warfactoryracine/gameData/MapFeatures/industrial_ruins.json
StillHammer fd1ec4f503 Implement complete world generation system with geological simulation and resource distribution
## World Generation Pipeline
- Add comprehensive 7-phase geological simulation (4.6 billion years)
- Implement WindRegions-based climate system with ITCZ zones
- Create 18 biome types with scientific classification parameters
- Establish Phase 7 budget assignment and natural feature placement

## Resource System Architecture
- Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.)
- Implement complete resource-to-feature mapping for all game materials
- Create individual resource files for metals (iron, copper, gold, uranium, etc.)
- Add comprehensive cross-referencing between features and game resources

## Biome Integration System
- Design scalable blacklist + frequent biomes compatibility system
- Implement mass-based feature selection with geological strength requirements
- Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient)
- Create region-based feature placement with biome-aware filtering

## Documentation and Architecture
- Add detailed geological and climate simulation system documentation
- Update project overview with world generation achievements
- Establish JSON-driven configuration system for all generation parameters
- Create comprehensive system for Phase 8 integration readiness

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-29 17:19:01 +08:00

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JSON

{
"industrial_ruins": {
"terikon": {
"display_name": "Terikon",
"description": "Artificial hill of mining waste with recoverable materials but pollution",
"formation_type": "mining_waste",
"budget_impact": 0
},
"abandoned_factory": {
"display_name": "Abandoned Factory",
"description": "Derelict industrial facility with scrap metal and machinery",
"formation_type": "industrial_ruin",
"budget_impact": 1
},
"ghost_town": {
"display_name": "Ghost Town",
"description": "Deserted settlement with infrastructure but potential dangers",
"formation_type": "abandoned_settlement",
"budget_impact": -1
},
"tank_graveyard": {
"display_name": "Tank Graveyard",
"description": "Collection of abandoned military vehicles with valuable scrap metal",
"formation_type": "military_scrap",
"budget_impact": 2
},
"car_cemetery": {
"display_name": "Car Cemetery",
"description": "Abandoned vehicles providing civilian scrap metal",
"formation_type": "civilian_scrap",
"budget_impact": 1
},
"plane_wreckage": {
"display_name": "Plane Wreckage",
"description": "Crashed aircraft with rare aviation alloys and components",
"formation_type": "aviation_scrap",
"budget_impact": 3
},
"abandoned_mine": {
"display_name": "Abandoned Mine",
"description": "Old mining facility with potential resources but structural dangers",
"formation_type": "extraction_ruin",
"budget_impact": 0
},
"derelict_refinery": {
"display_name": "Derelict Refinery",
"description": "Abandoned oil processing facility with infrastructure but contamination",
"formation_type": "chemical_ruin",
"budget_impact": -2
}
}
}