warfactoryracine/gameData/MapFeatures/underground_features.json
StillHammer fd1ec4f503 Implement complete world generation system with geological simulation and resource distribution
## World Generation Pipeline
- Add comprehensive 7-phase geological simulation (4.6 billion years)
- Implement WindRegions-based climate system with ITCZ zones
- Create 18 biome types with scientific classification parameters
- Establish Phase 7 budget assignment and natural feature placement

## Resource System Architecture
- Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.)
- Implement complete resource-to-feature mapping for all game materials
- Create individual resource files for metals (iron, copper, gold, uranium, etc.)
- Add comprehensive cross-referencing between features and game resources

## Biome Integration System
- Design scalable blacklist + frequent biomes compatibility system
- Implement mass-based feature selection with geological strength requirements
- Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient)
- Create region-based feature placement with biome-aware filtering

## Documentation and Architecture
- Add detailed geological and climate simulation system documentation
- Update project overview with world generation achievements
- Establish JSON-driven configuration system for all generation parameters
- Create comprehensive system for Phase 8 integration readiness

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-29 17:19:01 +08:00

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JSON

{
"underground_features": {
"cave_network": {
"display_name": "Cave Network",
"description": "Interconnected underground cavern system with multiple entrances",
"formation_type": "limestone_dissolution",
"budget_impact": 2
},
"underground_lake": {
"display_name": "Underground Lake",
"description": "Subterranean water body accessible through cave systems",
"formation_type": "groundwater_accumulation",
"budget_impact": 3
},
"crystal_cavern": {
"display_name": "Crystal Cavern",
"description": "Underground chamber with natural crystal formations",
"formation_type": "mineral_crystallization",
"budget_impact": 4
},
"bat_cave": {
"display_name": "Bat Cave",
"description": "Large cave system inhabited by bat colonies with guano deposits",
"formation_type": "biological_cave",
"budget_impact": 1
},
"underground_river": {
"display_name": "Underground River",
"description": "Subterranean watercourse flowing through cave systems",
"formation_type": "groundwater_flow",
"budget_impact": 2
},
"deep_cavern": {
"display_name": "Deep Cavern",
"description": "Extremely deep cave system reaching significant depths",
"formation_type": "tectonic_cave",
"budget_impact": 3
}
}
}