warfactoryracine/tests/map/test_generation_api.cpp
StillHammer 3d6f6abc81 Add comprehensive test structure for all engines
🧪 Created complete API testing architecture:
- Organized tests/ directory with folder per engine
- Google Test framework setup for each engine
- API validation tests for all 10 autonomous engines

 Test coverage includes:
- Factory Engine: Production API, 60fps performance, material flow
- War Engine: Multi-chunk combat, auto-battler, 500 units capacity
- Designer Engine: Global 1-2 designs/tick rate, design evolution
- Map Engine: 218 procedural elements, FOW chunk granularity
- Intelligence Engine: 3.1GB adaptive metrics, satellite reconnaissance
- MacroEntity Engine: Company features, diplomacy, admin points
- Operation Engine: AI generals, ML adaptation, strategic planning
- Logistic Engine: Supply chains, convoy management, route optimization
- Economy Engine: Market simulation, pricing, geopolitical events
- Event Engine: Breakthrough system, global events, scheduling

🎯 Each test validates:
- Engine API correctness and functionality
- Performance targets and specifications
- Inter-engine communication patterns
- Technical requirements from documentation

📋 Added helpers/ directory for build utilities and tools
🚀 Ready for TDD implementation and continuous validation
2025-09-19 02:12:44 +08:00

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#include <gtest/gtest.h>
#include "map-engine/MapEngine.h"
using namespace Warfactory::Map;
class MapEngineAPITest : public ::testing::Test {
protected:
void SetUp() override {
engine = std::make_unique<MapEngine>();
ASSERT_TRUE(engine->initialize());
}
void TearDown() override {
engine->shutdown();
}
std::unique_ptr<MapEngine> engine;
};
TEST_F(MapEngineAPITest, ChunkGeneration) {
// Test 64x64 chunk generation with 1m×1m tiles
auto chunk = engine->getChunk(0, 0);
ASSERT_NE(chunk, nullptr);
// TODO: Verify chunk size 64x64
// TODO: Verify tile resolution 1m×1m
}
TEST_F(MapEngineAPITest, ProceduralElements) {
// Test 218 procedural elements with budget -10 to +10
engine->generateTerrain(0, 0);
// TODO: Verify terrain contains elements from the 218 available
// TODO: Verify budget calculation within -10 to +10 range
// TODO: Test distribution follows bell curve (30% neutral, 40% ±1-3, etc.)
}
TEST_F(MapEngineAPITest, FOWGranularity) {
// Test FOW at chunk granularity (ultra-light ~1 bit per chunk)
int companyId = 1;
std::vector<std::pair<int,int>> visibleChunks = {{0,0}, {1,0}, {0,1}};
engine->updateFOW(companyId, visibleChunks);
EXPECT_TRUE(engine->isChunkVisible(companyId, 0, 0));
EXPECT_FALSE(engine->isChunkVisible(companyId, 5, 5)); // Not in visible list
}
TEST_F(MapEngineAPITest, MemoryOptimization) {
// Test automatic chunk unloading for memory optimization
auto chunk1 = engine->getChunk(0, 0);
auto chunk2 = engine->getChunk(10, 10);
// TODO: Trigger memory optimization
// TODO: Verify unused chunks are unloaded
}