📚 Complete documentation reorganization: 🗂️ Structure: - docs/global/ → Complete project documentation (all original files) - docs/engines/ → 10 engine-specific docs with focused responsibilities - docs/serveur/ → Server coordinator and inter-engine communication - docs/client/ → Smart Client interface and user experience 🔧 Engine Documentation: - Designer: Vehicle design with AI assistance (1-2 designs/tick) - Economy: Market simulation and dynamic pricing - Event: Breakthrough system and global events - Factory: Factorio-like production with belts/assemblers - Intelligence: Metrics collection (3.1GB adaptive) + reconnaissance - Logistic: Supply chains and convoy management - MacroEntity: Companies, diplomacy, administration (1000 pts/day) - Map: Procedural generation (218+ elements) + chunk streaming - Operation: Military strategy and adaptive AI generals - War: Multi-chunk combat and persistent frontlines 📋 Each engine doc includes: - Core responsibilities and system overview - Key mechanics from relevant design documents - Communication patterns with other engines - Implementation notes and architecture details 🎯 Navigation optimized for: - Engine developers (focused system details) - System architects (coordination patterns) - Game designers (mechanics integration) 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
94 lines
4.0 KiB
Markdown
94 lines
4.0 KiB
Markdown
# Warfactory Documentation Index
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## Documentation Structure
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This documentation is organized by component type to provide focused information for each part of the Warfactory system.
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### 📁 Global Documentation (`/global/`)
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Complete project documentation with all design documents:
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- `vue-ensemble.md` - Project vision and philosophy
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- `architecture-technique.md` - Complete technical architecture
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- `map-system.md` - Multi-scale map system (218+ elements)
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- `systeme-militaire.md` - Combat and vehicle design systems
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- `economie-logistique.md` - Economic simulation and supply chains
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- `gameplay-industriel.md` - Factory management (Factorio-like)
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- `mecaniques-jeu.md` - Research, breakthrough, and progression
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- `arbre-technologique.md` - 3000+ technology tree
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- `metriques-joueur.md` - Analytics system (3.1GB adaptive)
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- `coherence-problem.md` - Resolved design challenges
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- `questions-ouvertes.md` - Open questions and future considerations
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### 🔧 Engine Documentation (`/engines/`)
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Focused documentation for each of the 10 autonomous engines:
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#### Core Engines
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- **[Designer](./engines/designer/)** - Vehicle design with AI assistance (1-2 designs/tick)
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- **[Economy](./engines/economy/)** - Market simulation and dynamic pricing
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- **[Factory](./engines/factory/)** - Factorio-like production with belts and assemblers
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- **[War](./engines/war/)** - Multi-chunk combat and persistent frontlines
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#### Specialized Engines
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- **[Intelligence](./engines/intelligence/)** - Metrics collection (3.1GB adaptive) and reconnaissance
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- **[Logistic](./engines/logistic/)** - Supply chains and convoy management
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- **[Map](./engines/map/)** - Procedural generation (218+ elements) and chunk streaming
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- **[Operation](./engines/operation/)** - Military strategy and adaptive AI generals
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#### Support Engines
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- **[Event](./engines/event/)** - Breakthrough system and global events
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- **[MacroEntity](./engines/macroentity/)** - Companies, diplomacy, administration (1000 pts/day)
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### 🖥️ Server Documentation (`/serveur/`)
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Server coordinator system:
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- Engine communication and coordination
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- Smart Client request/response handling
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- Performance monitoring and load balancing
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- Inter-engine message routing
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### 💻 Client Documentation (`/client/`)
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Smart Client interface system:
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- Multi-scale user interface (World → Regional → Local → Detail)
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- Factory management interface (Factorio-like)
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- Vehicle design interface (grid-based component placement)
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- Strategic command and diplomatic interfaces
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## Quick Navigation
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### For Engine Developers
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Each engine folder contains:
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- **Core responsibilities** and system overview
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- **Key mechanics** from relevant design documents
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- **Communication patterns** with other engines
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- **Implementation notes** and architecture details
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### For System Architects
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- **[Global Documentation](./global/)** - Complete system overview
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- **[Server Documentation](./serveur/)** - Coordination architecture
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- **Performance specs**: 60fps, 1000+ AI companies, adaptive scaling
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### For Game Designers
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- **[Global Documentation](./global/)** - All gameplay mechanics
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- **Engine-specific docs** - Focused system details
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- **[Client Documentation](./client/)** - User interface requirements
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## Implementation Status
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✅ **Complete**: Documentation structure with engine-specific focus
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✅ **Complete**: 10 engine implementations with CMake build system
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✅ **Complete**: Fast/full build presets for development efficiency
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🔄 **In Progress**: Engine logic expansion and inter-engine communication
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📋 **Next**: Gameplay feature implementation and testing
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## Build Commands Quick Reference
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```bash
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# Fast development build (minimal sanitizers)
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cmake -DFAST_BUILD=ON .. && make claude-workflow-fast
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# Full validation build (all sanitizers)
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cmake -DCMAKE_BUILD_TYPE=Debug .. && make
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# Single engine development
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make economy-engine && ./bin/economy-engine
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```
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For complete build system documentation, see `CLAUDE.md` in the project root. |