warfactoryracine/docs/global/README.md
StillHammer bb92e9dc93 Add comprehensive engine-focused documentation structure
📚 Complete documentation reorganization:

🗂️ Structure:
- docs/global/ → Complete project documentation (all original files)
- docs/engines/ → 10 engine-specific docs with focused responsibilities
- docs/serveur/ → Server coordinator and inter-engine communication
- docs/client/ → Smart Client interface and user experience

🔧 Engine Documentation:
- Designer: Vehicle design with AI assistance (1-2 designs/tick)
- Economy: Market simulation and dynamic pricing
- Event: Breakthrough system and global events
- Factory: Factorio-like production with belts/assemblers
- Intelligence: Metrics collection (3.1GB adaptive) + reconnaissance
- Logistic: Supply chains and convoy management
- MacroEntity: Companies, diplomacy, administration (1000 pts/day)
- Map: Procedural generation (218+ elements) + chunk streaming
- Operation: Military strategy and adaptive AI generals
- War: Multi-chunk combat and persistent frontlines

📋 Each engine doc includes:
- Core responsibilities and system overview
- Key mechanics from relevant design documents
- Communication patterns with other engines
- Implementation notes and architecture details

🎯 Navigation optimized for:
- Engine developers (focused system details)
- System architects (coordination patterns)
- Game designers (mechanics integration)

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-19 14:41:03 +08:00

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1.1 KiB
Markdown

# Warfactory - Documentation
## Structure de la documentation
- [Vue d'ensemble](./vue-ensemble.md) - Vision et objectifs du projet
- [Architecture technique](./architecture-technique.md) - Multi-serveurs, performance, développement IA
- [Systèmes techniques](./systemes-techniques.md) - Tile system, mémoire, chunks
- [Gameplay industriel](./gameplay-industriel.md) - Ressources, production, gameloop
- [Système militaire](./systeme-militaire.md) - Véhicules, combat, IA
- [Map system](./map-system.md) - Cartes, navigation, FOW, reconnaissance
- [Économie et logistique](./economie-logistique.md) - Marchés, prix, supply chains
- [Mécaniques de jeu](./mecaniques-jeu.md) - Recherche, progression, simulation
- [Arbre technologique](./arbre-technologique.md) - 3000+ techs avec passerelles inter-domaines
- [Métriques joueur](./metriques-joueur.md) - Analytics complètes, graphiques, intelligence compétitive
- [Contexte narratif](./contexte-narratif.md) - Lore, géopolitique, scénarios
- [DLC prévus](./dlc-prevus.md) - Extensions inspirées RimWorld
- [Updates long terme](./updates-long-terme.md) - Fonctionnalités futures