruin",
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"budget_impact": 0
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},
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"derelict_refinery": {
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"display_name": "Derelict Refinery",
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"description": "Abandoned oil processing facility with infrastructure but contamination",
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"formation_type": "chemical_ruin",
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"budget_impact": -2
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}
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}
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} |