warfactoryracine/gameData/MapFeatures/natural_landmarks.json
StillHammer fd1ec4f503 Implement complete world generation system with geological simulation and resource distribution
## World Generation Pipeline
- Add comprehensive 7-phase geological simulation (4.6 billion years)
- Implement WindRegions-based climate system with ITCZ zones
- Create 18 biome types with scientific classification parameters
- Establish Phase 7 budget assignment and natural feature placement

## Resource System Architecture
- Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.)
- Implement complete resource-to-feature mapping for all game materials
- Create individual resource files for metals (iron, copper, gold, uranium, etc.)
- Add comprehensive cross-referencing between features and game resources

## Biome Integration System
- Design scalable blacklist + frequent biomes compatibility system
- Implement mass-based feature selection with geological strength requirements
- Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient)
- Create region-based feature placement with biome-aware filtering

## Documentation and Architecture
- Add detailed geological and climate simulation system documentation
- Update project overview with world generation achievements
- Establish JSON-driven configuration system for all generation parameters
- Create comprehensive system for Phase 8 integration readiness

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-29 17:19:01 +08:00

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JSON

{
"natural_landmarks": {
"natural_arch": {
"display_name": "Natural Arch",
"description": "Spectacular stone arch formation created by selective erosion",
"formation_type": "erosion_arch",
"budget_impact": 1
},
"monolith": {
"display_name": "Monolith",
"description": "Large isolated stone pillar standing prominently in landscape",
"formation_type": "erosion_resistant",
"budget_impact": 3
},
"rock_spire": {
"display_name": "Rock Spire",
"description": "Tall needle-like rock formation pointing skyward",
"formation_type": "erosion_pillar",
"budget_impact": 1
},
"mesa": {
"display_name": "Mesa",
"description": "Flat-topped mountain with steep cliff sides",
"formation_type": "erosion_resistant",
"budget_impact": 1
},
"hoodoo": {
"display_name": "Hoodoo",
"description": "Tall thin spire of rock formed by differential erosion",
"formation_type": "erosion_pillar",
"budget_impact": 1
},
"crater": {
"display_name": "Crater",
"description": "Large circular depression from ancient impact or volcanic activity",
"formation_type": "impact_volcanic",
"budget_impact": 4
}
}
}