Initial commit: Mobile Command project setup
- Setup project structure - Add README with concept overview - Add .gitignore 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
commit
d10b285a56
50
.gitignore
vendored
Normal file
50
.gitignore
vendored
Normal file
@ -0,0 +1,50 @@
|
|||||||
|
# Dependencies
|
||||||
|
node_modules/
|
||||||
|
vendor/
|
||||||
|
|
||||||
|
# Build outputs
|
||||||
|
dist/
|
||||||
|
build/
|
||||||
|
out/
|
||||||
|
*.exe
|
||||||
|
*.dll
|
||||||
|
*.so
|
||||||
|
*.dylib
|
||||||
|
|
||||||
|
# IDE
|
||||||
|
.vscode/
|
||||||
|
.idea/
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# OS
|
||||||
|
.DS_Store
|
||||||
|
Thumbs.db
|
||||||
|
desktop.ini
|
||||||
|
|
||||||
|
# Logs
|
||||||
|
*.log
|
||||||
|
logs/
|
||||||
|
|
||||||
|
# Environment
|
||||||
|
.env
|
||||||
|
.env.local
|
||||||
|
|
||||||
|
# Temporary files
|
||||||
|
tmp/
|
||||||
|
temp/
|
||||||
|
*.tmp
|
||||||
|
*.temp
|
||||||
|
|
||||||
|
# Assets (work files)
|
||||||
|
*.psd
|
||||||
|
*.ai
|
||||||
|
*.blend1
|
||||||
|
*.blend2
|
||||||
|
|
||||||
|
# Game specific
|
||||||
|
saves/
|
||||||
|
cache/
|
||||||
|
screenshots/
|
||||||
92
README.md
Normal file
92
README.md
Normal file
@ -0,0 +1,92 @@
|
|||||||
|
# MOBILE COMMAND
|
||||||
|
|
||||||
|
**Survival Management / Base Building / Tactical Expeditions**
|
||||||
|
|
||||||
|
Genre de jeu de gestion/survie où vous commandez un train blindé mobile à travers l'Ukraine en guerre (2022-2025).
|
||||||
|
|
||||||
|
## Concept Central
|
||||||
|
|
||||||
|
**"La guerre change. Tu dois changer avec elle."**
|
||||||
|
|
||||||
|
Gérez un train blindé et ses expéditions (drones + humains). L'économie du jeu suit la réalité de la guerre :
|
||||||
|
|
||||||
|
- **2022** : Humains abondants, drones rares, scavenge facile
|
||||||
|
- **2025** : Humains quasi-impossibles à recruter, drones industrialisés, scavenge = suicide
|
||||||
|
|
||||||
|
Le jeu force une évolution : De commandant infantry-heavy (2022) à opérateur de swarms de drones (2025).
|
||||||
|
|
||||||
|
## Stack Technique
|
||||||
|
|
||||||
|
- **Engine** : GroveEngine (validation engine = objectif secondaire)
|
||||||
|
- **Plateforme** : PC (Steam)
|
||||||
|
- **Rendu** : 2D (sprites ou vector)
|
||||||
|
- **Public** : 16+ (Thèmes de guerre, violence, choix moraux)
|
||||||
|
|
||||||
|
## Piliers de Design
|
||||||
|
|
||||||
|
1. **Gestion/Optimisation** (core) - Puzzles logistiques, choix difficiles
|
||||||
|
2. **Survival Tension** - Ressources critiques, pertes permanentes
|
||||||
|
3. **Progression Temporelle Inversée** - Courbes Humains/Drones qui s'inversent
|
||||||
|
4. **Événements > Combat** - 70% events/survie, 30% combat
|
||||||
|
5. **Drones + Humains** - Valeurs différenciées (drone = outil, humain = irremplaçable)
|
||||||
|
|
||||||
|
## Systèmes Clés
|
||||||
|
|
||||||
|
### Train Builder (Double Slice)
|
||||||
|
- Vue double slice (Gauche + Droite)
|
||||||
|
- Balance 2 axes (Latéral G↔D, Longitudinal Avant↔Arrière)
|
||||||
|
- Déséquilibre → malus vitesse/fuel
|
||||||
|
- Rebuild fréquent (optimisation constante)
|
||||||
|
|
||||||
|
### Équipes + Commandants
|
||||||
|
- 5-7 commandants nommés (personnalités, skills)
|
||||||
|
- Membres d'équipe = nombre abstrait
|
||||||
|
- Mort commandant = CATASTROPHE
|
||||||
|
|
||||||
|
### Évolution Drones (Timeline)
|
||||||
|
- 2022: Mavic commercial → Reco basique
|
||||||
|
- 2023: Mavic + grenades → FPV expérimental
|
||||||
|
- 2024: FPV doctrine + Ground drones
|
||||||
|
- 2025: Swarms coordonnés + AI semi-autonome
|
||||||
|
|
||||||
|
### Fame System
|
||||||
|
- Investissement long terme via communication
|
||||||
|
- Débloquer : dons, équipement, recrutement, accès marchés
|
||||||
|
- Risk/Reward : Influenceurs en mission
|
||||||
|
|
||||||
|
## Roadmap Développement
|
||||||
|
|
||||||
|
### Prototype (3-6 mois)
|
||||||
|
- Train basique (3 wagons)
|
||||||
|
- Craft simple (1 ressource → 1 drone)
|
||||||
|
- 1 mission combat Rimworld-style
|
||||||
|
- 3-5 events
|
||||||
|
- Loop complet minimal
|
||||||
|
|
||||||
|
### MVP (12-18 mois)
|
||||||
|
- Train complet (tous wagons)
|
||||||
|
- Craft medium depth
|
||||||
|
- 5 types missions + 20 events
|
||||||
|
- Expedition system
|
||||||
|
- Campaign Act 1 jouable
|
||||||
|
|
||||||
|
### Full Game (24-36 mois)
|
||||||
|
- Polish tous systèmes
|
||||||
|
- Campaign complète (4 acts)
|
||||||
|
- 100+ events
|
||||||
|
- Balancing complet
|
||||||
|
- UI/UX polish + Audio
|
||||||
|
|
||||||
|
## Documentation
|
||||||
|
|
||||||
|
**Concept Doc complet** : Voir `../couple-repo/Projects/CONCEPT/mobile_command_v2.md`
|
||||||
|
|
||||||
|
## Status
|
||||||
|
|
||||||
|
**CONCEPT** - Version 2.4 (1er décembre 2025)
|
||||||
|
- Setup initial du projet
|
||||||
|
- Prochaine étape : Prototype planning
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
*Objectif secondaire : Valider GroveEngine en conditions réelles*
|
||||||
Loading…
Reference in New Issue
Block a user