warfactoryracine/gameData/MapFeatures/volcanic.json
StillHammer fd1ec4f503 Implement complete world generation system with geological simulation and resource distribution
## World Generation Pipeline
- Add comprehensive 7-phase geological simulation (4.6 billion years)
- Implement WindRegions-based climate system with ITCZ zones
- Create 18 biome types with scientific classification parameters
- Establish Phase 7 budget assignment and natural feature placement

## Resource System Architecture
- Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.)
- Implement complete resource-to-feature mapping for all game materials
- Create individual resource files for metals (iron, copper, gold, uranium, etc.)
- Add comprehensive cross-referencing between features and game resources

## Biome Integration System
- Design scalable blacklist + frequent biomes compatibility system
- Implement mass-based feature selection with geological strength requirements
- Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient)
- Create region-based feature placement with biome-aware filtering

## Documentation and Architecture
- Add detailed geological and climate simulation system documentation
- Update project overview with world generation achievements
- Establish JSON-driven configuration system for all generation parameters
- Create comprehensive system for Phase 8 integration readiness

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-29 17:19:01 +08:00

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JSON

{
"volcanic_resources": {
"sulfur_fumarole": {
"display_name": "Sulfur Fumarole",
"description": "Volcanic vent depositing pure sulfur crystals from gas emissions",
"formation_type": "volcanic_gas_precipitation",
"extraction_difficulty": "medium",
"budget_impact": 3,
"resource_yield": "medium",
"quality": "premium"
},
"obsidian_flow": {
"display_name": "Obsidian Flow",
"description": "Volcanic glass formation suitable for cutting tools and decoration",
"formation_type": "rapid_lava_cooling",
"extraction_difficulty": "easy",
"budget_impact": 2,
"resource_yield": "high",
"quality": "premium"
},
"basalt_flow": {
"display_name": "Basalt Flow",
"description": "Dense volcanic rock excellent for construction and road aggregate",
"formation_type": "mafic_lava_flow",
"extraction_difficulty": "hard",
"budget_impact": 3,
"resource_yield": "very_high",
"quality": "standard"
},
"pumice_deposit": {
"display_name": "Pumice Deposit",
"description": "Lightweight volcanic rock perfect for construction and abrasives",
"formation_type": "explosive_volcanic_eruption",
"extraction_difficulty": "very_easy",
"budget_impact": 1,
"resource_yield": "very_high",
"quality": "standard"
},
"volcanic_ash": {
"display_name": "Volcanic Ash",
"description": "Fine volcanic material excellent for cement production and soil amendment",
"formation_type": "pyroclastic_fallout",
"extraction_difficulty": "very_easy",
"budget_impact": 1,
"resource_yield": "very_high",
"quality": "standard"
},
"perlite_deposit": {
"display_name": "Perlite Deposit",
"description": "Volcanic glass that expands when heated, used for insulation",
"formation_type": "hydrated_volcanic_glass",
"extraction_difficulty": "easy",
"budget_impact": 2,
"resource_yield": "high",
"quality": "standard"
},
"zeolite_formation": {
"display_name": "Zeolite Formation",
"description": "Crystalline volcanic minerals with molecular sieve properties",
"formation_type": "volcanic_glass_alteration",
"extraction_difficulty": "medium",
"budget_impact": 3,
"resource_yield": "medium",
"quality": "premium"
}
}
}