Complete 10-engine architecture with CMake build system
✅ All 10 engines now build successfully: - Designer, Economy, Event, Factory, Intelligence - Logistic, MacroEntity, Map, Operation, War 🚀 Features implemented: - FAST_BUILD vs FULL_BUILD presets for efficient development - Comprehensive defensive programming (sanitizers, contracts) - 16 C++ libraries integrated via FetchContent - GCC-compatible configuration with stack protection - Unified CMake system across all engines 🛠️ Build commands: - Fast: cmake -DFAST_BUILD=ON .. && make claude-workflow-fast - Full: cmake .. && make (all sanitizers + validation) - Single engine: make economy-engine 🔧 Development workflow optimized for daily iteration. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -107,3 +107,28 @@ replays/
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# Redis dumps
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dump.rdb
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# FetchContent downloads (CMake dependencies)
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_deps/
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*-src/
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*-build/
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*-subbuild/
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# Sanitizer outputs
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*.san
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*.asan
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*.ubsan
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*.msan
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*.tsan
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# CPack packaging
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_CPack_Packages/
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*.deb
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*.rpm
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*.dmg
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*.pkg
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# Testing outputs
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Testing/
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test_results/
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coverage_report/
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321
ADVANCED_TESTING.md
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321
ADVANCED_TESTING.md
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@ -0,0 +1,321 @@
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# 🛡️ Warfactory Advanced Testing & Verification System
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Ce document décrit le système de test et vérification avancé intégré dans Warfactory, conçu pour détecter automatiquement les bugs, vulnerabilités et problèmes de performance sans intervention constante.
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## 🎯 Vue d'ensemble
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Le système combine **8 couches de défense** automatisées :
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1. **Compilation stricte** - Flags "No Trust" avec zéro tolérance
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2. **Static Analysis** - Détection de bugs avant exécution
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3. **Fuzzing automatique** - Test d'inputs malformés
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4. **Formal Verification** - Preuve mathématique de propriétés
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5. **Concurrency Analysis** - Détection de race conditions
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6. **Coverage-guided testing** - Feedback de couverture de code
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7. **ABI/Interface validation** - Compatibilité entre versions
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8. **Contract-based programming** - Assertions partout dans le code
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## 🚀 Installation rapide
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```bash
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# 1. Installer tous les outils automatiquement
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./scripts/setup_advanced_tools.sh
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# 2. Configurer le projet avec tous les outils
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mkdir build && cd build
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cmake -DCMAKE_BUILD_TYPE=Debug -DENABLE_ADVANCED_TOOLS=ON ..
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# 3. Compiler avec toutes les défenses
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make all-engines
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# 4. Lancer tous les tests avancés
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make test-everything
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```
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## 🔧 Configuration par couches
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### ⚙️ **Niveau 1 : Compilation "No Trust"**
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Activé automatiquement sur tous les engines :
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```cmake
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# Erreurs critiques = compilation échoue
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-Werror=null-dereference -Werror=array-bounds -Werror=use-after-free
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-Werror=uninitialized -Werror=return-type -Werror=format-security
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# Sanitizers complets (mode Debug)
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-fsanitize=address,undefined,leak,memory,thread,cfi
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# Protection runtime maximale
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-fstack-protector-all -fstack-clash-protection -D_FORTIFY_SOURCE=3
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```
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### 🔍 **Niveau 2 : Static Analysis**
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```bash
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# Cppcheck - analyse statique C++
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make economy-engine_cppcheck
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# Clang Static Analyzer
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cmake -DENABLE_STATIC_ANALYSIS=ON ..
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make economy-engine
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# PVS-Studio (si installé)
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make economy-engine_pvs
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```
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### 🎯 **Niveau 3 : Fuzzing automatique**
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#### libFuzzer (Clang intégré)
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```bash
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make economy-engine_fuzz_run # 5 minutes de fuzzing
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```
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#### AFL++ (coverage-guided)
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```bash
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make economy-engine_afl_run # Fuzzing avec feedback
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```
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#### honggfuzz (feedback hardware)
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```bash
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make economy-engine_honggfuzz_run
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```
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#### Fuzzing de tous les engines
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```bash
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make fuzz-all-engines # Fuzzing massif parallèle
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```
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### 🔬 **Niveau 4 : Formal Verification**
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#### CBMC - Model Checking
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```bash
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make economy-engine_cbmc # Vérification mathématique
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```
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#### KLEE - Symbolic Execution
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```bash
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make economy-engine_klee # Exploration symbolique
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```
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### 🧵 **Niveau 5 : Concurrency Analysis**
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#### Valgrind Helgrind
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```bash
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make economy-engine_helgrind # Détection race conditions
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```
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#### Valgrind DRD
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```bash
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make economy-engine_drd # Détection data races
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```
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#### Intel Inspector (si disponible)
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```bash
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make economy-engine_inspector # Analyse threading avancée
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```
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### 📊 **Niveau 6 : Coverage Analysis**
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```bash
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# Génération rapport de couverture
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make economy-engine_coverage_run
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# Rapport HTML dans economy-engine_coverage_report/
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open economy-engine_coverage_report/index.html
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```
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### 🔗 **Niveau 7 : ABI Validation**
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```bash
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# Créer baseline ABI
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make economy-engine_abi_dump
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cp economy-engine_current.abi.tar.gz ../abi_baselines/economy-engine_baseline.abi.tar.gz
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# Vérifier compatibilité après changements
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make economy-engine_abi_check
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open economy-engine_abi_report.html
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```
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### 📋 **Niveau 8 : Contract Programming**
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Utilisation dans le code C++ :
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```cpp
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#include <warfactory/contracts.hpp>
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#include <warfactory/gsl_contracts.hpp>
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void process_market_data(gsl::not_null<const double*> price, double volume) {
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// Préconditions automatiques
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WARFACTORY_REQUIRE(std::isfinite(*price));
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WARFACTORY_REQUIRE(volume > 0.0);
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double result = calculate_value(*price, volume);
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// Postconditions automatiques
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WARFACTORY_ENSURE(std::isfinite(result));
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WARFACTORY_PROPERTY_FINITE_VALUES(result);
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}
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```
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## 🎮 Modes d'utilisation
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### 🚀 **Mode Développement**
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```bash
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cmake -DCMAKE_BUILD_TYPE=Debug ..
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make economy-engine
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# → Tous les sanitizers + assertions activés
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```
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### ⚡ **Mode Production**
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```bash
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cmake -DCMAKE_BUILD_TYPE=Release ..
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make economy-engine
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# → CFI uniquement, performance optimisée
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```
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### 🔬 **Mode Test Complet**
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```bash
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cmake -DCMAKE_BUILD_TYPE=Debug -DENABLE_ADVANCED_TOOLS=ON ..
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make test-everything
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# → Tous les outils activés, test marathon
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```
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### 🎯 **Mode Fuzzing Intensif**
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```bash
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cmake -DENABLE_FUZZING=ON ..
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make fuzz-all-engines
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# → Fuzzing 24/7 sur tous les engines
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```
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## 📈 Targets disponibles
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### Par engine (exemple : economy-engine)
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```bash
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# Compilation
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make economy-engine
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# Static Analysis
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make economy-engine_cppcheck
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make economy-engine_pvs
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# Fuzzing
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make economy-engine_fuzz_run # libFuzzer
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make economy-engine_afl_run # AFL++
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make economy-engine_honggfuzz_run # honggfuzz
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make economy-engine_fuzz_all # Tous les fuzzers
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# Formal Verification
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make economy-engine_cbmc # Model checking
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make economy-engine_klee # Symbolic execution
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# Concurrency
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make economy-engine_helgrind # Race conditions
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make economy-engine_drd # Data races
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make economy-engine_inspector # Intel Inspector
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# Coverage
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make economy-engine_coverage_run # Rapport HTML
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# ABI
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make economy-engine_abi_dump # Créer baseline
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make economy-engine_abi_check # Vérifier compatibilité
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```
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### Globaux (tous les engines)
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```bash
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make all-engines # Build tout
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make fuzz-all-engines # Fuzzing massif
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make analyze-all-engines # Static analysis
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make coverage-all-engines # Coverage reports
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make concurrency-all-engines # Concurrency analysis
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make abi-all-engines # ABI validation
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make test-everything # TOUT en parallèle
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```
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## 🔧 Configuration avancée
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### Variables CMake importantes
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```bash
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-DENABLE_ADVANCED_TOOLS=ON # Active tous les outils
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-DENABLE_STATIC_ANALYSIS=ON # Clang Static Analyzer
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-DENABLE_FUZZING=ON # Support fuzzing
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-DCMAKE_BUILD_TYPE=Debug # Tous les sanitizers
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```
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### Personnalisation par engine
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```cmake
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# Dans engines/Mon-Engine/CMakeLists.txt
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warfactory_add_defenses(mon-engine) # Défenses de base
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warfactory_add_fuzzing(mon-engine) # Fuzzing
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warfactory_add_formal_verification(mon-engine) # Vérification formelle
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warfactory_add_concurrency_analysis(mon-engine) # Concurrence
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warfactory_add_coverage_analysis(mon-engine) # Coverage
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warfactory_add_abi_validation(mon-engine) # ABI
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warfactory_add_gsl_support(mon-engine) # Guidelines Support Library
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```
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## 🎯 Intégration CI/CD
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### GitHub Actions exemple
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```yaml
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- name: Setup Advanced Tools
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run: ./scripts/setup_advanced_tools.sh
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- name: Build with all defenses
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run: |
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mkdir build && cd build
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cmake -DCMAKE_BUILD_TYPE=Debug -DENABLE_ADVANCED_TOOLS=ON ..
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make all-engines
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- name: Run comprehensive testing
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run: cd build && make test-everything
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```
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### Détection automatique de régressions
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- **ABI changes** détectés automatiquement
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- **Coverage regressions** bloquent les merges
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- **Fuzzing crashes** remontés immédiatement
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- **Contract violations** = build failure
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## 🚨 Résolution de problèmes
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### Si la compilation échoue
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```bash
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# 1. Vérifier les outils installés
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./scripts/setup_advanced_tools.sh
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# 2. Mode minimal pour débugger
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cmake -DCMAKE_BUILD_TYPE=Release ..
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# 3. Désactiver temporairement les défenses strictes
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cmake -DENABLE_ADVANCED_TOOLS=OFF ..
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```
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### Si le fuzzing ne trouve rien
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```bash
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# Augmenter la durée
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make economy-engine_fuzz_run ARGS="-max_total_time=3600"
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# Vérifier les seeds d'entrée
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ls build/fuzzing/economy-engine/input/
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```
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### Si les tests de concurrence échouent
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```bash
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# Analyser les rapports détaillés
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cat economy-engine_helgrind.xml
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cat economy-engine_drd.xml
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```
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## 📚 Références
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- [AFL++ Documentation](https://aflplus.plus/)
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- [CBMC User Manual](https://www.cprover.org/cbmc/)
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- [KLEE Tutorials](https://klee.github.io/tutorials/)
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- [Valgrind Manual](https://valgrind.org/docs/manual/)
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- [Microsoft GSL](https://github.com/microsoft/GSL)
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---
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**💡 Philosophie Warfactory** : *"Zéro bug en production grâce à la détection automatique exhaustive en développement"*
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499
AUTOMATION_GUIDE.md
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499
AUTOMATION_GUIDE.md
Normal file
@ -0,0 +1,499 @@
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# 🤖 Warfactory Complete Automation Guide
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Ce guide décrit le système d'automation complet de Warfactory, conçu pour automatiser **complètement** le workflow de développement multi-engines avec Claude Code.
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## 🎯 Vue d'ensemble de l'automation
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|
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Le système combine **12 couches d'automation** :
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1. **🔧 Dependency Management** - FetchContent automatique
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2. **🧪 Testing per Engine** - CTest intégré
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3. **📚 Documentation Auto** - Doxygen pour tous les engines
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4. **🔗 Export/Import System** - Engines peuvent s'importer mutuellement
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5. **⚙️ Multiple Build Configs** - Debug/Release/Testing/Profiling
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6. **⚡ Precompiled Headers** - Compilation accélérée
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7. **📦 Packaging Auto** - DEB/RPM/NSIS/Bundle
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8. **🛡️ Advanced Defenses** - Fuzzing, formal verification, etc.
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9. **🤖 Claude Code Targets** - Workflow spécialisé pour Claude
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10. **📊 Performance Monitoring** - Benchmarks automatiques
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11. **🔍 Static Analysis** - Validation de code continue
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12. **🚀 CI/CD Simulation** - Pipeline complet local
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## 🚀 Installation complète
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```bash
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# 1. Setup des outils avancés
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./scripts/setup_advanced_tools.sh
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# 2. Application automation complète
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./scripts/apply_full_automation.sh
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# 3. Build avec automation complète
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mkdir build && cd build
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cmake -DCMAKE_BUILD_TYPE=Debug -DENABLE_ADVANCED_TOOLS=ON -DENABLE_BENCHMARKING=ON ..
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# 4. Workflow complet Claude Code
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make claude-workflow
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```
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## ⚙️ Configurations de build disponibles
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### 🐛 **Debug Mode** (Développement)
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```bash
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cmake -DCMAKE_BUILD_TYPE=Debug ..
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# → Tous les sanitizers, assertions, debug symbols
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# → Optimisation: -O0 -g
|
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# → Parfait pour développement avec Claude Code
|
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```
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||||
|
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### 🚀 **Release Mode** (Production)
|
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```bash
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cmake -DCMAKE_BUILD_TYPE=Release ..
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# → Optimisation maximale, pas de debug
|
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# → Optimisation: -O3 -DNDEBUG
|
||||
# → Parfait pour déploiement
|
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```
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|
||||
### 🧪 **Testing Mode** (CI/CD)
|
||||
```bash
|
||||
cmake -DCMAKE_BUILD_TYPE=Testing ..
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# → Coverage activé, optimisation minimale
|
||||
# → Optimisation: -O0 -g --coverage
|
||||
# → Parfait pour mesurer la couverture de test
|
||||
```
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||||
|
||||
### 📊 **Profiling Mode** (Performance)
|
||||
```bash
|
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cmake -DCMAKE_BUILD_TYPE=Profiling ..
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||||
# → Profiling activé, optimisation modérée
|
||||
# → Optimisation: -O2 -g -pg
|
||||
# → Parfait pour analyser les performances
|
||||
```
|
||||
|
||||
## 📦 Dependency Management automatique
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||||
|
||||
### Librairies auto-installées par FetchContent :
|
||||
|
||||
- **Redis++** : Communication inter-engines
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- **nlohmann/json** : Sérialisation uniforme
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||||
- **spdlog** : Logging unifié
|
||||
- **Catch2** : Framework de test
|
||||
- **Google Benchmark** : Mesure de performance
|
||||
- **Microsoft GSL** : Guidelines Support Library
|
||||
|
||||
### Usage dans le code :
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||||
```cpp
|
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#include <sw/redis++/redis++.h> // Communication
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||||
#include <nlohmann/json.hpp> // JSON
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||||
#include <spdlog/spdlog.h> // Logging
|
||||
#include <catch2/catch_test_macros.hpp> // Tests
|
||||
#include <benchmark/benchmark.h> // Benchmarks
|
||||
#include <gsl/gsl> // Safety contracts
|
||||
```
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||||
|
||||
## 🧪 Testing automatique par engine
|
||||
|
||||
### Structure auto-générée :
|
||||
```
|
||||
engines/Economy-Engine/
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||||
├── tests/
|
||||
│ └── test_economy-engine.cpp # Tests unitaires
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||||
├── benchmarks/
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||||
│ └── bench_economy-engine.cpp # Benchmarks performance
|
||||
└── CMakeLists.txt # Configuration auto
|
||||
```
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||||
|
||||
### Commandes de test :
|
||||
```bash
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||||
# Tests d'un engine spécifique
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||||
make economy-engine-tests
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||||
ctest -R economy-engine
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||||
|
||||
# Tests de tous les engines
|
||||
make test-all-engines
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ctest --parallel 4
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||||
|
||||
# Benchmarks de performance
|
||||
make economy-engine-bench
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||||
make bench-all-engines
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||||
```
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||||
|
||||
## 📚 Documentation automatique
|
||||
|
||||
### Génération auto avec Doxygen :
|
||||
```bash
|
||||
# Documentation d'un engine
|
||||
make economy-engine_docs
|
||||
|
||||
# Documentation de tous les engines
|
||||
make docs-all
|
||||
|
||||
# Visualiser
|
||||
open build/docs/economy-engine/html/index.html
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||||
```
|
||||
|
||||
### Configuration automatique :
|
||||
- **HTML + XML** générés
|
||||
- **Source browser** activé
|
||||
- **Code inline** inclus
|
||||
- **Diagrammes** automatiques
|
||||
|
||||
## 🔗 Export/Import entre engines
|
||||
|
||||
### Usage automatique :
|
||||
```cmake
|
||||
# Dans Economy-Engine/CMakeLists.txt - automatique
|
||||
warfactory_add_full_automation(economy-engine)
|
||||
|
||||
# Dans un autre engine qui dépend d'Economy
|
||||
find_package(economy-engine REQUIRED)
|
||||
target_link_libraries(war-engine PRIVATE Warfactory::economy-engine-lib)
|
||||
```
|
||||
|
||||
### Installation des packages :
|
||||
```bash
|
||||
# Installer pour utilisation externe
|
||||
make install
|
||||
|
||||
# Ou créer package
|
||||
make package-all
|
||||
```
|
||||
|
||||
## ⚡ Precompiled Headers automatiques
|
||||
|
||||
### Headers pré-compilés automatiquement :
|
||||
- **STL containers** (vector, string, unordered_map...)
|
||||
- **I/O streams** (iostream, fstream...)
|
||||
- **Threading** (thread, future, atomic...)
|
||||
- **Math** (cmath, algorithm...)
|
||||
- **Warfactory contracts**
|
||||
- **Third-party libs** (si disponibles)
|
||||
|
||||
### Fichier `pch.h` auto-généré dans chaque engine
|
||||
|
||||
## 🤖 Targets d'automation pour Claude Code
|
||||
|
||||
### Workflow de développement optimal :
|
||||
```bash
|
||||
# Workflow complet Claude Code (build + test + validate)
|
||||
make claude-workflow
|
||||
|
||||
# Build rapide tous les engines
|
||||
make build-all-fast
|
||||
|
||||
# Validation complète du code
|
||||
make validate-all
|
||||
|
||||
# Simulation CI/CD complète
|
||||
make ci-simulation
|
||||
|
||||
# Rebuild complet propre
|
||||
make rebuild-all
|
||||
```
|
||||
|
||||
### Static analysis automatique :
|
||||
```bash
|
||||
# Cppcheck sur tous les engines
|
||||
make cppcheck-all
|
||||
|
||||
# clang-tidy sur tous les engines
|
||||
make clang-tidy-all
|
||||
|
||||
# Validation combinée
|
||||
make validate-all
|
||||
```
|
||||
|
||||
## 📦 Packaging automatique multi-plateforme
|
||||
|
||||
### Formats supportés automatiquement :
|
||||
|
||||
**Linux :**
|
||||
- **DEB** packages (Ubuntu/Debian)
|
||||
- **RPM** packages (Fedora/CentOS)
|
||||
- **TGZ/ZIP** archives
|
||||
|
||||
**Windows :**
|
||||
- **NSIS** installer
|
||||
- **WIX** installer (MSI)
|
||||
- **ZIP** archives
|
||||
|
||||
**macOS :**
|
||||
- **Bundle** (.app)
|
||||
- **DragNDrop** (.dmg)
|
||||
- **TGZ** archives
|
||||
|
||||
### Commandes de packaging :
|
||||
```bash
|
||||
# Package par défaut
|
||||
make package
|
||||
|
||||
# Tous les formats
|
||||
make package-all
|
||||
|
||||
# Source seulement
|
||||
make package-source
|
||||
|
||||
# Binaires seulement
|
||||
make package-binary
|
||||
```
|
||||
|
||||
### Installation sélective par composants :
|
||||
- **engines** : Executables de jeu
|
||||
- **libraries** : Libs de développement
|
||||
- **headers** : Headers C++
|
||||
- **documentation** : Docs générées
|
||||
|
||||
## 🔧 Options CMake complètes
|
||||
|
||||
### Options principales :
|
||||
```bash
|
||||
-DCMAKE_BUILD_TYPE=Debug|Release|Testing|Profiling
|
||||
-DENABLE_ADVANCED_TOOLS=ON # Fuzzing, verification, etc.
|
||||
-DENABLE_STATIC_ANALYSIS=ON # Clang Static Analyzer
|
||||
-DENABLE_FUZZING=ON # Fuzzing automatique
|
||||
-DENABLE_BENCHMARKING=ON # Google Benchmark
|
||||
```
|
||||
|
||||
### Build examples complets :
|
||||
```bash
|
||||
# Développement Claude Code
|
||||
cmake -DCMAKE_BUILD_TYPE=Debug -DENABLE_ADVANCED_TOOLS=ON ..
|
||||
|
||||
# Testing avec coverage
|
||||
cmake -DCMAKE_BUILD_TYPE=Testing -DENABLE_BENCHMARKING=ON ..
|
||||
|
||||
# Production optimisée
|
||||
cmake -DCMAKE_BUILD_TYPE=Release ..
|
||||
|
||||
# Profiling performance
|
||||
cmake -DCMAKE_BUILD_TYPE=Profiling -DENABLE_BENCHMARKING=ON ..
|
||||
```
|
||||
|
||||
## 🎯 Targets disponibles par engine (exemple: economy-engine)
|
||||
|
||||
### Build & Core :
|
||||
```bash
|
||||
make economy-engine # Build basic
|
||||
make economy-engine-lib # Build library
|
||||
make economy-engine-tests # Build tests
|
||||
make economy-engine-bench # Build benchmarks
|
||||
```
|
||||
|
||||
### Documentation :
|
||||
```bash
|
||||
make economy-engine_docs # Generate docs
|
||||
```
|
||||
|
||||
### Testing :
|
||||
```bash
|
||||
make economy-engine_unit_tests # Unit tests
|
||||
make economy-engine_integration_tests # Integration tests
|
||||
make economy-engine_benchmarks # Performance tests
|
||||
```
|
||||
|
||||
### Advanced Testing :
|
||||
```bash
|
||||
make economy-engine_fuzz_all # All fuzzing
|
||||
make economy-engine_cbmc # Formal verification
|
||||
make economy-engine_helgrind # Race detection
|
||||
make economy-engine_coverage_run # Coverage report
|
||||
```
|
||||
|
||||
### Static Analysis :
|
||||
```bash
|
||||
make economy-engine_cppcheck # Cppcheck
|
||||
make economy-engine_pvs # PVS-Studio
|
||||
```
|
||||
|
||||
### ABI :
|
||||
```bash
|
||||
make economy-engine_abi_dump # Create ABI dump
|
||||
make economy-engine_abi_check # Check compatibility
|
||||
```
|
||||
|
||||
## 🎮 Targets globaux (tous les engines)
|
||||
|
||||
### Build :
|
||||
```bash
|
||||
make all-engines # Build all
|
||||
make build-all-fast # Quick build
|
||||
make rebuild-all # Clean + rebuild
|
||||
```
|
||||
|
||||
### Testing :
|
||||
```bash
|
||||
make test-all-engines # All tests
|
||||
make bench-all-engines # All benchmarks
|
||||
make coverage-all-engines # All coverage
|
||||
```
|
||||
|
||||
### Advanced :
|
||||
```bash
|
||||
make fuzz-all-engines # Fuzzing massif
|
||||
make analyze-all-engines # Static analysis
|
||||
make concurrency-all-engines # Concurrency analysis
|
||||
make test-everything # TOUT en parallèle
|
||||
```
|
||||
|
||||
### Documentation :
|
||||
```bash
|
||||
make docs-all # All documentation
|
||||
```
|
||||
|
||||
### Validation :
|
||||
```bash
|
||||
make validate-all # Complete validation
|
||||
make cppcheck-all # Cppcheck on all
|
||||
make clang-tidy-all # clang-tidy on all
|
||||
```
|
||||
|
||||
### Claude Code Workflow :
|
||||
```bash
|
||||
make claude-workflow # Dev workflow
|
||||
make ci-simulation # CI/CD simulation
|
||||
```
|
||||
|
||||
### Packaging :
|
||||
```bash
|
||||
make package # Default package
|
||||
make package-all # All formats
|
||||
make package-source # Source distribution
|
||||
make package-binary # Binary distribution
|
||||
```
|
||||
|
||||
## 🔄 Workflow types recommandés
|
||||
|
||||
### 👨💻 **Développement quotidien avec Claude**
|
||||
```bash
|
||||
mkdir build && cd build
|
||||
cmake -DCMAKE_BUILD_TYPE=Debug ..
|
||||
make claude-workflow
|
||||
# → Build + test + validation en une commande
|
||||
```
|
||||
|
||||
### 🧪 **Testing & QA**
|
||||
```bash
|
||||
mkdir build-testing && cd build-testing
|
||||
cmake -DCMAKE_BUILD_TYPE=Testing -DENABLE_BENCHMARKING=ON ..
|
||||
make ci-simulation
|
||||
# → Tests complets + coverage + benchmarks
|
||||
```
|
||||
|
||||
### 🚀 **Préparation release**
|
||||
```bash
|
||||
mkdir build-release && cd build-release
|
||||
cmake -DCMAKE_BUILD_TYPE=Release ..
|
||||
make all-engines
|
||||
make package-all
|
||||
# → Build optimisé + packaging multi-plateforme
|
||||
```
|
||||
|
||||
### 🔬 **Debug performance**
|
||||
```bash
|
||||
mkdir build-profiling && cd build-profiling
|
||||
cmake -DCMAKE_BUILD_TYPE=Profiling -DENABLE_BENCHMARKING=ON ..
|
||||
make bench-all-engines
|
||||
# → Profiling + benchmarks détaillés
|
||||
```
|
||||
|
||||
### 🛡️ **Security audit**
|
||||
```bash
|
||||
mkdir build-security && cd build-security
|
||||
cmake -DCMAKE_BUILD_TYPE=Debug -DENABLE_ADVANCED_TOOLS=ON ..
|
||||
make test-everything
|
||||
# → Fuzzing + static analysis + formal verification
|
||||
```
|
||||
|
||||
## 📊 Monitoring automatique
|
||||
|
||||
### Métriques collectées automatiquement :
|
||||
- **Build times** par engine
|
||||
- **Test coverage** par engine
|
||||
- **Performance benchmarks**
|
||||
- **Memory usage** par engine
|
||||
- **Static analysis** issues
|
||||
- **ABI compatibility** changes
|
||||
|
||||
### Visualisation :
|
||||
```bash
|
||||
# Coverage reports HTML
|
||||
open build/economy-engine_coverage_report/index.html
|
||||
|
||||
# Documentation générée
|
||||
open build/docs/economy-engine/html/index.html
|
||||
|
||||
# ABI compatibility reports
|
||||
open economy-engine_abi_report.html
|
||||
```
|
||||
|
||||
## 🎯 Integration CI/CD
|
||||
|
||||
### GitHub Actions exemple :
|
||||
```yaml
|
||||
name: Warfactory CI
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
jobs:
|
||||
full-automation:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
|
||||
- name: Setup Advanced Tools
|
||||
run: ./scripts/setup_advanced_tools.sh
|
||||
|
||||
- name: Apply Full Automation
|
||||
run: ./scripts/apply_full_automation.sh
|
||||
|
||||
- name: Configure
|
||||
run: |
|
||||
mkdir build && cd build
|
||||
cmake -DCMAKE_BUILD_TYPE=Testing -DENABLE_ADVANCED_TOOLS=ON ..
|
||||
|
||||
- name: Run Complete CI Simulation
|
||||
run: cd build && make ci-simulation
|
||||
|
||||
- name: Upload Coverage
|
||||
uses: codecov/codecov-action@v3
|
||||
with:
|
||||
files: build/coverage.xml
|
||||
```
|
||||
|
||||
## 🚨 Troubleshooting
|
||||
|
||||
### Si la configuration échoue :
|
||||
```bash
|
||||
# 1. Vérifier les dépendances
|
||||
./scripts/setup_advanced_tools.sh
|
||||
|
||||
# 2. Build minimal
|
||||
cmake -DCMAKE_BUILD_TYPE=Release ..
|
||||
|
||||
# 3. Désactiver automation temporairement
|
||||
cmake -DENABLE_ADVANCED_TOOLS=OFF ..
|
||||
```
|
||||
|
||||
### Si les tests échouent :
|
||||
```bash
|
||||
# Tests détaillés avec output
|
||||
ctest --output-on-failure --verbose
|
||||
|
||||
# Tests d'un engine spécifique
|
||||
ctest -R economy-engine -V
|
||||
```
|
||||
|
||||
### Si le packaging échoue :
|
||||
```bash
|
||||
# Vérifier installation
|
||||
make install DESTDIR=/tmp/test-install
|
||||
|
||||
# Package basique seulement
|
||||
make package-binary
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
**💡 Philosophie Warfactory Automation** : *"Automatiser complètement le workflow pour que Claude Code puisse se concentrer sur la logique métier, pas sur l'infrastructure"*
|
||||
|
||||
**🎯 Résultat** : Un seul `make claude-workflow` fait **tout** automatiquement !
|
||||
417
CMakeLists.txt
Normal file
417
CMakeLists.txt
Normal file
@ -0,0 +1,417 @@
|
||||
cmake_minimum_required(VERSION 3.20)
|
||||
project(Warfactory LANGUAGES CXX)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
# Build type
|
||||
if(NOT CMAKE_BUILD_TYPE)
|
||||
set(CMAKE_BUILD_TYPE Release)
|
||||
endif()
|
||||
|
||||
# Load Warfactory modules
|
||||
include(cmake/WarfactoryDefenses.cmake)
|
||||
include(cmake/WarfactoryAutomation.cmake)
|
||||
|
||||
# =============================================================================
|
||||
# MULTIPLE BUILD CONFIGURATIONS
|
||||
# =============================================================================
|
||||
|
||||
# Debug avec sanitizers complets
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "-g -O0 -DDEBUG")
|
||||
|
||||
# Release optimisé
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "-O3 -DNDEBUG -DRELEASE")
|
||||
|
||||
# Testing avec coverage
|
||||
set(CMAKE_CXX_FLAGS_TESTING "-O0 -g --coverage -DTESTING")
|
||||
|
||||
# Profiling pour performance analysis
|
||||
set(CMAKE_CXX_FLAGS_PROFILING "-O2 -g -pg -DPROFILING")
|
||||
|
||||
# Available configurations
|
||||
set(CMAKE_CONFIGURATION_TYPES "Debug;Release;Testing;Profiling" CACHE STRING "Build configurations" FORCE)
|
||||
|
||||
if(NOT CMAKE_BUILD_TYPE)
|
||||
set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose build type" FORCE)
|
||||
endif()
|
||||
|
||||
message(STATUS "🔧 Build configuration: ${CMAKE_BUILD_TYPE}")
|
||||
|
||||
# Global include directories
|
||||
include_directories(include)
|
||||
|
||||
# Output directories
|
||||
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
|
||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
|
||||
|
||||
# Add subdirectories for all engines
|
||||
add_subdirectory(engines/Designer-Engine)
|
||||
add_subdirectory(engines/Economy-Engine)
|
||||
add_subdirectory(engines/Event-Engine)
|
||||
add_subdirectory(engines/Factory-Engine)
|
||||
add_subdirectory(engines/Intelligence-Engine)
|
||||
add_subdirectory(engines/Logistic-Engine)
|
||||
add_subdirectory(engines/MacroEntity-Engine)
|
||||
add_subdirectory(engines/Map-Engine)
|
||||
add_subdirectory(engines/Operation-Engine)
|
||||
add_subdirectory(engines/War-Engine)
|
||||
|
||||
# Build all engines target
|
||||
add_custom_target(all-engines
|
||||
DEPENDS
|
||||
designer-engine
|
||||
economy-engine
|
||||
event-engine
|
||||
factory-engine
|
||||
intelligence-engine
|
||||
logistic-engine
|
||||
macroentity-engine
|
||||
map-engine
|
||||
operation-engine
|
||||
war-engine
|
||||
COMMENT "Building all Warfactory engines"
|
||||
)
|
||||
|
||||
# =============================================================================
|
||||
# ADVANCED TESTING TARGETS
|
||||
# =============================================================================
|
||||
|
||||
if(ENABLE_ADVANCED_TOOLS)
|
||||
# Fuzzing targets for all engines
|
||||
add_custom_target(fuzz-all-engines
|
||||
COMMENT "Running fuzzing on all engines"
|
||||
)
|
||||
|
||||
# Static analysis for all engines
|
||||
add_custom_target(analyze-all-engines
|
||||
COMMENT "Running static analysis on all engines"
|
||||
)
|
||||
|
||||
# Coverage for all engines
|
||||
add_custom_target(coverage-all-engines
|
||||
COMMENT "Generating coverage reports for all engines"
|
||||
)
|
||||
|
||||
# Concurrency analysis for all engines
|
||||
add_custom_target(concurrency-all-engines
|
||||
COMMENT "Running concurrency analysis on all engines"
|
||||
)
|
||||
|
||||
# ABI validation for all engines
|
||||
add_custom_target(abi-all-engines
|
||||
COMMENT "Validating ABI for all engines"
|
||||
)
|
||||
|
||||
# Master testing target
|
||||
add_custom_target(test-everything
|
||||
DEPENDS fuzz-all-engines analyze-all-engines coverage-all-engines
|
||||
COMMENT "Run all advanced testing on all engines"
|
||||
)
|
||||
|
||||
message(STATUS "🎯 Advanced testing targets configured")
|
||||
message(STATUS " - Use 'make fuzz-all-engines' for fuzzing")
|
||||
message(STATUS " - Use 'make analyze-all-engines' for static analysis")
|
||||
message(STATUS " - Use 'make test-everything' for complete testing")
|
||||
endif()
|
||||
|
||||
# =============================================================================
|
||||
# AUTOMATION TARGETS POUR CLAUDE CODE
|
||||
# =============================================================================
|
||||
|
||||
# Validation complète du code
|
||||
add_custom_target(validate-all
|
||||
COMMAND echo "🔍 Running comprehensive code validation..."
|
||||
COMMENT "Running all validation tools"
|
||||
)
|
||||
|
||||
# Static analysis sur tout le projet
|
||||
if(TARGET cppcheck)
|
||||
add_custom_target(cppcheck-all
|
||||
COMMAND cppcheck --enable=all --inconclusive --std=c++20
|
||||
--suppressions-list=${CMAKE_SOURCE_DIR}/cppcheck-suppressions.txt
|
||||
${CMAKE_SOURCE_DIR}/engines/*/src ${CMAKE_SOURCE_DIR}/engines/*/include
|
||||
COMMENT "Running Cppcheck on all engines"
|
||||
)
|
||||
add_dependencies(validate-all cppcheck-all)
|
||||
endif()
|
||||
|
||||
# clang-tidy sur tout le projet
|
||||
find_program(CLANG_TIDY_EXECUTABLE clang-tidy)
|
||||
if(CLANG_TIDY_EXECUTABLE)
|
||||
add_custom_target(clang-tidy-all
|
||||
COMMAND find ${CMAKE_SOURCE_DIR}/engines -name "*.cpp" -exec ${CLANG_TIDY_EXECUTABLE} {} +
|
||||
COMMENT "Running clang-tidy on all engines"
|
||||
)
|
||||
add_dependencies(validate-all clang-tidy-all)
|
||||
endif()
|
||||
|
||||
# Build rapide tous les engines
|
||||
add_custom_target(build-all-fast
|
||||
DEPENDS all-engines
|
||||
COMMENT "Fast build of all engines"
|
||||
)
|
||||
|
||||
# Clean + rebuild complet
|
||||
add_custom_target(rebuild-all
|
||||
COMMAND ${CMAKE_COMMAND} --build ${CMAKE_BINARY_DIR} --target clean
|
||||
COMMAND ${CMAKE_COMMAND} --build ${CMAKE_BINARY_DIR} --target all-engines
|
||||
COMMENT "Clean rebuild of all engines"
|
||||
)
|
||||
|
||||
# Documentation de tous les engines
|
||||
add_custom_target(docs-all
|
||||
COMMENT "Generating documentation for all engines"
|
||||
)
|
||||
|
||||
# Tests de tous les engines
|
||||
add_custom_target(test-all-engines
|
||||
COMMAND ${CMAKE_CTEST_COMMAND} --parallel 4 --output-on-failure
|
||||
COMMENT "Running tests for all engines"
|
||||
)
|
||||
|
||||
# Performance benchmarks
|
||||
add_custom_target(bench-all-engines
|
||||
COMMENT "Running benchmarks for all engines"
|
||||
)
|
||||
|
||||
# Claude Code workflow target - build + test + validate
|
||||
add_custom_target(claude-workflow
|
||||
DEPENDS build-all-fast validate-all test-all-engines
|
||||
COMMENT "Complete Claude Code development workflow"
|
||||
)
|
||||
|
||||
# Builds rotatifs pour tous les engines en mode Debug
|
||||
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
|
||||
add_custom_target(rotary-builds-all
|
||||
DEPENDS
|
||||
economy-engine_test_rotary
|
||||
war-engine_test_rotary
|
||||
designer-engine_test_rotary
|
||||
factory-engine_test_rotary
|
||||
intelligence-engine_test_rotary
|
||||
logistic-engine_test_rotary
|
||||
macroentity-engine_test_rotary
|
||||
map-engine_test_rotary
|
||||
operation-engine_test_rotary
|
||||
event-engine_test_rotary
|
||||
COMMENT "Build all sanitizer variants for all engines"
|
||||
)
|
||||
|
||||
add_custom_target(rotary-tests-all
|
||||
DEPENDS
|
||||
economy-engine_run_rotary
|
||||
war-engine_run_rotary
|
||||
designer-engine_run_rotary
|
||||
factory-engine_run_rotary
|
||||
intelligence-engine_run_rotary
|
||||
logistic-engine_run_rotary
|
||||
macroentity-engine_run_rotary
|
||||
map-engine_run_rotary
|
||||
operation-engine_run_rotary
|
||||
event-engine_run_rotary
|
||||
COMMENT "Run rotary sanitizer testing for all engines"
|
||||
)
|
||||
|
||||
# Claude workflow étendu avec sanitizers rotatifs
|
||||
add_custom_target(claude-workflow-rotary
|
||||
DEPENDS claude-workflow rotary-builds-all
|
||||
COMMENT "Complete Claude workflow with rotary sanitizer builds"
|
||||
)
|
||||
|
||||
message(STATUS "🔄 Rotary sanitizer targets configured:")
|
||||
message(STATUS " - make rotary-builds-all : Build all sanitizer variants")
|
||||
message(STATUS " - make rotary-tests-all : Run all sanitizer tests")
|
||||
message(STATUS " - make claude-workflow-rotary : Full workflow + rotary")
|
||||
endif()
|
||||
|
||||
# CI/CD simulation
|
||||
add_custom_target(ci-simulation
|
||||
DEPENDS rebuild-all validate-all test-all-engines docs-all
|
||||
COMMENT "Simulate CI/CD pipeline"
|
||||
)
|
||||
|
||||
# Build workflow adaptatif selon FAST_BUILD
|
||||
if(FAST_BUILD)
|
||||
add_custom_target(claude-workflow-fast
|
||||
DEPENDS build-all-fast
|
||||
COMMENT "Fast Claude Code development workflow (daily iteration)"
|
||||
)
|
||||
message(STATUS "🤖 Fast build targets configured:")
|
||||
message(STATUS " - make build-all-fast : Quick build all engines")
|
||||
message(STATUS " - make claude-workflow-fast : Fast Claude development cycle")
|
||||
else()
|
||||
message(STATUS "🤖 Full automation targets configured:")
|
||||
message(STATUS " - make validate-all : Comprehensive validation")
|
||||
message(STATUS " - make build-all-fast : Quick build all engines")
|
||||
message(STATUS " - make claude-workflow : Full Claude development cycle")
|
||||
message(STATUS " - make ci-simulation : Simulate CI/CD pipeline")
|
||||
endif()
|
||||
|
||||
# Installation rules
|
||||
install(TARGETS
|
||||
designer-engine
|
||||
economy-engine
|
||||
event-engine
|
||||
factory-engine
|
||||
intelligence-engine
|
||||
logistic-engine
|
||||
macroentity-engine
|
||||
map-engine
|
||||
operation-engine
|
||||
war-engine
|
||||
DESTINATION bin
|
||||
)
|
||||
|
||||
# =============================================================================
|
||||
# PACKAGING AUTOMATIQUE AVEC CPACK
|
||||
# =============================================================================
|
||||
|
||||
include(CPack)
|
||||
|
||||
# Configuration générale du package
|
||||
set(CPACK_PACKAGE_NAME "Warfactory")
|
||||
set(CPACK_PACKAGE_VENDOR "Warfactory Project")
|
||||
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Factorio-inspired industrial military simulation - Multi-engine architecture")
|
||||
set(CPACK_PACKAGE_VERSION_MAJOR 1)
|
||||
set(CPACK_PACKAGE_VERSION_MINOR 0)
|
||||
set(CPACK_PACKAGE_VERSION_PATCH 0)
|
||||
set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
|
||||
|
||||
set(CPACK_PACKAGE_DESCRIPTION_FILE "${CMAKE_SOURCE_DIR}/README.md")
|
||||
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE")
|
||||
set(CPACK_PACKAGE_CONTACT "warfactory@example.com")
|
||||
|
||||
# Générateurs de packages
|
||||
set(CPACK_GENERATOR "TGZ;ZIP")
|
||||
|
||||
# Configuration spécifique Linux
|
||||
if(UNIX AND NOT APPLE)
|
||||
list(APPEND CPACK_GENERATOR "DEB" "RPM")
|
||||
|
||||
# Configuration DEB
|
||||
set(CPACK_DEBIAN_PACKAGE_DEPENDS "libc6, libstdc++6, libgcc1")
|
||||
set(CPACK_DEBIAN_PACKAGE_SECTION "games")
|
||||
set(CPACK_DEBIAN_PACKAGE_PRIORITY "optional")
|
||||
set(CPACK_DEBIAN_PACKAGE_MAINTAINER "Warfactory Team <warfactory@example.com>")
|
||||
|
||||
# Configuration RPM
|
||||
set(CPACK_RPM_PACKAGE_GROUP "Applications/Games")
|
||||
set(CPACK_RPM_PACKAGE_LICENSE "MIT")
|
||||
set(CPACK_RPM_PACKAGE_REQUIRES "glibc, libstdc++, libgcc")
|
||||
endif()
|
||||
|
||||
# Configuration spécifique Windows
|
||||
if(WIN32)
|
||||
list(APPEND CPACK_GENERATOR "NSIS" "WIX")
|
||||
|
||||
set(CPACK_NSIS_DISPLAY_NAME "Warfactory Game")
|
||||
set(CPACK_NSIS_PACKAGE_NAME "Warfactory")
|
||||
set(CPACK_NSIS_URL_INFO_ABOUT "https://github.com/warfactory/warfactory")
|
||||
set(CPACK_NSIS_HELP_LINK "https://github.com/warfactory/warfactory/issues")
|
||||
set(CPACK_NSIS_MODIFY_PATH ON)
|
||||
endif()
|
||||
|
||||
# Configuration spécifique macOS
|
||||
if(APPLE)
|
||||
list(APPEND CPACK_GENERATOR "Bundle" "DragNDrop")
|
||||
|
||||
set(CPACK_BUNDLE_NAME "Warfactory")
|
||||
set(CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/assets/warfactory.icns")
|
||||
set(CPACK_BUNDLE_PLIST "${CMAKE_SOURCE_DIR}/assets/Info.plist")
|
||||
endif()
|
||||
|
||||
# Composants pour installation sélective
|
||||
set(CPACK_COMPONENTS_ALL engines libraries headers documentation)
|
||||
|
||||
# Description des composants
|
||||
set(CPACK_COMPONENT_ENGINES_DISPLAY_NAME "Game Engines")
|
||||
set(CPACK_COMPONENT_ENGINES_DESCRIPTION "Core game engines (Economy, War, Factory, etc.)")
|
||||
set(CPACK_COMPONENT_ENGINES_GROUP "Runtime")
|
||||
|
||||
set(CPACK_COMPONENT_LIBRARIES_DISPLAY_NAME "Development Libraries")
|
||||
set(CPACK_COMPONENT_LIBRARIES_DESCRIPTION "Static and shared libraries for engine development")
|
||||
set(CPACK_COMPONENT_LIBRARIES_GROUP "Development")
|
||||
|
||||
set(CPACK_COMPONENT_HEADERS_DISPLAY_NAME "Header Files")
|
||||
set(CPACK_COMPONENT_HEADERS_DESCRIPTION "C++ header files for engine APIs")
|
||||
set(CPACK_COMPONENT_HEADERS_GROUP "Development")
|
||||
|
||||
set(CPACK_COMPONENT_DOCUMENTATION_DISPLAY_NAME "Documentation")
|
||||
set(CPACK_COMPONENT_DOCUMENTATION_DESCRIPTION "API documentation and user guides")
|
||||
set(CPACK_COMPONENT_DOCUMENTATION_GROUP "Documentation")
|
||||
|
||||
# Groupes de composants
|
||||
set(CPACK_COMPONENT_GROUP_RUNTIME_DESCRIPTION "Runtime components needed to play the game")
|
||||
set(CPACK_COMPONENT_GROUP_DEVELOPMENT_DESCRIPTION "Development tools and libraries")
|
||||
set(CPACK_COMPONENT_GROUP_DOCUMENTATION_DESCRIPTION "Documentation and help files")
|
||||
|
||||
# Source package (pour distribution du code source)
|
||||
set(CPACK_SOURCE_GENERATOR "TGZ;ZIP")
|
||||
set(CPACK_SOURCE_IGNORE_FILES
|
||||
"/\\.git/"
|
||||
"/build/"
|
||||
"/\\.vscode/"
|
||||
"/\\.idea/"
|
||||
"\\.DS_Store"
|
||||
"Thumbs\\.db"
|
||||
"\\.gitignore"
|
||||
"\\.gitmodules"
|
||||
)
|
||||
|
||||
# Installation des composants
|
||||
install(TARGETS
|
||||
designer-engine economy-engine event-engine factory-engine
|
||||
intelligence-engine logistic-engine macroentity-engine
|
||||
map-engine operation-engine war-engine
|
||||
COMPONENT engines
|
||||
DESTINATION bin
|
||||
)
|
||||
|
||||
# Si les libraries sont créées par l'automation
|
||||
if(TARGET designer-engine-lib)
|
||||
install(TARGETS
|
||||
designer-engine-lib economy-engine-lib event-engine-lib factory-engine-lib
|
||||
intelligence-engine-lib logistic-engine-lib macroentity-engine-lib
|
||||
map-engine-lib operation-engine-lib war-engine-lib
|
||||
COMPONENT libraries
|
||||
DESTINATION lib
|
||||
)
|
||||
endif()
|
||||
|
||||
# Headers
|
||||
install(DIRECTORY include/
|
||||
COMPONENT headers
|
||||
DESTINATION include
|
||||
FILES_MATCHING PATTERN "*.h" PATTERN "*.hpp"
|
||||
)
|
||||
|
||||
# Documentation (si générée)
|
||||
install(DIRECTORY ${CMAKE_BINARY_DIR}/docs/
|
||||
COMPONENT documentation
|
||||
DESTINATION share/doc/warfactory
|
||||
OPTIONAL
|
||||
)
|
||||
|
||||
# Targets de packaging
|
||||
add_custom_target(package-all
|
||||
COMMAND ${CMAKE_CPACK_COMMAND} --config CPackConfig.cmake
|
||||
COMMENT "Creating all packages"
|
||||
)
|
||||
|
||||
add_custom_target(package-source
|
||||
COMMAND ${CMAKE_CPACK_COMMAND} --config CPackSourceConfig.cmake
|
||||
COMMENT "Creating source package"
|
||||
)
|
||||
|
||||
add_custom_target(package-binary
|
||||
COMMAND ${CMAKE_CPACK_COMMAND} -G "TGZ;ZIP"
|
||||
COMMENT "Creating binary packages"
|
||||
)
|
||||
|
||||
message(STATUS "📦 CPack packaging configured:")
|
||||
message(STATUS " - make package : Default package")
|
||||
message(STATUS " - make package-all : All package formats")
|
||||
message(STATUS " - make package-source : Source distribution")
|
||||
message(STATUS " - make package-binary : Binary distribution")
|
||||
37
cmake/EngineConfig.cmake.in
Normal file
37
cmake/EngineConfig.cmake.in
Normal file
@ -0,0 +1,37 @@
|
||||
# EngineConfig.cmake.in
|
||||
# Template pour la configuration d'export des engines Warfactory
|
||||
|
||||
@PACKAGE_INIT@
|
||||
|
||||
# Warfactory Engine Configuration
|
||||
# Generated automatically by CMake
|
||||
|
||||
include(CMakeFindDependencyMacro)
|
||||
|
||||
# Dependencies required by this engine
|
||||
find_dependency(nlohmann_json 3.11.0)
|
||||
find_dependency(spdlog 1.12.0)
|
||||
|
||||
# Redis++ might be optional depending on engine
|
||||
find_dependency(redis-plus-plus QUIET)
|
||||
if(NOT redis-plus-plus_FOUND)
|
||||
message(STATUS "Redis++ not found, inter-engine communication disabled")
|
||||
endif()
|
||||
|
||||
# Include targets file
|
||||
include("${CMAKE_CURRENT_LIST_DIR}/@target_name@Targets.cmake")
|
||||
|
||||
# Verify that all targets were created
|
||||
check_required_components(@target_name@)
|
||||
|
||||
# Set convenience variables
|
||||
set(@target_name@_LIBRARIES Warfactory::@target_name@-lib)
|
||||
set(@target_name@_INCLUDE_DIRS "${PACKAGE_PREFIX_DIR}/include")
|
||||
|
||||
# Version information
|
||||
set(@target_name@_VERSION_MAJOR 1)
|
||||
set(@target_name@_VERSION_MINOR 0)
|
||||
set(@target_name@_VERSION_PATCH 0)
|
||||
set(@target_name@_VERSION "${@target_name@_VERSION_MAJOR}.${@target_name@_VERSION_MINOR}.${@target_name@_VERSION_PATCH}")
|
||||
|
||||
message(STATUS "Found Warfactory Engine: @target_name@ v${@target_name@_VERSION}")
|
||||
21
cppcheck-suppressions.txt
Normal file
21
cppcheck-suppressions.txt
Normal file
@ -0,0 +1,21 @@
|
||||
# Cppcheck suppressions for Warfactory project
|
||||
# Suppressions for intentional design choices and false positives
|
||||
|
||||
# Suppress warnings for contract macros (intentional performance cost)
|
||||
unusedFunction:*contracts.hpp*
|
||||
unmatchedSuppression:*contracts.hpp*
|
||||
|
||||
# Suppress warnings for sanitizer-related code
|
||||
unusedFunction:*sanitizer*
|
||||
unmatchedSuppression:*sanitizer*
|
||||
|
||||
# Suppress false positives in generated code
|
||||
missingIncludeSystem
|
||||
missingInclude
|
||||
|
||||
# Suppress warnings in third-party headers
|
||||
unusedFunction:*/include/std/*
|
||||
unusedFunction:*/include/c++/*
|
||||
|
||||
# Allow assert macros to have side effects (intentional)
|
||||
assertWithSideEffect
|
||||
27
engines/Event-Engine/CMakeLists.txt
Normal file
27
engines/Event-Engine/CMakeLists.txt
Normal file
@ -0,0 +1,27 @@
|
||||
cmake_minimum_required(VERSION 3.20)
|
||||
project(EventEngine LANGUAGES CXX)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
# Include directories
|
||||
include_directories(include)
|
||||
|
||||
# Source files
|
||||
file(GLOB_RECURSE SOURCES
|
||||
"src/*.cpp"
|
||||
"src/*.h"
|
||||
"include/*.h"
|
||||
"include/*.hpp"
|
||||
)
|
||||
|
||||
# Create executable
|
||||
add_executable(event-engine ${SOURCES})
|
||||
|
||||
# Set output directory
|
||||
set_target_properties(event-engine PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
|
||||
)
|
||||
|
||||
# Apply unified Warfactory defensive programming (adapts to FAST_BUILD)
|
||||
warfactory_add_defenses(event-engine)
|
||||
@ -1,9 +1,9 @@
|
||||
#include <iostream>
|
||||
#include "event-engine/Event-EngineEngine.h"
|
||||
#include "event-engine/EventEngine.h"
|
||||
|
||||
using namespace Warfactory::Event;
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
int main(int /*argc*/, char* /*argv*/[]) {
|
||||
std::cout << "Starting Event-Engine..." << std::endl;
|
||||
|
||||
auto engine = std::make_unique<EventEngine>();
|
||||
|
||||
144
engines/Event-Engine/src/event/EventEngine.cpp
Normal file
144
engines/Event-Engine/src/event/EventEngine.cpp
Normal file
@ -0,0 +1,144 @@
|
||||
#include "event-engine/EventEngine.h"
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
|
||||
namespace Warfactory {
|
||||
namespace Event {
|
||||
|
||||
class GameEvent {
|
||||
public:
|
||||
GameEvent() = default;
|
||||
virtual ~GameEvent() = default;
|
||||
virtual void execute() {}
|
||||
};
|
||||
|
||||
class BreakthroughSystem {
|
||||
public:
|
||||
BreakthroughSystem() = default;
|
||||
void analyzeScrap(const std::string& scrapData) {
|
||||
std::cout << "Analyzing scrap: " << scrapData << std::endl;
|
||||
}
|
||||
void triggerBreakthrough(const std::string& domain) {
|
||||
std::cout << "Breakthrough triggered in: " << domain << std::endl;
|
||||
}
|
||||
};
|
||||
|
||||
class EventQueue {
|
||||
public:
|
||||
EventQueue() = default;
|
||||
void scheduleEvent(std::unique_ptr<GameEvent> event, double delay) {
|
||||
events_.push(std::move(event));
|
||||
}
|
||||
void addImmediate(std::unique_ptr<GameEvent> event) {
|
||||
events_.push(std::move(event));
|
||||
}
|
||||
bool hasEvents() const { return !events_.empty(); }
|
||||
std::unique_ptr<GameEvent> popEvent() {
|
||||
if (events_.empty()) return nullptr;
|
||||
auto event = std::move(const_cast<std::unique_ptr<GameEvent>&>(events_.front()));
|
||||
events_.pop();
|
||||
return event;
|
||||
}
|
||||
private:
|
||||
std::queue<std::unique_ptr<GameEvent>> events_;
|
||||
};
|
||||
|
||||
EventEngine::EventEngine() : running_(false) {
|
||||
std::cout << "EventEngine constructor" << std::endl;
|
||||
eventQueue_ = std::make_unique<EventQueue>();
|
||||
breakthroughSystem_ = std::make_unique<BreakthroughSystem>();
|
||||
}
|
||||
|
||||
EventEngine::~EventEngine() {
|
||||
if (running_) {
|
||||
shutdown();
|
||||
}
|
||||
}
|
||||
|
||||
bool EventEngine::initialize() {
|
||||
std::cout << "EventEngine::initialize()" << std::endl;
|
||||
running_ = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void EventEngine::run() {
|
||||
std::cout << "EventEngine::run() starting engine loop" << std::endl;
|
||||
engineThread_ = std::thread(&EventEngine::engineLoop, this);
|
||||
|
||||
if (engineThread_.joinable()) {
|
||||
engineThread_.join();
|
||||
}
|
||||
}
|
||||
|
||||
void EventEngine::shutdown() {
|
||||
std::cout << "EventEngine::shutdown()" << std::endl;
|
||||
running_ = false;
|
||||
|
||||
if (engineThread_.joinable()) {
|
||||
engineThread_.join();
|
||||
}
|
||||
}
|
||||
|
||||
void EventEngine::scheduleEvent(std::unique_ptr<GameEvent> event, double /*delaySeconds*/) {
|
||||
eventQueue_->scheduleEvent(std::move(event), 0.0);
|
||||
}
|
||||
|
||||
void EventEngine::triggerImmediateEvent(std::unique_ptr<GameEvent> event) {
|
||||
eventQueue_->addImmediate(std::move(event));
|
||||
}
|
||||
|
||||
void EventEngine::analyzeScrapForBreakthrough(const std::string& scrapData) {
|
||||
breakthroughSystem_->analyzeScrap(scrapData);
|
||||
}
|
||||
|
||||
void EventEngine::triggerBreakthrough(const std::string& technologyDomain) {
|
||||
breakthroughSystem_->triggerBreakthrough(technologyDomain);
|
||||
}
|
||||
|
||||
void EventEngine::generateRandomEvent() {
|
||||
std::cout << "Generating random global event" << std::endl;
|
||||
}
|
||||
|
||||
void EventEngine::processScheduledEvents() {
|
||||
while (eventQueue_->hasEvents()) {
|
||||
auto event = eventQueue_->popEvent();
|
||||
if (event) {
|
||||
event->execute();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void EventEngine::engineLoop() {
|
||||
auto lastUpdate = std::chrono::steady_clock::now();
|
||||
|
||||
while (running_) {
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
auto deltaTime = std::chrono::duration<double>(now - lastUpdate).count();
|
||||
|
||||
if (deltaTime >= 1.0/60.0) {
|
||||
updateEventQueue();
|
||||
dispatchEvents();
|
||||
processScheduledEvents();
|
||||
sendEvents();
|
||||
receiveEventTriggers();
|
||||
lastUpdate = now;
|
||||
}
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
}
|
||||
}
|
||||
|
||||
void EventEngine::updateEventQueue() {
|
||||
}
|
||||
|
||||
void EventEngine::dispatchEvents() {
|
||||
}
|
||||
|
||||
void EventEngine::sendEvents() {
|
||||
}
|
||||
|
||||
void EventEngine::receiveEventTriggers() {
|
||||
}
|
||||
|
||||
} // namespace Event
|
||||
} // namespace Warfactory
|
||||
27
engines/Factory-Engine/CMakeLists.txt
Normal file
27
engines/Factory-Engine/CMakeLists.txt
Normal file
@ -0,0 +1,27 @@
|
||||
cmake_minimum_required(VERSION 3.20)
|
||||
project(FactoryEngine LANGUAGES CXX)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
# Include directories
|
||||
include_directories(include)
|
||||
|
||||
# Source files
|
||||
file(GLOB_RECURSE SOURCES
|
||||
"src/*.cpp"
|
||||
"src/*.h"
|
||||
"include/*.h"
|
||||
"include/*.hpp"
|
||||
)
|
||||
|
||||
# Create executable
|
||||
add_executable(factory-engine ${SOURCES})
|
||||
|
||||
# Set output directory
|
||||
set_target_properties(factory-engine PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
|
||||
)
|
||||
|
||||
# Apply unified Warfactory defensive programming (adapts to FAST_BUILD)
|
||||
warfactory_add_defenses(factory-engine)
|
||||
@ -3,7 +3,7 @@
|
||||
|
||||
using namespace Warfactory::Factory;
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
int main(int /*argc*/, char* /*argv*/[]) {
|
||||
std::cout << "Starting Factory Engine..." << std::endl;
|
||||
|
||||
auto engine = std::make_unique<FactoryEngine>();
|
||||
|
||||
122
engines/Factory-Engine/src/factory/FactoryEngine.cpp
Normal file
122
engines/Factory-Engine/src/factory/FactoryEngine.cpp
Normal file
@ -0,0 +1,122 @@
|
||||
#include "factory/FactoryEngine.h"
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
|
||||
namespace Warfactory {
|
||||
namespace Factory {
|
||||
|
||||
class ProductionLine {
|
||||
public:
|
||||
ProductionLine(int id) : id_(id) {}
|
||||
int getId() const { return id_; }
|
||||
void update() {}
|
||||
private:
|
||||
int id_;
|
||||
};
|
||||
|
||||
class Belt {
|
||||
public:
|
||||
Belt() = default;
|
||||
};
|
||||
|
||||
class Assembler {
|
||||
public:
|
||||
Assembler() = default;
|
||||
};
|
||||
|
||||
FactoryEngine::FactoryEngine()
|
||||
: running_(false), tickRate_(60.0) {
|
||||
std::cout << "FactoryEngine constructor" << std::endl;
|
||||
}
|
||||
|
||||
FactoryEngine::~FactoryEngine() {
|
||||
if (running_) {
|
||||
shutdown();
|
||||
}
|
||||
}
|
||||
|
||||
bool FactoryEngine::initialize() {
|
||||
std::cout << "FactoryEngine::initialize()" << std::endl;
|
||||
running_ = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void FactoryEngine::run() {
|
||||
std::cout << "FactoryEngine::run() starting engine loop" << std::endl;
|
||||
engineThread_ = std::thread(&FactoryEngine::engineLoop, this);
|
||||
|
||||
if (engineThread_.joinable()) {
|
||||
engineThread_.join();
|
||||
}
|
||||
}
|
||||
|
||||
void FactoryEngine::shutdown() {
|
||||
std::cout << "FactoryEngine::shutdown()" << std::endl;
|
||||
running_ = false;
|
||||
|
||||
if (engineThread_.joinable()) {
|
||||
engineThread_.join();
|
||||
}
|
||||
}
|
||||
|
||||
void FactoryEngine::addProductionLine(std::unique_ptr<ProductionLine> line) {
|
||||
std::cout << "Adding production line: " << line->getId() << std::endl;
|
||||
productionLines_.push_back(std::move(line));
|
||||
}
|
||||
|
||||
void FactoryEngine::removeProductionLine(int lineId) {
|
||||
auto it = std::remove_if(productionLines_.begin(), productionLines_.end(),
|
||||
[lineId](const std::unique_ptr<ProductionLine>& line) {
|
||||
return line->getId() == lineId;
|
||||
});
|
||||
productionLines_.erase(it, productionLines_.end());
|
||||
}
|
||||
|
||||
void FactoryEngine::startProduction() {
|
||||
std::cout << "Starting production" << std::endl;
|
||||
}
|
||||
|
||||
void FactoryEngine::stopProduction() {
|
||||
std::cout << "Stopping production" << std::endl;
|
||||
}
|
||||
|
||||
void FactoryEngine::pauseProduction() {
|
||||
std::cout << "Pausing production" << std::endl;
|
||||
}
|
||||
|
||||
void FactoryEngine::engineLoop() {
|
||||
auto lastUpdate = std::chrono::steady_clock::now();
|
||||
|
||||
while (running_) {
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
auto deltaTime = std::chrono::duration<double>(now - lastUpdate).count();
|
||||
|
||||
if (deltaTime >= 1.0/60.0) {
|
||||
updateProduction();
|
||||
processInputOutput();
|
||||
sendProductionData();
|
||||
receiveOrders();
|
||||
lastUpdate = now;
|
||||
}
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
}
|
||||
}
|
||||
|
||||
void FactoryEngine::updateProduction() {
|
||||
for (auto& line : productionLines_) {
|
||||
line->update();
|
||||
}
|
||||
}
|
||||
|
||||
void FactoryEngine::processInputOutput() {
|
||||
}
|
||||
|
||||
void FactoryEngine::sendProductionData() {
|
||||
}
|
||||
|
||||
void FactoryEngine::receiveOrders() {
|
||||
}
|
||||
|
||||
} // namespace Factory
|
||||
} // namespace Warfactory
|
||||
27
engines/Logistic-Engine/CMakeLists.txt
Normal file
27
engines/Logistic-Engine/CMakeLists.txt
Normal file
@ -0,0 +1,27 @@
|
||||
cmake_minimum_required(VERSION 3.20)
|
||||
project(LogisticEngine LANGUAGES CXX)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
# Include directories
|
||||
include_directories(include)
|
||||
|
||||
# Source files
|
||||
file(GLOB_RECURSE SOURCES
|
||||
"src/*.cpp"
|
||||
"src/*.h"
|
||||
"include/*.h"
|
||||
"include/*.hpp"
|
||||
)
|
||||
|
||||
# Create executable
|
||||
add_executable(logistic-engine ${SOURCES})
|
||||
|
||||
# Set output directory
|
||||
set_target_properties(logistic-engine PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
|
||||
)
|
||||
|
||||
# Apply unified Warfactory defensive programming (adapts to FAST_BUILD)
|
||||
warfactory_add_defenses(logistic-engine)
|
||||
@ -1,9 +1,9 @@
|
||||
#include <iostream>
|
||||
#include "logistic-engine/Logistic-EngineEngine.h"
|
||||
#include "logistic-engine/LogisticEngine.h"
|
||||
|
||||
using namespace Warfactory::Logistic;
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
int main(int /*argc*/, char* /*argv*/[]) {
|
||||
std::cout << "Starting Logistic-Engine..." << std::endl;
|
||||
|
||||
auto engine = std::make_unique<LogisticEngine>();
|
||||
|
||||
156
engines/Logistic-Engine/src/logistic/LogisticEngine.cpp
Normal file
156
engines/Logistic-Engine/src/logistic/LogisticEngine.cpp
Normal file
@ -0,0 +1,156 @@
|
||||
#include "logistic-engine/LogisticEngine.h"
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
|
||||
namespace Warfactory {
|
||||
namespace Logistic {
|
||||
|
||||
class Convoy {
|
||||
public:
|
||||
Convoy(const std::string& id) : id_(id) {}
|
||||
std::string getId() const { return id_; }
|
||||
void update() {}
|
||||
private:
|
||||
std::string id_;
|
||||
};
|
||||
|
||||
class Route {
|
||||
public:
|
||||
Route(const std::string& id) : id_(id), secure_(true) {}
|
||||
std::string getId() const { return id_; }
|
||||
void setWaypoints(const std::vector<std::pair<int,int>>& waypoints) {
|
||||
waypoints_ = waypoints;
|
||||
}
|
||||
void setVulnerable(bool vulnerable) { secure_ = !vulnerable; }
|
||||
bool isSecure() const { return secure_; }
|
||||
private:
|
||||
std::string id_;
|
||||
std::vector<std::pair<int,int>> waypoints_;
|
||||
bool secure_;
|
||||
};
|
||||
|
||||
class SupplyChain {
|
||||
public:
|
||||
SupplyChain(const std::string& id) : id_(id) {}
|
||||
std::string getId() const { return id_; }
|
||||
void setSites(const std::vector<int>& sites) { sites_ = sites; }
|
||||
private:
|
||||
std::string id_;
|
||||
std::vector<int> sites_;
|
||||
};
|
||||
|
||||
LogisticEngine::LogisticEngine() : running_(false) {
|
||||
std::cout << "LogisticEngine constructor" << std::endl;
|
||||
}
|
||||
|
||||
LogisticEngine::~LogisticEngine() {
|
||||
if (running_) {
|
||||
shutdown();
|
||||
}
|
||||
}
|
||||
|
||||
bool LogisticEngine::initialize() {
|
||||
std::cout << "LogisticEngine::initialize()" << std::endl;
|
||||
running_ = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void LogisticEngine::run() {
|
||||
std::cout << "LogisticEngine::run() starting engine loop" << std::endl;
|
||||
engineThread_ = std::thread(&LogisticEngine::engineLoop, this);
|
||||
|
||||
if (engineThread_.joinable()) {
|
||||
engineThread_.join();
|
||||
}
|
||||
}
|
||||
|
||||
void LogisticEngine::shutdown() {
|
||||
std::cout << "LogisticEngine::shutdown()" << std::endl;
|
||||
running_ = false;
|
||||
|
||||
if (engineThread_.joinable()) {
|
||||
engineThread_.join();
|
||||
}
|
||||
}
|
||||
|
||||
void LogisticEngine::createSupplyChain(const std::string& chainId, const std::vector<int>& sites) {
|
||||
auto chain = std::make_unique<SupplyChain>(chainId);
|
||||
chain->setSites(sites);
|
||||
supplyChains_[chainId] = std::move(chain);
|
||||
std::cout << "Created supply chain: " << chainId << std::endl;
|
||||
}
|
||||
|
||||
void LogisticEngine::updateRoute(const std::string& routeId, const std::vector<std::pair<int,int>>& waypoints) {
|
||||
auto it = routes_.find(routeId);
|
||||
if (it != routes_.end()) {
|
||||
it->second->setWaypoints(waypoints);
|
||||
} else {
|
||||
auto route = std::make_unique<Route>(routeId);
|
||||
route->setWaypoints(waypoints);
|
||||
routes_[routeId] = std::move(route);
|
||||
}
|
||||
std::cout << "Updated route: " << routeId << std::endl;
|
||||
}
|
||||
|
||||
void LogisticEngine::dispatchConvoy(const std::string& convoyId, const std::string& routeId) {
|
||||
auto convoy = std::make_unique<Convoy>(convoyId);
|
||||
convoys_[convoyId] = std::move(convoy);
|
||||
std::cout << "Dispatched convoy " << convoyId << " on route " << routeId << std::endl;
|
||||
}
|
||||
|
||||
void LogisticEngine::trackConvoyProgress(const std::string& convoyId) {
|
||||
auto it = convoys_.find(convoyId);
|
||||
if (it != convoys_.end()) {
|
||||
std::cout << "Tracking convoy: " << convoyId << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void LogisticEngine::markInfrastructureVulnerable(const std::string& routeId, bool vulnerable) {
|
||||
auto it = routes_.find(routeId);
|
||||
if (it != routes_.end()) {
|
||||
it->second->setVulnerable(vulnerable);
|
||||
std::cout << "Route " << routeId << " marked as " << (vulnerable ? "vulnerable" : "secure") << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
bool LogisticEngine::isRouteSecure(const std::string& routeId) const {
|
||||
auto it = routes_.find(routeId);
|
||||
return (it != routes_.end()) ? it->second->isSecure() : false;
|
||||
}
|
||||
|
||||
void LogisticEngine::engineLoop() {
|
||||
auto lastUpdate = std::chrono::steady_clock::now();
|
||||
|
||||
while (running_) {
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
auto deltaTime = std::chrono::duration<double>(now - lastUpdate).count();
|
||||
|
||||
if (deltaTime >= 1.0/60.0) {
|
||||
updateConvoys();
|
||||
optimizeRoutes();
|
||||
sendLogisticData();
|
||||
receiveTransportRequests();
|
||||
lastUpdate = now;
|
||||
}
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
}
|
||||
}
|
||||
|
||||
void LogisticEngine::updateConvoys() {
|
||||
for (auto& [id, convoy] : convoys_) {
|
||||
convoy->update();
|
||||
}
|
||||
}
|
||||
|
||||
void LogisticEngine::optimizeRoutes() {
|
||||
}
|
||||
|
||||
void LogisticEngine::sendLogisticData() {
|
||||
}
|
||||
|
||||
void LogisticEngine::receiveTransportRequests() {
|
||||
}
|
||||
|
||||
} // namespace Logistic
|
||||
} // namespace Warfactory
|
||||
27
engines/Operation-Engine/CMakeLists.txt
Normal file
27
engines/Operation-Engine/CMakeLists.txt
Normal file
@ -0,0 +1,27 @@
|
||||
cmake_minimum_required(VERSION 3.20)
|
||||
project(OperationEngine LANGUAGES CXX)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 20)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
|
||||
# Include directories
|
||||
include_directories(include)
|
||||
|
||||
# Source files
|
||||
file(GLOB_RECURSE SOURCES
|
||||
"src/*.cpp"
|
||||
"src/*.h"
|
||||
"include/*.h"
|
||||
"include/*.hpp"
|
||||
)
|
||||
|
||||
# Create executable
|
||||
add_executable(operation-engine ${SOURCES})
|
||||
|
||||
# Set output directory
|
||||
set_target_properties(operation-engine PROPERTIES
|
||||
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin"
|
||||
)
|
||||
|
||||
# Apply unified Warfactory defensive programming (adapts to FAST_BUILD)
|
||||
warfactory_add_defenses(operation-engine)
|
||||
@ -3,6 +3,7 @@
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include <thread>
|
||||
#include <string>
|
||||
|
||||
namespace Warfactory {
|
||||
namespace Operation {
|
||||
|
||||
@ -1,9 +1,9 @@
|
||||
#include <iostream>
|
||||
#include "operation-engine/Operation-EngineEngine.h"
|
||||
#include "operation-engine/OperationEngine.h"
|
||||
|
||||
using namespace Warfactory::Operation;
|
||||
|
||||
int main(int argc, char* argv[]) {
|
||||
int main(int /*argc*/, char* /*argv*/[]) {
|
||||
std::cout << "Starting Operation-Engine..." << std::endl;
|
||||
|
||||
auto engine = std::make_unique<OperationEngine>();
|
||||
|
||||
150
engines/Operation-Engine/src/operation/OperationEngine.cpp
Normal file
150
engines/Operation-Engine/src/operation/OperationEngine.cpp
Normal file
@ -0,0 +1,150 @@
|
||||
#include "operation-engine/OperationEngine.h"
|
||||
#include <iostream>
|
||||
#include <chrono>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace Warfactory {
|
||||
namespace Operation {
|
||||
|
||||
class AIGeneral {
|
||||
public:
|
||||
AIGeneral(const std::string& id) : id_(id), skillLevel_(1.0) {}
|
||||
std::string getId() const { return id_; }
|
||||
void adaptFromResult(bool success) {
|
||||
if (success) {
|
||||
skillLevel_ += 0.1;
|
||||
} else {
|
||||
skillLevel_ = std::max(0.1, skillLevel_ - 0.05);
|
||||
}
|
||||
std::cout << "AI General " << id_ << " skill updated to: " << skillLevel_ << std::endl;
|
||||
}
|
||||
double getSkillLevel() const { return skillLevel_; }
|
||||
private:
|
||||
std::string id_;
|
||||
double skillLevel_;
|
||||
};
|
||||
|
||||
class StrategicPlanner {
|
||||
public:
|
||||
StrategicPlanner() = default;
|
||||
void createOperation(const std::string& operationId, const std::string& type) {
|
||||
operations_[operationId] = type;
|
||||
std::cout << "Created operation " << operationId << " of type: " << type << std::endl;
|
||||
}
|
||||
void processDecisions() {}
|
||||
private:
|
||||
std::unordered_map<std::string, std::string> operations_;
|
||||
};
|
||||
|
||||
class DoctrineSystem {
|
||||
public:
|
||||
DoctrineSystem() = default;
|
||||
void updateDoctrine(const std::string& companyId, const std::string& lessons) {
|
||||
doctrines_[companyId] = lessons;
|
||||
std::cout << "Updated doctrine for company " << companyId << ": " << lessons << std::endl;
|
||||
}
|
||||
void analyzeBattleReports(const std::vector<std::string>& reports) {
|
||||
std::cout << "Analyzing " << reports.size() << " battle reports for doctrine improvements" << std::endl;
|
||||
}
|
||||
private:
|
||||
std::unordered_map<std::string, std::string> doctrines_;
|
||||
};
|
||||
|
||||
OperationEngine::OperationEngine() : running_(false) {
|
||||
std::cout << "OperationEngine constructor" << std::endl;
|
||||
planner_ = std::make_unique<StrategicPlanner>();
|
||||
doctrines_ = std::make_unique<DoctrineSystem>();
|
||||
}
|
||||
|
||||
OperationEngine::~OperationEngine() {
|
||||
if (running_) {
|
||||
shutdown();
|
||||
}
|
||||
}
|
||||
|
||||
bool OperationEngine::initialize() {
|
||||
std::cout << "OperationEngine::initialize()" << std::endl;
|
||||
running_ = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void OperationEngine::run() {
|
||||
std::cout << "OperationEngine::run() starting engine loop" << std::endl;
|
||||
engineThread_ = std::thread(&OperationEngine::engineLoop, this);
|
||||
|
||||
if (engineThread_.joinable()) {
|
||||
engineThread_.join();
|
||||
}
|
||||
}
|
||||
|
||||
void OperationEngine::shutdown() {
|
||||
std::cout << "OperationEngine::shutdown()" << std::endl;
|
||||
running_ = false;
|
||||
|
||||
if (engineThread_.joinable()) {
|
||||
engineThread_.join();
|
||||
}
|
||||
}
|
||||
|
||||
void OperationEngine::createOperation(const std::string& operationId, const std::string& type) {
|
||||
planner_->createOperation(operationId, type);
|
||||
}
|
||||
|
||||
void OperationEngine::assignGeneral(const std::string& /*operationId*/, std::unique_ptr<AIGeneral> general) {
|
||||
std::cout << "Assigned general " << general->getId() << " to operation" << std::endl;
|
||||
generals_.push_back(std::move(general));
|
||||
}
|
||||
|
||||
void OperationEngine::adaptBehaviorFromResults(const std::string& generalId, bool success) {
|
||||
for (auto& general : generals_) {
|
||||
if (general->getId() == generalId) {
|
||||
general->adaptFromResult(success);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OperationEngine::updateDoctrine(const std::string& companyId, const std::string& lessons) {
|
||||
doctrines_->updateDoctrine(companyId, lessons);
|
||||
}
|
||||
|
||||
void OperationEngine::analyzeBattleReports(const std::vector<std::string>& reports) {
|
||||
doctrines_->analyzeBattleReports(reports);
|
||||
}
|
||||
|
||||
void OperationEngine::engineLoop() {
|
||||
auto lastUpdate = std::chrono::steady_clock::now();
|
||||
|
||||
while (running_) {
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
auto deltaTime = std::chrono::duration<double>(now - lastUpdate).count();
|
||||
|
||||
if (deltaTime >= 1.0/60.0) {
|
||||
processStrategicDecisions();
|
||||
adaptAIBehavior();
|
||||
sendOrders();
|
||||
receiveBattleReports();
|
||||
lastUpdate = now;
|
||||
}
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
}
|
||||
}
|
||||
|
||||
void OperationEngine::processStrategicDecisions() {
|
||||
planner_->processDecisions();
|
||||
}
|
||||
|
||||
void OperationEngine::adaptAIBehavior() {
|
||||
for (auto& general : generals_) {
|
||||
}
|
||||
}
|
||||
|
||||
void OperationEngine::sendOrders() {
|
||||
}
|
||||
|
||||
void OperationEngine::receiveBattleReports() {
|
||||
}
|
||||
|
||||
} // namespace Operation
|
||||
} // namespace Warfactory
|
||||
205
examples/defensive_programming_example.cpp
Normal file
205
examples/defensive_programming_example.cpp
Normal file
@ -0,0 +1,205 @@
|
||||
#include <warfactory/contracts.hpp>
|
||||
#include <vector>
|
||||
#include <memory>
|
||||
#include <cmath>
|
||||
|
||||
// =============================================================================
|
||||
// EXEMPLE D'UTILISATION DES DÉFENSES WARFACTORY
|
||||
// =============================================================================
|
||||
|
||||
namespace warfactory::examples {
|
||||
|
||||
// =============================================================================
|
||||
// ECONOMIC ENGINE EXAMPLE
|
||||
// =============================================================================
|
||||
|
||||
class Market {
|
||||
private:
|
||||
std::vector<double> prices_;
|
||||
double total_volume_ = 0.0;
|
||||
|
||||
public:
|
||||
// Constructor avec contracts
|
||||
explicit Market(size_t initial_capacity) {
|
||||
WARFACTORY_REQUIRE(initial_capacity > 0);
|
||||
|
||||
prices_.reserve(initial_capacity);
|
||||
|
||||
WARFACTORY_ENSURE(prices_.capacity() >= initial_capacity);
|
||||
WARFACTORY_INVARIANT(total_volume_ == 0.0);
|
||||
}
|
||||
|
||||
// Ajouter un prix au marché (peut être négatif !)
|
||||
void add_price(double price, double volume) {
|
||||
WARFACTORY_REQUIRE_NOT_NULL(&prices_);
|
||||
WARFACTORY_REQUIRE(std::isfinite(price));
|
||||
WARFACTORY_REQUIRE(std::isfinite(volume));
|
||||
WARFACTORY_REQUIRE(volume > 0.0); // Volume doit être positif par contre
|
||||
|
||||
double old_total = total_volume_;
|
||||
|
||||
prices_.push_back(price);
|
||||
total_volume_ += volume;
|
||||
|
||||
WARFACTORY_ENSURE(prices_.size() > 0);
|
||||
WARFACTORY_ENSURE(std::isfinite(total_volume_));
|
||||
WARFACTORY_ENSURE(total_volume_ == old_total + volume);
|
||||
WARFACTORY_INVARIANT(check_invariants());
|
||||
}
|
||||
|
||||
// Calculer prix moyen pondéré
|
||||
double weighted_average_price() const {
|
||||
WARFACTORY_REQUIRE(!prices_.empty());
|
||||
WARFACTORY_REQUIRE(total_volume_ > 0.0);
|
||||
|
||||
double weighted_sum = 0.0;
|
||||
double volume_per_price = total_volume_ / prices_.size();
|
||||
|
||||
for (double price : prices_) {
|
||||
WARFACTORY_PROPERTY_FINITE_VALUES(price);
|
||||
weighted_sum += price * volume_per_price;
|
||||
}
|
||||
|
||||
double result = weighted_sum / total_volume_;
|
||||
|
||||
WARFACTORY_ENSURE_NOT_NULL(&result);
|
||||
WARFACTORY_ENSURE(std::isfinite(result));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// Exemple de fail-fast sur condition impossible
|
||||
void process_transaction(double amount) {
|
||||
WARFACTORY_REQUIRE(std::isfinite(amount));
|
||||
|
||||
if (amount == 0.0) {
|
||||
// Transaction vide, juste ignorer
|
||||
return;
|
||||
}
|
||||
|
||||
// Condition qui ne devrait jamais arriver
|
||||
if (std::isnan(amount) || std::isinf(amount)) {
|
||||
WARFACTORY_FAIL_FAST_IF(true); // Crash immédiat
|
||||
}
|
||||
|
||||
// Traitement normal...
|
||||
total_volume_ += std::abs(amount);
|
||||
|
||||
WARFACTORY_INVARIANT(check_invariants());
|
||||
}
|
||||
|
||||
private:
|
||||
bool check_invariants() const {
|
||||
return std::isfinite(total_volume_) &&
|
||||
total_volume_ >= 0.0 &&
|
||||
prices_.size() < 1000000; // Limite raisonnable
|
||||
}
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// FACTORY ENGINE EXAMPLE
|
||||
// =============================================================================
|
||||
|
||||
class Production {
|
||||
private:
|
||||
std::vector<double> inputs_;
|
||||
std::vector<double> outputs_;
|
||||
|
||||
public:
|
||||
void add_production_step(const std::vector<double>& inputs,
|
||||
const std::vector<double>& outputs) {
|
||||
WARFACTORY_REQUIRE(!inputs.empty());
|
||||
WARFACTORY_REQUIRE(!outputs.empty());
|
||||
WARFACTORY_REQUIRE(inputs.size() == outputs.size());
|
||||
|
||||
double total_input = 0.0;
|
||||
double total_output = 0.0;
|
||||
|
||||
for (size_t i = 0; i < inputs.size(); ++i) {
|
||||
WARFACTORY_REQUIRE(std::isfinite(inputs[i]));
|
||||
WARFACTORY_REQUIRE(std::isfinite(outputs[i]));
|
||||
WARFACTORY_REQUIRE(inputs[i] >= 0.0); // Les inputs sont non-négatifs
|
||||
WARFACTORY_REQUIRE(outputs[i] >= 0.0); // Les outputs aussi
|
||||
|
||||
total_input += inputs[i];
|
||||
total_output += outputs[i];
|
||||
|
||||
inputs_.push_back(inputs[i]);
|
||||
outputs_.push_back(outputs[i]);
|
||||
}
|
||||
|
||||
// Conservation de masse (avec tolérance)
|
||||
WARFACTORY_PROPERTY_CONSERVATION_OF_MASS(total_input, total_output);
|
||||
|
||||
WARFACTORY_ENSURE(inputs_.size() == outputs_.size());
|
||||
WARFACTORY_INVARIANT(!inputs_.empty() && !outputs_.empty());
|
||||
}
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// PROPERTY-BASED TESTING EXAMPLE
|
||||
// =============================================================================
|
||||
|
||||
// Test que toutes les valeurs restent finies
|
||||
WARFACTORY_PROPERTY(market_values_always_finite, Market& market, double price, double volume) {
|
||||
if (volume <= 0.0) return; // Skip invalid volumes
|
||||
if (!std::isfinite(price) || !std::isfinite(volume)) return; // Skip invalid inputs
|
||||
|
||||
market.add_price(price, volume);
|
||||
|
||||
// Property: Le prix moyen doit toujours être fini
|
||||
if (!market.weighted_average_price()) {
|
||||
WARFACTORY_UNREACHABLE(); // Ne devrait jamais arriver
|
||||
}
|
||||
|
||||
double avg = market.weighted_average_price();
|
||||
WARFACTORY_PROPERTY_FINITE_VALUES(avg);
|
||||
}
|
||||
|
||||
// Test de conservation de masse
|
||||
WARFACTORY_PROPERTY(production_conserves_mass, Production& prod) {
|
||||
std::vector<double> inputs = {10.0, 5.0, 2.0};
|
||||
std::vector<double> outputs = {8.0, 6.0, 3.0}; // Total égal
|
||||
|
||||
// Cette propriété devrait passer
|
||||
prod.add_production_step(inputs, outputs);
|
||||
}
|
||||
|
||||
} // namespace warfactory::examples
|
||||
|
||||
// =============================================================================
|
||||
// MAIN EXAMPLE
|
||||
// =============================================================================
|
||||
|
||||
int main() {
|
||||
try {
|
||||
using namespace warfactory::examples;
|
||||
|
||||
// Test du marché avec prix négatifs (subventions)
|
||||
Market market(100);
|
||||
|
||||
market.add_price(150.0, 10.0); // Prix normal
|
||||
market.add_price(-50.0, 5.0); // Subvention !
|
||||
market.add_price(200.0, 15.0); // Prix élevé
|
||||
|
||||
double avg = market.weighted_average_price();
|
||||
printf("Prix moyen pondéré: %.2f (avec subventions)\n", avg);
|
||||
|
||||
// Test de production
|
||||
Production prod;
|
||||
std::vector<double> inputs = {100.0, 50.0};
|
||||
std::vector<double> outputs = {75.0, 75.0}; // Conservation parfaite
|
||||
|
||||
prod.add_production_step(inputs, outputs);
|
||||
printf("Production ajoutée avec conservation de masse\n");
|
||||
|
||||
return 0;
|
||||
|
||||
} catch (const warfactory::contracts::ContractViolation& e) {
|
||||
fprintf(stderr, "CONTRACT VIOLATION: %s\n", e.what());
|
||||
return 1;
|
||||
} catch (const std::exception& e) {
|
||||
fprintf(stderr, "ERROR: %s\n", e.what());
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
229
include/warfactory/contracts.hpp
Normal file
229
include/warfactory/contracts.hpp
Normal file
@ -0,0 +1,229 @@
|
||||
#pragma once
|
||||
|
||||
#include <cassert>
|
||||
#include <stdexcept>
|
||||
#include <string_view>
|
||||
#include <source_location>
|
||||
#include <cmath>
|
||||
|
||||
// =============================================================================
|
||||
// WARFACTORY CONTRACT-BASED PROGRAMMING
|
||||
// Simulation des contracts C++20 + fail-fast patterns
|
||||
// =============================================================================
|
||||
|
||||
namespace warfactory::contracts {
|
||||
|
||||
// =============================================================================
|
||||
// CONTRACT VIOLATION HANDLING
|
||||
// =============================================================================
|
||||
|
||||
class ContractViolation : public std::logic_error {
|
||||
public:
|
||||
ContractViolation(const std::string& message,
|
||||
const std::source_location& location = std::source_location::current())
|
||||
: std::logic_error(format_message(message, location)) {}
|
||||
|
||||
private:
|
||||
static std::string format_message(const std::string& message,
|
||||
const std::source_location& location) {
|
||||
return std::string("CONTRACT VIOLATION: ") + message +
|
||||
" at " + location.file_name() + ":" + std::to_string(location.line());
|
||||
}
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// FAIL-FAST MACROS
|
||||
// =============================================================================
|
||||
|
||||
#ifdef WARFACTORY_FAIL_FAST
|
||||
|
||||
// Terminate immédiatement sur condition impossible
|
||||
#define WARFACTORY_UNREACHABLE() \
|
||||
do { \
|
||||
fprintf(stderr, "UNREACHABLE CODE at %s:%d\n", __FILE__, __LINE__); \
|
||||
std::terminate(); \
|
||||
} while(0)
|
||||
|
||||
// Crash immédiat vs corruption silencieuse
|
||||
#define WARFACTORY_FAIL_FAST_IF(condition) \
|
||||
do { \
|
||||
if (__builtin_expect(!!(condition), 0)) { \
|
||||
fprintf(stderr, "FAIL-FAST TRIGGERED: %s at %s:%d\n", #condition, __FILE__, __LINE__); \
|
||||
std::terminate(); \
|
||||
} \
|
||||
} while(0)
|
||||
|
||||
#else
|
||||
#define WARFACTORY_UNREACHABLE() ((void)0)
|
||||
#define WARFACTORY_FAIL_FAST_IF(condition) ((void)0)
|
||||
#endif
|
||||
|
||||
// =============================================================================
|
||||
// PRECONDITIONS
|
||||
// =============================================================================
|
||||
|
||||
#ifdef WARFACTORY_PRECONDITION_ENABLED
|
||||
|
||||
#define WARFACTORY_PRECONDITION(condition, message) \
|
||||
do { \
|
||||
if (__builtin_expect(!(condition), 0)) { \
|
||||
throw warfactory::contracts::ContractViolation( \
|
||||
"PRECONDITION FAILED: " #condition " - " message); \
|
||||
} \
|
||||
} while(0)
|
||||
|
||||
#define WARFACTORY_REQUIRE(condition) \
|
||||
WARFACTORY_PRECONDITION(condition, "Requirement not met")
|
||||
|
||||
#define WARFACTORY_REQUIRE_NOT_NULL(ptr) \
|
||||
WARFACTORY_PRECONDITION((ptr) != nullptr, "Pointer must not be null")
|
||||
|
||||
#define WARFACTORY_REQUIRE_IN_RANGE(value, min, max) \
|
||||
WARFACTORY_PRECONDITION((value) >= (min) && (value) <= (max), "Value must be in range")
|
||||
|
||||
#else
|
||||
#define WARFACTORY_PRECONDITION(condition, message) ((void)0)
|
||||
#define WARFACTORY_REQUIRE(condition) ((void)0)
|
||||
#define WARFACTORY_REQUIRE_NOT_NULL(ptr) ((void)0)
|
||||
#define WARFACTORY_REQUIRE_IN_RANGE(value, min, max) ((void)0)
|
||||
#endif
|
||||
|
||||
// =============================================================================
|
||||
// POSTCONDITIONS
|
||||
// =============================================================================
|
||||
|
||||
#ifdef WARFACTORY_POSTCONDITION_ENABLED
|
||||
|
||||
#define WARFACTORY_POSTCONDITION(condition, message) \
|
||||
do { \
|
||||
if (__builtin_expect(!(condition), 0)) { \
|
||||
throw warfactory::contracts::ContractViolation( \
|
||||
"POSTCONDITION FAILED: " #condition " - " message); \
|
||||
} \
|
||||
} while(0)
|
||||
|
||||
#define WARFACTORY_ENSURE(condition) \
|
||||
WARFACTORY_POSTCONDITION(condition, "Postcondition not met")
|
||||
|
||||
#define WARFACTORY_ENSURE_NOT_NULL(ptr) \
|
||||
WARFACTORY_POSTCONDITION((ptr) != nullptr, "Return value must not be null")
|
||||
|
||||
#else
|
||||
#define WARFACTORY_POSTCONDITION(condition, message) ((void)0)
|
||||
#define WARFACTORY_ENSURE(condition) ((void)0)
|
||||
#define WARFACTORY_ENSURE_NOT_NULL(ptr) ((void)0)
|
||||
#endif
|
||||
|
||||
// =============================================================================
|
||||
// INVARIANTS
|
||||
// =============================================================================
|
||||
|
||||
#ifdef WARFACTORY_ASSERT_ENABLED
|
||||
|
||||
#define WARFACTORY_ASSERT(condition, message) \
|
||||
do { \
|
||||
if (__builtin_expect(!(condition), 0)) { \
|
||||
throw warfactory::contracts::ContractViolation( \
|
||||
"ASSERTION FAILED: " #condition " - " message); \
|
||||
} \
|
||||
} while(0)
|
||||
|
||||
#define WARFACTORY_INVARIANT(condition) \
|
||||
WARFACTORY_ASSERT(condition, "Class invariant violated")
|
||||
|
||||
#else
|
||||
#define WARFACTORY_ASSERT(condition, message) ((void)0)
|
||||
#define WARFACTORY_INVARIANT(condition) ((void)0)
|
||||
#endif
|
||||
|
||||
// =============================================================================
|
||||
// INPUT/OUTPUT VALIDATION
|
||||
// =============================================================================
|
||||
|
||||
#ifdef WARFACTORY_VALIDATE_ALL_INPUTS
|
||||
|
||||
#define WARFACTORY_VALIDATE_INPUT(condition, message) \
|
||||
WARFACTORY_PRECONDITION(condition, "INPUT VALIDATION: " message)
|
||||
|
||||
#define WARFACTORY_VALIDATE_JSON_SCHEMA(json, schema) \
|
||||
do { \
|
||||
if (!validate_json_against_schema(json, schema)) { \
|
||||
throw warfactory::contracts::ContractViolation("JSON schema validation failed"); \
|
||||
} \
|
||||
} while(0)
|
||||
|
||||
#else
|
||||
#define WARFACTORY_VALIDATE_INPUT(condition, message) ((void)0)
|
||||
#define WARFACTORY_VALIDATE_JSON_SCHEMA(json, schema) ((void)0)
|
||||
#endif
|
||||
|
||||
#ifdef WARFACTORY_VALIDATE_ALL_OUTPUTS
|
||||
|
||||
#define WARFACTORY_VALIDATE_OUTPUT(condition, message) \
|
||||
WARFACTORY_POSTCONDITION(condition, "OUTPUT VALIDATION: " message)
|
||||
|
||||
#else
|
||||
#define WARFACTORY_VALIDATE_OUTPUT(condition, message) ((void)0)
|
||||
#endif
|
||||
|
||||
// =============================================================================
|
||||
// PROPERTY-BASED TESTING MACROS
|
||||
// =============================================================================
|
||||
|
||||
#ifdef WARFACTORY_PROPERTY_TESTING
|
||||
|
||||
#define WARFACTORY_PROPERTY(name, ...) \
|
||||
namespace { \
|
||||
struct Property_##name { \
|
||||
static void test(__VA_ARGS__); \
|
||||
}; \
|
||||
} \
|
||||
void Property_##name::test(__VA_ARGS__)
|
||||
|
||||
#define WARFACTORY_CHECK_PROPERTY(condition) \
|
||||
do { \
|
||||
if (!(condition)) { \
|
||||
throw std::runtime_error("Property violation: " #condition); \
|
||||
} \
|
||||
} while(0)
|
||||
|
||||
// Propriétés communes pour le business domain
|
||||
#define WARFACTORY_PROPERTY_CONSERVATION_OF_MASS(input, output) \
|
||||
WARFACTORY_CHECK_PROPERTY(std::abs((input) - (output)) < 1e-6)
|
||||
|
||||
#define WARFACTORY_PROPERTY_FINITE_VALUES(value) \
|
||||
WARFACTORY_CHECK_PROPERTY(std::isfinite(value))
|
||||
|
||||
#else
|
||||
#define WARFACTORY_PROPERTY(name, ...)
|
||||
#define WARFACTORY_CHECK_PROPERTY(condition) ((void)0)
|
||||
#define WARFACTORY_PROPERTY_CONSERVATION_OF_MASS(input, output) ((void)0)
|
||||
#define WARFACTORY_PROPERTY_FINITE_VALUES(value) ((void)0)
|
||||
#endif
|
||||
|
||||
} // namespace warfactory::contracts
|
||||
|
||||
// =============================================================================
|
||||
// HELPER FUNCTIONS FOR RUNTIME VALIDATION
|
||||
// =============================================================================
|
||||
|
||||
namespace warfactory::validation {
|
||||
|
||||
// JSON Schema validation placeholder
|
||||
inline bool validate_json_against_schema(const std::string& json, const std::string& schema) {
|
||||
// TODO: Intégrer avec nlohmann::json validator ou équivalent
|
||||
return true; // Placeholder
|
||||
}
|
||||
|
||||
// Runtime health checks
|
||||
inline void perform_health_check() {
|
||||
// TODO: Vérifier état des engines, mémoire, etc.
|
||||
}
|
||||
|
||||
// Memory usage monitoring
|
||||
inline size_t get_current_memory_usage() {
|
||||
// TODO: Implémenter monitoring mémoire
|
||||
return 0; // Placeholder
|
||||
}
|
||||
|
||||
} // namespace warfactory::validation
|
||||
192
include/warfactory/gsl_contracts.hpp
Normal file
192
include/warfactory/gsl_contracts.hpp
Normal file
@ -0,0 +1,192 @@
|
||||
#pragma once
|
||||
|
||||
// Guidelines Support Library integration pour Warfactory
|
||||
// Contracts automatiques et safety guarantees
|
||||
|
||||
#ifdef GSL_THROW_ON_CONTRACT_VIOLATION
|
||||
#include <gsl/gsl>
|
||||
#else
|
||||
// Fallback lightweight implementation
|
||||
namespace gsl {
|
||||
template<typename T>
|
||||
class not_null {
|
||||
T ptr_;
|
||||
public:
|
||||
constexpr not_null(T ptr) : ptr_(ptr) {
|
||||
if (ptr == nullptr) {
|
||||
std::terminate(); // Fail-fast
|
||||
}
|
||||
}
|
||||
constexpr T get() const { return ptr_; }
|
||||
constexpr operator T() const { return ptr_; }
|
||||
constexpr T operator->() const { return ptr_; }
|
||||
constexpr auto operator*() const { return *ptr_; }
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
class span {
|
||||
T* data_;
|
||||
size_t size_;
|
||||
public:
|
||||
constexpr span(T* data, size_t size) : data_(data), size_(size) {}
|
||||
constexpr T* data() const { return data_; }
|
||||
constexpr size_t size() const { return size_; }
|
||||
constexpr T& operator[](size_t idx) const {
|
||||
if (idx >= size_) std::terminate();
|
||||
return data_[idx];
|
||||
}
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
||||
#include <warfactory/contracts.hpp>
|
||||
|
||||
namespace warfactory::gsl_integration {
|
||||
|
||||
// =============================================================================
|
||||
// ENHANCED CONTRACTS WITH GSL
|
||||
// =============================================================================
|
||||
|
||||
// Wrapper pour fonctions qui ne peuvent pas retourner null
|
||||
template<typename T>
|
||||
using non_null_result = gsl::not_null<T>;
|
||||
|
||||
// Safe array access avec bounds checking
|
||||
template<typename T>
|
||||
using safe_array = gsl::span<T>;
|
||||
|
||||
// =============================================================================
|
||||
// EXAMPLES FOR WARFACTORY ENGINES
|
||||
// =============================================================================
|
||||
|
||||
class SafeMarketData {
|
||||
private:
|
||||
std::vector<double> prices_;
|
||||
|
||||
public:
|
||||
// Function qui garantit un pointeur non-null
|
||||
non_null_result<const double*> get_price_ptr(size_t index) const {
|
||||
WARFACTORY_REQUIRE(index < prices_.size());
|
||||
|
||||
const double* ptr = &prices_[index];
|
||||
|
||||
WARFACTORY_ENSURE_NOT_NULL(ptr);
|
||||
return gsl::not_null<const double*>(ptr); // Compile-time guarantee
|
||||
}
|
||||
|
||||
// Safe array access avec GSL span
|
||||
safe_array<const double> get_prices_view() const {
|
||||
if (prices_.empty()) {
|
||||
WARFACTORY_FAIL_FAST_IF(true); // Empty view serait dangereux
|
||||
}
|
||||
|
||||
return gsl::span<const double>(prices_.data(), prices_.size());
|
||||
}
|
||||
|
||||
// GSL contracts combinés avec nos contracts Warfactory
|
||||
void add_price_safe(gsl::not_null<const double*> price_ptr, double volume) {
|
||||
WARFACTORY_REQUIRE(std::isfinite(*price_ptr));
|
||||
WARFACTORY_REQUIRE(std::isfinite(volume));
|
||||
WARFACTORY_REQUIRE(volume > 0.0);
|
||||
|
||||
// GSL garantit que price_ptr n'est pas null
|
||||
prices_.push_back(*price_ptr);
|
||||
|
||||
WARFACTORY_ENSURE(!prices_.empty());
|
||||
WARFACTORY_PROPERTY_FINITE_VALUES(prices_.back());
|
||||
}
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// FACTORY PRODUCTION WITH GSL SAFETY
|
||||
// =============================================================================
|
||||
|
||||
class SafeProduction {
|
||||
public:
|
||||
struct ProductionStep {
|
||||
gsl::span<const double> inputs;
|
||||
gsl::span<double> outputs;
|
||||
|
||||
// GSL contract: inputs et outputs même taille
|
||||
ProductionStep(gsl::span<const double> in, gsl::span<double> out)
|
||||
: inputs(in), outputs(out) {
|
||||
if (inputs.size() != outputs.size()) {
|
||||
WARFACTORY_FAIL_FAST_IF(true);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void process_production_step(const ProductionStep& step) {
|
||||
WARFACTORY_REQUIRE(step.inputs.size() > 0);
|
||||
WARFACTORY_REQUIRE(step.outputs.size() > 0);
|
||||
|
||||
double total_input = 0.0;
|
||||
double total_output = 0.0;
|
||||
|
||||
// GSL span garantit les bounds checks
|
||||
for (size_t i = 0; i < step.inputs.size(); ++i) {
|
||||
const double input = step.inputs[i]; // Bounds check automatique
|
||||
double& output = step.outputs[i]; // Bounds check automatique
|
||||
|
||||
WARFACTORY_PROPERTY_FINITE_VALUES(input);
|
||||
WARFACTORY_REQUIRE(input >= 0.0);
|
||||
|
||||
// Simulation de transformation
|
||||
output = input * 0.9; // 10% loss
|
||||
|
||||
total_input += input;
|
||||
total_output += output;
|
||||
|
||||
WARFACTORY_PROPERTY_FINITE_VALUES(output);
|
||||
}
|
||||
|
||||
// Conservation de masse avec tolérance
|
||||
WARFACTORY_PROPERTY_CONSERVATION_OF_MASS(total_input, total_output * 1.111); // +10% tolerance
|
||||
}
|
||||
};
|
||||
|
||||
// =============================================================================
|
||||
// FUZZING TARGET FUNCTIONS
|
||||
// =============================================================================
|
||||
|
||||
// Function spécialement conçue pour fuzzing avec GSL safety
|
||||
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
|
||||
if (size < sizeof(double) * 2) {
|
||||
return 0; // Input trop petit
|
||||
}
|
||||
|
||||
try {
|
||||
// Convert raw bytes to doubles safely
|
||||
gsl::span<const uint8_t> input_data(data, size);
|
||||
|
||||
if (input_data.size() >= sizeof(double) * 2) {
|
||||
// Extract two doubles from fuzzer input
|
||||
double price, volume;
|
||||
std::memcpy(&price, input_data.data(), sizeof(double));
|
||||
std::memcpy(&volume, input_data.data() + sizeof(double), sizeof(double));
|
||||
|
||||
// Test our market with fuzzer input
|
||||
SafeMarketData market;
|
||||
|
||||
// GSL + Contracts will catch invalid inputs
|
||||
if (std::isfinite(price) && std::isfinite(volume) && volume > 0.0) {
|
||||
market.add_price_safe(gsl::not_null<const double*>(&price), volume);
|
||||
|
||||
auto view = market.get_prices_view();
|
||||
if (view.size() > 0) {
|
||||
auto price_ptr = market.get_price_ptr(0);
|
||||
WARFACTORY_PROPERTY_FINITE_VALUES(*price_ptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0; // Success
|
||||
|
||||
} catch (const warfactory::contracts::ContractViolation&) {
|
||||
return 0; // Expected contract violation
|
||||
} catch (...) {
|
||||
return 1; // Unexpected error - fuzzer should explore this
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace warfactory::gsl_integration
|
||||
67
scripts/apply_defenses_to_all_engines.sh
Normal file
67
scripts/apply_defenses_to_all_engines.sh
Normal file
@ -0,0 +1,67 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Script pour appliquer les défenses Warfactory à tous les engines
|
||||
# Usage: ./scripts/apply_defenses_to_all_engines.sh
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
PROJECT_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
|
||||
|
||||
echo "🛡️ Applying Warfactory defenses to all engines..."
|
||||
|
||||
# Liste des engines
|
||||
ENGINES=(
|
||||
"Designer-Engine"
|
||||
"Event-Engine"
|
||||
"Factory-Engine"
|
||||
"Intelligence-Engine"
|
||||
"Logistic-Engine"
|
||||
"MacroEntity-Engine"
|
||||
"Map-Engine"
|
||||
"Operation-Engine"
|
||||
"War-Engine"
|
||||
)
|
||||
|
||||
# Template pour les défenses
|
||||
DEFENSE_TEMPLATE='# Apply comprehensive Warfactory defensive programming
|
||||
warfactory_add_defenses(ENGINE_NAME)
|
||||
warfactory_add_cppcheck(ENGINE_NAME)
|
||||
warfactory_add_pvs_studio(ENGINE_NAME)
|
||||
warfactory_add_property_testing(ENGINE_NAME)
|
||||
|
||||
# Engine-specific "No Trust" configuration'
|
||||
|
||||
for engine in "${ENGINES[@]}"; do
|
||||
echo " Processing $engine..."
|
||||
|
||||
# Nom du target (en minuscules avec tirets)
|
||||
target_name=$(echo "$engine" | tr '[:upper:]' '[:lower:]')
|
||||
|
||||
cmake_file="$PROJECT_ROOT/engines/$engine/CMakeLists.txt"
|
||||
|
||||
if [[ -f "$cmake_file" ]]; then
|
||||
# Remplacer le commentaire "Configuration \"No Trust\"" par notre template
|
||||
defense_block=$(echo "$DEFENSE_TEMPLATE" | sed "s/ENGINE_NAME/$target_name/g")
|
||||
|
||||
# Utiliser sed pour remplacer la ligne de commentaire
|
||||
sed -i "s|# Configuration \"No Trust\" pour Claude Code|$defense_block|" "$cmake_file"
|
||||
|
||||
echo " ✓ $engine updated"
|
||||
else
|
||||
echo " ⚠️ $cmake_file not found"
|
||||
fi
|
||||
done
|
||||
|
||||
echo "🛡️ All engines updated with Warfactory defenses!"
|
||||
echo ""
|
||||
echo "Available build options:"
|
||||
echo " -DENABLE_STATIC_ANALYSIS=ON : Enable Clang Static Analyzer"
|
||||
echo " -DENABLE_FUZZING=ON : Enable fuzzing infrastructure"
|
||||
echo " -DCMAKE_BUILD_TYPE=Debug : Enable all sanitizers"
|
||||
echo ""
|
||||
echo "Usage examples:"
|
||||
echo " mkdir build && cd build"
|
||||
echo " cmake -DCMAKE_BUILD_TYPE=Debug -DENABLE_STATIC_ANALYSIS=ON .."
|
||||
echo " make economy-engine"
|
||||
echo " make economy-engine_cppcheck # Run static analysis"
|
||||
191
scripts/apply_full_automation.sh
Normal file
191
scripts/apply_full_automation.sh
Normal file
@ -0,0 +1,191 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Script pour appliquer l'automation complète à tous les engines
|
||||
# Usage: ./scripts/apply_full_automation.sh
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
PROJECT_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
|
||||
|
||||
echo "🤖 Applying full automation to all Warfactory engines..."
|
||||
|
||||
# Liste des engines
|
||||
ENGINES=(
|
||||
"Designer-Engine"
|
||||
"Economy-Engine"
|
||||
"Event-Engine"
|
||||
"Factory-Engine"
|
||||
"Intelligence-Engine"
|
||||
"Logistic-Engine"
|
||||
"MacroEntity-Engine"
|
||||
"Map-Engine"
|
||||
"Operation-Engine"
|
||||
"War-Engine"
|
||||
)
|
||||
|
||||
# Template pour automation complète
|
||||
AUTOMATION_TEMPLATE='# Apply comprehensive Warfactory automation
|
||||
warfactory_add_full_automation(ENGINE_NAME)
|
||||
|
||||
# Engine-specific "No Trust" configuration'
|
||||
|
||||
for engine in "${ENGINES[@]}"; do
|
||||
echo " Processing $engine..."
|
||||
|
||||
# Nom du target (en minuscules avec tirets)
|
||||
target_name=$(echo "$engine" | tr '[:upper:]' '[:lower:]')
|
||||
|
||||
cmake_file="$PROJECT_ROOT/engines/$engine/CMakeLists.txt"
|
||||
|
||||
if [[ -f "$cmake_file" ]]; then
|
||||
# Remplacer la ligne warfactory_add_defenses par automation complète
|
||||
sed -i "s|^warfactory_add_defenses.*|$AUTOMATION_TEMPLATE|" "$cmake_file"
|
||||
|
||||
# Substituer le nom du target
|
||||
sed -i "s/ENGINE_NAME/$target_name/g" "$cmake_file"
|
||||
|
||||
# Créer répertoires de test et benchmark si ils n'existent pas
|
||||
engine_dir="$PROJECT_ROOT/engines/$engine"
|
||||
|
||||
mkdir -p "$engine_dir/tests"
|
||||
mkdir -p "$engine_dir/benchmarks"
|
||||
|
||||
# Créer exemple de test si pas existant
|
||||
test_file="$engine_dir/tests/test_$target_name.cpp"
|
||||
if [[ ! -f "$test_file" ]]; then
|
||||
cat > "$test_file" << 'EOF'
|
||||
#include <catch2/catch_test_macros.hpp>
|
||||
#include <warfactory/contracts.hpp>
|
||||
|
||||
// Tests unitaires automatiques pour ENGINE_NAME
|
||||
// Générés par Warfactory automation
|
||||
|
||||
TEST_CASE("ENGINE_NAME basic functionality", "[ENGINE_NAME]") {
|
||||
SECTION("Engine initialization") {
|
||||
// TODO: Test engine creation and initialization
|
||||
REQUIRE(true); // Placeholder
|
||||
}
|
||||
|
||||
SECTION("Contract validation") {
|
||||
// Test des contracts Warfactory
|
||||
WARFACTORY_PROPERTY_FINITE_VALUES(42.0);
|
||||
REQUIRE(std::isfinite(42.0));
|
||||
}
|
||||
|
||||
SECTION("Error handling") {
|
||||
// Test fail-fast patterns
|
||||
REQUIRE_NOTHROW(WARFACTORY_REQUIRE(true));
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("ENGINE_NAME integration tests", "[ENGINE_NAME][integration]") {
|
||||
SECTION("Inter-engine communication") {
|
||||
// TODO: Test communication with other engines
|
||||
REQUIRE(true); // Placeholder
|
||||
}
|
||||
|
||||
SECTION("Performance requirements") {
|
||||
// TODO: Test performance requirements
|
||||
REQUIRE(true); // Placeholder
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("ENGINE_NAME property-based tests", "[ENGINE_NAME][property]") {
|
||||
SECTION("Conservation properties") {
|
||||
// Test des propriétés mathématiques
|
||||
double input = 100.0;
|
||||
double output = input * 0.9; // 10% loss exemple
|
||||
|
||||
WARFACTORY_PROPERTY_FINITE_VALUES(input);
|
||||
WARFACTORY_PROPERTY_FINITE_VALUES(output);
|
||||
REQUIRE(output <= input); // Output never exceeds input
|
||||
}
|
||||
}
|
||||
EOF
|
||||
# Remplacer ENGINE_NAME par le vrai nom
|
||||
sed -i "s/ENGINE_NAME/$target_name/g" "$test_file"
|
||||
fi
|
||||
|
||||
# Créer exemple de benchmark si pas existant
|
||||
bench_file="$engine_dir/benchmarks/bench_$target_name.cpp"
|
||||
if [[ ! -f "$bench_file" ]]; then
|
||||
cat > "$bench_file" << 'EOF'
|
||||
#include <benchmark/benchmark.h>
|
||||
#include <warfactory/contracts.hpp>
|
||||
|
||||
// Benchmarks automatiques pour ENGINE_NAME
|
||||
// Générés par Warfactory automation
|
||||
|
||||
static void BM_ENGINE_NAME_BasicOperation(benchmark::State& state) {
|
||||
for (auto _ : state) {
|
||||
// TODO: Benchmark core operation
|
||||
WARFACTORY_PROPERTY_FINITE_VALUES(42.0);
|
||||
benchmark::DoNotOptimize(42.0);
|
||||
}
|
||||
state.SetComplexityN(state.range(0));
|
||||
}
|
||||
|
||||
BENCHMARK(BM_ENGINE_NAME_BasicOperation)
|
||||
->Range(8, 8<<10)
|
||||
->Complexity(benchmark::oN);
|
||||
|
||||
static void BM_ENGINE_NAME_MemoryAllocation(benchmark::State& state) {
|
||||
for (auto _ : state) {
|
||||
// TODO: Benchmark memory operations
|
||||
std::vector<double> data(state.range(0));
|
||||
benchmark::DoNotOptimize(data);
|
||||
}
|
||||
state.SetBytesProcessed(int64_t(state.iterations()) *
|
||||
int64_t(state.range(0)) * sizeof(double));
|
||||
}
|
||||
|
||||
BENCHMARK(BM_ENGINE_NAME_MemoryAllocation)
|
||||
->Range(1<<10, 1<<18)
|
||||
->Unit(benchmark::kMillisecond);
|
||||
|
||||
BENCHMARK_MAIN();
|
||||
EOF
|
||||
# Remplacer ENGINE_NAME par le vrai nom
|
||||
sed -i "s/ENGINE_NAME/$target_name/g" "$bench_file"
|
||||
fi
|
||||
|
||||
echo " ✓ $engine updated with full automation"
|
||||
else
|
||||
echo " ⚠️ $cmake_file not found"
|
||||
fi
|
||||
done
|
||||
|
||||
echo ""
|
||||
echo "🤖 Full automation applied to all engines!"
|
||||
echo ""
|
||||
echo "📋 What was configured:"
|
||||
echo " ✓ FetchContent dependency management (Redis++, JSON, spdlog, Catch2)"
|
||||
echo " ✓ CTest integration with per-engine test suites"
|
||||
echo " ✓ Doxygen documentation generation"
|
||||
echo " ✓ Engine export/import system for inter-engine dependencies"
|
||||
echo " ✓ Multiple build configurations (Debug, Release, Testing, Profiling)"
|
||||
echo " ✓ Precompiled headers for faster compilation"
|
||||
echo " ✓ CPack packaging (DEB, RPM, NSIS, etc.)"
|
||||
echo " ✓ Automation targets for Claude Code workflow"
|
||||
echo " ✓ Test files and benchmark templates generated"
|
||||
echo ""
|
||||
echo "🚀 Usage examples:"
|
||||
echo " mkdir build && cd build"
|
||||
echo ""
|
||||
echo " # Full automation build:"
|
||||
echo " cmake -DCMAKE_BUILD_TYPE=Debug -DENABLE_ADVANCED_TOOLS=ON -DENABLE_BENCHMARKING=ON .."
|
||||
echo " make claude-workflow"
|
||||
echo ""
|
||||
echo " # Testing build:"
|
||||
echo " cmake -DCMAKE_BUILD_TYPE=Testing .."
|
||||
echo " make test-all-engines"
|
||||
echo ""
|
||||
echo " # Documentation:"
|
||||
echo " make docs-all"
|
||||
echo ""
|
||||
echo " # Packaging:"
|
||||
echo " make package-all"
|
||||
echo ""
|
||||
echo " # CI/CD simulation:"
|
||||
echo " make ci-simulation"
|
||||
261
scripts/setup_advanced_tools.sh
Normal file
261
scripts/setup_advanced_tools.sh
Normal file
@ -0,0 +1,261 @@
|
||||
#!/bin/bash
|
||||
|
||||
# Script d'installation pour tous les outils avancés Warfactory
|
||||
# Installe fuzzing, formal verification, concurrency analysis, etc.
|
||||
|
||||
set -euo pipefail
|
||||
|
||||
SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
|
||||
PROJECT_ROOT="$(cd "$SCRIPT_DIR/.." && pwd)"
|
||||
|
||||
echo "🔧 Setting up Warfactory Advanced Tools..."
|
||||
echo ""
|
||||
|
||||
# Detect OS
|
||||
if [[ "$OSTYPE" == "linux-gnu"* ]]; then
|
||||
OS="linux"
|
||||
DISTRO=$(lsb_release -si 2>/dev/null || echo "Unknown")
|
||||
elif [[ "$OSTYPE" == "darwin"* ]]; then
|
||||
OS="macos"
|
||||
else
|
||||
echo "❌ Unsupported OS: $OSTYPE"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
echo "🖥️ Detected OS: $OS"
|
||||
echo ""
|
||||
|
||||
# =============================================================================
|
||||
# FUZZING TOOLS
|
||||
# =============================================================================
|
||||
|
||||
echo "🔍 Installing Fuzzing Tools..."
|
||||
|
||||
# AFL++
|
||||
if ! command -v afl-fuzz &> /dev/null; then
|
||||
echo " Installing AFL++..."
|
||||
if [[ "$OS" == "linux" ]]; then
|
||||
if [[ "$DISTRO" == "Ubuntu" ]] || [[ "$DISTRO" == "Debian" ]]; then
|
||||
sudo apt-get update
|
||||
sudo apt-get install -y afl++
|
||||
elif [[ "$DISTRO" == "Fedora" ]] || [[ "$DISTRO" == "CentOS" ]]; then
|
||||
sudo dnf install -y afl
|
||||
else
|
||||
# Build from source
|
||||
git clone https://github.com/AFLplusplus/AFLplusplus.git /tmp/aflplusplus
|
||||
cd /tmp/aflplusplus
|
||||
make all
|
||||
sudo make install
|
||||
fi
|
||||
elif [[ "$OS" == "macos" ]]; then
|
||||
brew install afl++
|
||||
fi
|
||||
echo " ✓ AFL++ installed"
|
||||
else
|
||||
echo " ✓ AFL++ already installed"
|
||||
fi
|
||||
|
||||
# honggfuzz
|
||||
if ! command -v honggfuzz &> /dev/null; then
|
||||
echo " Installing honggfuzz..."
|
||||
if [[ "$OS" == "linux" ]]; then
|
||||
if [[ "$DISTRO" == "Ubuntu" ]] || [[ "$DISTRO" == "Debian" ]]; then
|
||||
sudo apt-get install -y honggfuzz
|
||||
else
|
||||
# Build from source
|
||||
git clone https://github.com/google/honggfuzz.git /tmp/honggfuzz
|
||||
cd /tmp/honggfuzz
|
||||
make
|
||||
sudo make install
|
||||
fi
|
||||
elif [[ "$OS" == "macos" ]]; then
|
||||
brew install honggfuzz
|
||||
fi
|
||||
echo " ✓ honggfuzz installed"
|
||||
else
|
||||
echo " ✓ honggfuzz already installed"
|
||||
fi
|
||||
|
||||
# =============================================================================
|
||||
# FORMAL VERIFICATION TOOLS
|
||||
# =============================================================================
|
||||
|
||||
echo ""
|
||||
echo "🔬 Installing Formal Verification Tools..."
|
||||
|
||||
# CBMC
|
||||
if ! command -v cbmc &> /dev/null; then
|
||||
echo " Installing CBMC..."
|
||||
if [[ "$OS" == "linux" ]]; then
|
||||
if [[ "$DISTRO" == "Ubuntu" ]] || [[ "$DISTRO" == "Debian" ]]; then
|
||||
sudo apt-get install -y cbmc
|
||||
else
|
||||
# Download binary release
|
||||
CBMC_VERSION="5.95.1"
|
||||
wget "https://github.com/diffblue/cbmc/releases/download/cbmc-${CBMC_VERSION}/cbmc-${CBMC_VERSION}-linux-64.tgz" -O /tmp/cbmc.tgz
|
||||
cd /tmp
|
||||
tar -xzf cbmc.tgz
|
||||
sudo cp cbmc-*/bin/* /usr/local/bin/
|
||||
fi
|
||||
elif [[ "$OS" == "macos" ]]; then
|
||||
brew install cbmc
|
||||
fi
|
||||
echo " ✓ CBMC installed"
|
||||
else
|
||||
echo " ✓ CBMC already installed"
|
||||
fi
|
||||
|
||||
# KLEE (plus complexe, nécessite LLVM)
|
||||
if ! command -v klee &> /dev/null; then
|
||||
echo " Installing KLEE..."
|
||||
if [[ "$OS" == "linux" ]]; then
|
||||
# KLEE is complex to build, use Docker image instead
|
||||
echo " 📦 KLEE will use Docker image (recommended)"
|
||||
echo " Run: docker pull klee/klee"
|
||||
echo " Usage: docker run --rm -v \$(pwd):/tmp klee/klee klee /tmp/your_file.bc"
|
||||
elif [[ "$OS" == "macos" ]]; then
|
||||
echo " 📦 KLEE installation on macOS requires manual setup"
|
||||
echo " See: https://klee.github.io/build-llvm9/"
|
||||
fi
|
||||
else
|
||||
echo " ✓ KLEE already installed"
|
||||
fi
|
||||
|
||||
# =============================================================================
|
||||
# STATIC ANALYSIS TOOLS
|
||||
# =============================================================================
|
||||
|
||||
echo ""
|
||||
echo "🔍 Installing Static Analysis Tools..."
|
||||
|
||||
# Cppcheck
|
||||
if ! command -v cppcheck &> /dev/null; then
|
||||
echo " Installing Cppcheck..."
|
||||
if [[ "$OS" == "linux" ]]; then
|
||||
if [[ "$DISTRO" == "Ubuntu" ]] || [[ "$DISTRO" == "Debian" ]]; then
|
||||
sudo apt-get install -y cppcheck
|
||||
elif [[ "$DISTRO" == "Fedora" ]] || [[ "$DISTRO" == "CentOS" ]]; then
|
||||
sudo dnf install -y cppcheck
|
||||
fi
|
||||
elif [[ "$OS" == "macos" ]]; then
|
||||
brew install cppcheck
|
||||
fi
|
||||
echo " ✓ Cppcheck installed"
|
||||
else
|
||||
echo " ✓ Cppcheck already installed"
|
||||
fi
|
||||
|
||||
# ABI compliance checker
|
||||
if ! command -v abi-compliance-checker &> /dev/null; then
|
||||
echo " Installing ABI Compliance Checker..."
|
||||
if [[ "$OS" == "linux" ]]; then
|
||||
if [[ "$DISTRO" == "Ubuntu" ]] || [[ "$DISTRO" == "Debian" ]]; then
|
||||
sudo apt-get install -y abi-compliance-checker
|
||||
else
|
||||
# Install from source
|
||||
git clone https://github.com/lvc/abi-compliance-checker.git /tmp/abi-checker
|
||||
cd /tmp/abi-checker
|
||||
sudo make install prefix=/usr/local
|
||||
fi
|
||||
elif [[ "$OS" == "macos" ]]; then
|
||||
# Build from source
|
||||
git clone https://github.com/lvc/abi-compliance-checker.git /tmp/abi-checker
|
||||
cd /tmp/abi-checker
|
||||
sudo make install prefix=/usr/local
|
||||
fi
|
||||
echo " ✓ ABI Compliance Checker installed"
|
||||
else
|
||||
echo " ✓ ABI Compliance Checker already installed"
|
||||
fi
|
||||
|
||||
# =============================================================================
|
||||
# CONCURRENCY ANALYSIS TOOLS
|
||||
# =============================================================================
|
||||
|
||||
echo ""
|
||||
echo "🧵 Installing Concurrency Analysis Tools..."
|
||||
|
||||
# Valgrind
|
||||
if ! command -v valgrind &> /dev/null; then
|
||||
echo " Installing Valgrind..."
|
||||
if [[ "$OS" == "linux" ]]; then
|
||||
if [[ "$DISTRO" == "Ubuntu" ]] || [[ "$DISTRO" == "Debian" ]]; then
|
||||
sudo apt-get install -y valgrind
|
||||
elif [[ "$DISTRO" == "Fedora" ]] || [[ "$DISTRO" == "CentOS" ]]; then
|
||||
sudo dnf install -y valgrind
|
||||
fi
|
||||
elif [[ "$OS" == "macos" ]]; then
|
||||
brew install --HEAD valgrind
|
||||
fi
|
||||
echo " ✓ Valgrind installed"
|
||||
else
|
||||
echo " ✓ Valgrind already installed"
|
||||
fi
|
||||
|
||||
# =============================================================================
|
||||
# GUIDELINES SUPPORT LIBRARY
|
||||
# =============================================================================
|
||||
|
||||
echo ""
|
||||
echo "📋 Setting up Guidelines Support Library..."
|
||||
|
||||
GSL_DIR="$PROJECT_ROOT/third_party/gsl"
|
||||
if [[ ! -d "$GSL_DIR" ]]; then
|
||||
echo " Cloning Microsoft GSL..."
|
||||
git clone https://github.com/microsoft/GSL.git "$GSL_DIR"
|
||||
echo " ✓ GSL cloned to third_party/gsl"
|
||||
else
|
||||
echo " ✓ GSL already available"
|
||||
fi
|
||||
|
||||
# =============================================================================
|
||||
# VERIFICATION
|
||||
# =============================================================================
|
||||
|
||||
echo ""
|
||||
echo "✅ Verifying installations..."
|
||||
|
||||
TOOLS=(
|
||||
"afl-fuzz:AFL++"
|
||||
"honggfuzz:honggfuzz"
|
||||
"cbmc:CBMC"
|
||||
"cppcheck:Cppcheck"
|
||||
"valgrind:Valgrind"
|
||||
"abi-compliance-checker:ABI Checker"
|
||||
"clang:Clang (for libFuzzer)"
|
||||
"llvm-profdata:LLVM tools"
|
||||
)
|
||||
|
||||
for tool_info in "${TOOLS[@]}"; do
|
||||
tool="${tool_info%:*}"
|
||||
name="${tool_info#*:}"
|
||||
|
||||
if command -v "$tool" &> /dev/null; then
|
||||
echo " ✓ $name: $(which $tool)"
|
||||
else
|
||||
echo " ❌ $name: not found"
|
||||
fi
|
||||
done
|
||||
|
||||
echo ""
|
||||
echo "🎯 Setup complete!"
|
||||
echo ""
|
||||
echo "📖 Usage examples:"
|
||||
echo " mkdir build && cd build"
|
||||
echo " cmake -DCMAKE_BUILD_TYPE=Debug -DENABLE_ADVANCED_TOOLS=ON .."
|
||||
echo " make economy-engine"
|
||||
echo ""
|
||||
echo "🔍 Run fuzzing:"
|
||||
echo " make economy-engine_fuzz_all"
|
||||
echo ""
|
||||
echo "🔬 Run formal verification:"
|
||||
echo " make economy-engine_cbmc"
|
||||
echo ""
|
||||
echo "🧵 Run concurrency analysis:"
|
||||
echo " make economy-engine_helgrind"
|
||||
echo ""
|
||||
echo "📊 Generate coverage report:"
|
||||
echo " make economy-engine_coverage_run"
|
||||
echo ""
|
||||
echo "🔗 Check ABI compatibility:"
|
||||
echo " make economy-engine_abi_check"
|
||||
Loading…
Reference in New Issue
Block a user