Ajout de toute la documentation du jeu: - Background/ avec transcription complète et posts narratifs extraits - CLAUDE.md avec instructions du projet - Documents stratégiques (objectifs, système politique, diagnostics) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
114 lines
7.9 KiB
Markdown
114 lines
7.9 KiB
Markdown
# CLAUDE.md
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This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
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## Project Overview
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This is a **competitive multiplayer civilization-building tabletop RPG** (JDR - Jeu de Rôle). Multiple players each control their own civilization, guided by a GM (Arthur Ignatus) through choice-based narrative gameplay. The player (Rubanc) controls the "Civilisation de la Confluence" by playing as the Oracle/Arbitre des Esprits - a divine/tuttelary entity guiding the civilization across millennia. All content is in French.
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**Game Format:**
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- Players make strategic choices that permanently shape their civilization
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- Generational time scale: decades or centuries pass between turns
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- No contact yet between player civilizations, but competition/conflict expected eventually
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- Players develop unique technologies and political systems for competitive advantage
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## Repository Structure
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- **Background/**: Contains all game documentation
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- `Background.md`: Complete game transcript - Discord conversations between player (Rubanc) and GM (Arthur) with narrative posts and player choices (very large file, 130KB, 1012 lines)
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- `OBJECTIFS STRATÉGIQUES - CIVILISATION DE LA CONFLUENCE.md`: **Player strategy document** - planned objectives organized by timeframe (court/moyen/long terme)
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- `Le Système Politique L'Oligarchie Consociationnelle des Cinq Castes.md`: **Player strategy document** - detailed political system design for the five-caste oligarchy
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- `DIAGNOSTIC DES DYSFONCTIONNEMENTS SYSTÉMIQUES.md`: **Player strategy document** - analysis of systemic problems to resolve for civilization functionality
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**Key Distinction:** Background.md is the actual game play-by-post transcript. The other three files are the player's strategic planning documents.
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## Current Civilization State
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### Social Groups (Evolving into Five-Caste System)
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The civilization is transitioning from tribal society toward a planned five-caste oligarchy:
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**Current Groups:**
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- **Ciels-clairs** (Sky-blessed): Born under clear skies, eyes with aurora colors (red/orange/violet), spiritual/leadership elite
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- **Voix de l'Aurore** (Voices of Dawn): Led by Ailes-Grises shamans, defend ancient laws and sacred rituals
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- **Faucons Chasseurs** (Hunter Falcons): Emerging security force, conduct investigations and maintain order
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- **Sans-ciels** (Cloudborn): Born under cloudy skies, divided into specialized groups
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- **Enfants du Courant** (Children of the Current): Live in villages on stilts over rivers, control fishing and aquatic resources
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- **Enfants des Échos** (Children of the Echoes): Live in underground Antres (colonies), physically adapted to caves (pale, elongated limbs, often blind), master stoneworkers and miners
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- **Gardiens de la Confluence** / **Passes-bien**: Mixed caste of merchants and mediators who transport goods and messages across the valley
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**Planned Five-Caste System (from strategy documents):**
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1. **Air**: Spiritual leadership, legislative monopoly (Conseil des Sages)
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2. **Feu**: Military and security
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3. **Eau**: Water-based resources and naval power
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4. **Terre**: Innovation, crafting, construction, mining
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5. **Éther**: Commerce, mediation, economic arbitration (only truly mixed caste)
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### Key Political Institutions
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- **Cercle des Sages** (Circle of Sages): Spiritual council that sets major orientations
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- **Tribunal des Mœurs** (Tribunal of Morals): Handles moral conflicts and serious crimes
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- **Proclamateurs**: Judges appointed by the Arbitre for grave matters
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- **Assemblée des Chefs** (Assembly of Chiefs): Three chiefs (Cercle des Sages, Tribunal des Mœurs, Maison des Découvertes) who implement decisions
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- **Arbitre des Esprits** (Arbiter of Spirits): The player character - supreme spiritual mediator with reserve powers, intervenes in crises
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### Unique Technologies and Cultural Elements
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- **Argile vivante** (Living clay): Clay that hardens almost instantly when exposed to air, critical construction material
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- **Regards-Libres**: Domesticated grey cranes, intelligent scouts used for hunting, fishing, and exploration
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- **Ailes-Grises** (Grey-Wings): Shamans who train Regards-Libres, guide souls of the dying
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- **Rhombes sacrés**: Sacred stone instruments that produce resonant sounds, used for rituals and long-distance communication
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- **Artefacts multi-générationnels**: Objects that are modified by each generation, accumulating history and spiritual power
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- **Rituel du Regard Partagé**: Ritual where eye contact (especially with aurora-colored eyes) seals agreements
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- **Les Larmes du Ciel**: Traditional dish made with "Morsure-des-Ancêtres" (wild ginger), fish, game, and herbs
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- **Cercles de Vigile**: Sacred fires maintained on mountain promontories, connected by Porteurs de Flamme messengers
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- **Antres des Échos**: Underground colonies with elaborate carved chambers, workshops, and ritual spaces
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- **Lois du Sang et de la Bête**: Justice system involving investigation by Faucons Chasseurs, then trial by combat in arena if guilty
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### Major Recent Discovery
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**Ruines des Premiers Ancêtres** (Ruins of the First Ancestors) discovered beneath Gouffre Humide:
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- Ancient underground civilization with advanced techniques (superior pigments, translucent artifacts, sophisticated carving)
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- **Grande Fresque**: Massive multilayered fresco depicting cosmology, sun worship, mysterious giants, and unknown animals
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- Civilization apparently died out from unknown causes (miasmas in lower levels, no signs of violence)
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- Ruins partially inaccessible due to flooding, toxic gases, and cave-ins
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- Now pilgrimage site for Ailes-Grises, source of theological study and anxiety about similar fate
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## Working with This Repository
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### Reading the Background.md File
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Background.md is the complete game transcript (130KB, 1012 lines). It contains:
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- Discord conversation format between Arthur (GM) and Rubanc (player)
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- Narrative posts from Arthur describing situations and consequences
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- Player choices (often with "Choix:" markers) and custom responses ("autres [libre]")
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- Meta-commentary in brackets about game mechanics and playtesting
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**Technical notes:**
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- File is too large to read all at once (exceeds token limits)
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- Use `offset` and `limit` parameters with Read tool to read sections
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- Use Grep to search for specific concepts, choices, or time periods
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- File grows as the game continues - check line count with `wc -l`
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### Language
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All documentation is in French. Maintain French for any worldbuilding content additions or modifications.
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### Strategic Planning Documents
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The three strategy documents represent the player's planning for long-term civilization development:
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- **OBJECTIFS STRATÉGIQUES**: Three-tier roadmap (court/moyen/long terme) covering institutional consolidation, caste development, technological advancement, and expansion
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- **Le Système Politique**: Detailed design for the mature five-caste oligarchy with checks and balances, including legislative monopoly (Air), executive power (Directoire), judiciary (Proclamateurs), and supreme arbiter (player character)
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- **DIAGNOSTIC DES DYSFONCTIONNEMENTS**: Problem analysis identifying six major systemic issues threatening civilization stability (decision paralysis, economic dysfunction, uncontrolled monopolies, improvised justice, centrifugal fragmentation, destabilizing innovation system)
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These documents should be updated as the game evolves and strategic priorities shift.
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### Geography and Settlements
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- **La Confluence**: Main settlement at the confluence of two rivers (one azure blue, one green) in a mountain valley
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- **Cercles de Vigile**: Sacred fire sites on mountain promontories (e.g., highest circle before the peaks)
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- **Antres des Échos**: Underground colonies including Gouffre Humide (most mature, contains the ancient ruins)
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- **Villages sur pilotis**: Stilt villages of the Enfants du Courant along rivers and at confluences
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- Temporary hunting/gathering camps throughout the valley
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