- Create modular IDataNode interface with tree navigation, pattern matching, and typed access - Implement IDataTree container with manual hot-reload capabilities - Add DataTreeFactory for flexible data source management - Support hierarchical data with per-node blobs and children - Enable pattern matching search (*wildcards) across entire subtrees - Provide type-safe property access (getString, getInt, getBool, getDouble) - Include hash system for validation and synchronization (getDataHash, getTreeHash) - Add property-based queries with lambda predicates for gameplay data filtering - Fix window positioning system to eliminate UI overlaps - Enforce explicit type declarations (ban auto keyword) in CLAUDE.md coding standards 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
24 lines
904 B
Markdown
24 lines
904 B
Markdown
Copyright (c) 2002-2006 Marcus Geelnard
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Copyright (c) 2006-2019 Camilla Löwy
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would
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be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not
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be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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