## World Generation Pipeline - Add comprehensive 7-phase geological simulation (4.6 billion years) - Implement WindRegions-based climate system with ITCZ zones - Create 18 biome types with scientific classification parameters - Establish Phase 7 budget assignment and natural feature placement ## Resource System Architecture - Add 70+ natural features across 8 categories (geological, water, forest, volcanic, etc.) - Implement complete resource-to-feature mapping for all game materials - Create individual resource files for metals (iron, copper, gold, uranium, etc.) - Add comprehensive cross-referencing between features and game resources ## Biome Integration System - Design scalable blacklist + frequent biomes compatibility system - Implement mass-based feature selection with geological strength requirements - Add 5 spatial distribution patterns (concentrated, uniform, ring, clustered, gradient) - Create region-based feature placement with biome-aware filtering ## Documentation and Architecture - Add detailed geological and climate simulation system documentation - Update project overview with world generation achievements - Establish JSON-driven configuration system for all generation parameters - Create comprehensive system for Phase 8 integration readiness 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
81 lines
4.1 KiB
JSON
81 lines
4.1 KiB
JSON
{
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"region_system_v3": {
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"description": "Scalable blacklist + frequent biomes system with mass requirements",
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"version": "3.0",
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"revolutionary_simplification": {
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"problem_solved": "Exponential complexity of biome compatibility (20 biomes × 50 features = 1000 combinations)",
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"old_system": "compatible_biomes + incompatible_biomes + probability (redundant and massive)",
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"new_system": "incompatible_biomes (blacklist) + frequent_biomes (priority) - NO probability"
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},
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"core_logic": {
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"default_behavior": "All features available everywhere by default",
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"blacklist_filtering": "incompatible_biomes = hard exclusions (geological impossibility)",
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"priority_system": "frequent_biomes = higher priority/likelihood in these environments",
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"mass_gating": "minimum_region_mass = geological strength requirements",
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"selection_method": "Filter by mass + blacklist, then prioritize frequent biomes"
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},
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"workflow_example": {
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"scenario": "Iron region (mass=200) placing feature in 'alpine' biome",
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"step_1": "Filter by mass: rich_iron_ore (≥150✅), iron_ore_vein (≥75✅), bog_iron (≥10✅), etc.",
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"step_2": "Filter by blacklist: remove bog_iron (alpine incompatible), keep rich_iron_ore + iron_ore_vein",
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"step_3": "Check frequent biomes: rich_iron_ore has alpine in frequent_biomes → HIGH PRIORITY",
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"step_4": "Result: rich_iron_ore selected (mass ok, not blacklisted, frequent in alpine)"
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},
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"scalability_advantages": {
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"new_biome_addition": "Automatically compatible with all features except explicit blacklists",
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"maintenance_load": "~3 blacklist entries per feature vs ~15+ whitelist entries",
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"geological_logic": "Blacklist = impossible formations, frequent = optimal conditions",
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"no_probability_management": "Eliminates probability balancing and normalization complexity"
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},
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"feature_examples": {
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"rich_iron_ore": {
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"incompatible_biomes": ["tropical_rainforest", "wetlands"],
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"frequent_biomes": ["hills", "rocky_plateau", "alpine"],
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"explanation": "Cannot form in tropical/wetland conditions, optimal in mountain/hill tectonics"
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},
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"laterite_iron": {
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"incompatible_biomes": ["alpine", "cold_desert", "tundra", "hot_desert"],
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"frequent_biomes": ["tropical_rainforest"],
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"explanation": "Requires tropical weathering, impossible in cold/dry conditions"
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},
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"peat_bog": {
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"incompatible_biomes": ["hot_desert", "cold_desert", "alpine", "rocky_plateau"],
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"frequent_biomes": ["wetlands"],
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"explanation": "Needs wetland accumulation, impossible in dry/rocky conditions"
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}
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},
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"files_updated": {
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"iron_regions.json": "7 features with blacklist+frequent system",
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"copper_regions.json": "6 features with blacklist+frequent system",
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"coal_regions.json": "6 features with blacklist+frequent system",
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"oil_regions.json": "7 features with blacklist+frequent system",
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"spatial_distribution_patterns.json": "5 random density patterns for regions"
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},
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"implementation_ready": {
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"phase_8_integration": "System ready for world generation Phase 8",
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"algorithm": [
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"1. Region assigned random pattern (concentrated/uniform/ring/clustered/gradient)",
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"2. Pattern determines density distribution within region radius",
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"3. For each feature placement:",
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"4. - Check region.mass >= feature.minimum_region_mass",
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"5. - Check local_biome NOT IN feature.incompatible_biomes",
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"6. - Prioritize features where local_biome IN feature.frequent_biomes",
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"7. - Select from available features",
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"8. - Place according to region density pattern"
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]
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},
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"maintenance_metrics": {
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"old_system": "1000+ compatibility combinations to maintain",
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"new_system": "~200 blacklist entries total across all features",
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"reduction_factor": "5x less maintenance, infinite scalability for new biomes"
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}
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}
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} |