Sections completed:
- Section 1: Dual writing system (bead collars + tablets)
- Section 2: Universal standard with local freedom (Glyphes du Gouffre)
- Section 3: First contact strategy - capture for intelligence
- Section 4: Halls des Serments with 4-member village councils
Key innovations:
- Glyphes du Gouffre: clay beads on strings (daily use) + pressed tablets (permanent texts)
- Merit-based literacy (taught by Aile-Grise in each Hall)
- Proto-feudal village governance (Faucons + Aile-Grise + Passe-bien + local representative)
- Annual pilgrimage requirement for council members
- Image prompts created for visualization
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Major additions:
- CLAUDE.md: Added Recent Historical Events section, enriched Major Recent Discovery
- OBJECTIFS STRATÉGIQUES: Added management of Premiers Ancêtres discovery across all timeframes
- DIAGNOSTIC: New problem #7 (Arbitre legitimacy from failed exploration), enriched monopolies and innovation problems
- SYSTÈME POLITIQUE: Added historical lessons for Arbitre role, Caste Terre mission
New files:
- nextUpdate.md: Prepared responses to MJ's latest questions (Essence divine, Une cité dans la cité, Imagerie sous rayonnement)
- PLAN_MISE_A_JOUR_DOCUMENTS.md: Detailed update plan for all strategic documents
Key events documented:
- Discovery of Premiers Ancêtres ruins (19/08/2025)
- Grande Fresque pilgrimage tradition emergence
- Failed exploration attempts over generations
- Multilayered fresco discovery (08/09/2025)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
Ajout de toute la documentation du jeu:
- Background/ avec transcription complète et posts narratifs extraits
- CLAUDE.md avec instructions du projet
- Documents stratégiques (objectifs, système politique, diagnostics)
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>