Commit Graph

2 Commits

Author SHA1 Message Date
61ef2293ad Replace engine architecture with modular triple interface system
- Remove old 10-engine system (engines/ directory deleted)
- Implement C++ triple interface architecture:
  * IEngine: Execution coordination (Debug → Production)
  * IModuleSystem: Strategy pattern (Sequential → Threaded → Cluster)
  * IModule: Pure game logic interface (200-300 lines per module)
  * IIO: Communication transport (Intra → Local → Network)

- Add autonomous module structure:
  * modules/factory/: Production logic with autonomous build
  * modules/economy/: Market simulation with autonomous build
  * modules/logistic/: Supply chain with autonomous build
  * Each module: CLAUDE.md + CMakeLists.txt + shared/ + build/

- Benefits for Claude Code development:
  * Ultra-focused contexts (200 lines vs 50K+ lines)
  * Autonomous builds (cmake . from module directory)
  * Hot-swappable infrastructure without logic changes
  * Parallel development across multiple Claude instances

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-20 09:15:03 +08:00
5bdd072117 Complete 10-engine architecture with CMake build system
 All 10 engines now build successfully:
- Designer, Economy, Event, Factory, Intelligence
- Logistic, MacroEntity, Map, Operation, War

🚀 Features implemented:
- FAST_BUILD vs FULL_BUILD presets for efficient development
- Comprehensive defensive programming (sanitizers, contracts)
- 16 C++ libraries integrated via FetchContent
- GCC-compatible configuration with stack protection
- Unified CMake system across all engines

🛠️ Build commands:
- Fast: cmake -DFAST_BUILD=ON .. && make claude-workflow-fast
- Full: cmake .. && make (all sanitizers + validation)
- Single engine: make economy-engine

🔧 Development workflow optimized for daily iteration.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-19 14:19:25 +08:00