warfactoryracine/docs/engines/factory/README.md
StillHammer bb92e9dc93 Add comprehensive engine-focused documentation structure
📚 Complete documentation reorganization:

🗂️ Structure:
- docs/global/ → Complete project documentation (all original files)
- docs/engines/ → 10 engine-specific docs with focused responsibilities
- docs/serveur/ → Server coordinator and inter-engine communication
- docs/client/ → Smart Client interface and user experience

🔧 Engine Documentation:
- Designer: Vehicle design with AI assistance (1-2 designs/tick)
- Economy: Market simulation and dynamic pricing
- Event: Breakthrough system and global events
- Factory: Factorio-like production with belts/assemblers
- Intelligence: Metrics collection (3.1GB adaptive) + reconnaissance
- Logistic: Supply chains and convoy management
- MacroEntity: Companies, diplomacy, administration (1000 pts/day)
- Map: Procedural generation (218+ elements) + chunk streaming
- Operation: Military strategy and adaptive AI generals
- War: Multi-chunk combat and persistent frontlines

📋 Each engine doc includes:
- Core responsibilities and system overview
- Key mechanics from relevant design documents
- Communication patterns with other engines
- Implementation notes and architecture details

🎯 Navigation optimized for:
- Engine developers (focused system details)
- System architects (coordination patterns)
- Game designers (mechanics integration)

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-19 14:41:03 +08:00

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# Factory-Engine Documentation
## Engine Overview
**Factory-Engine** handles Factorio-like production simulation with assembly lines, belts, and automated manufacturing.
**Key Responsibilities:**
- Production line simulation
- Resource flow management
- Factory optimization
- Industrial automation
## Core Systems
### Production System
From `gameplay-industriel.md`:
- **Assembly Lines**: Multi-stage production processes
- **Belt Networks**: Resource transportation within factories
- **Assemblers**: Automated production units
- **Quality Control**: Production efficiency and defect rates
### Resource Flow
- **Input/Output Management**: Raw materials → finished products
- **Throughput Optimization**: Bottleneck identification and resolution
- **Inventory Management**: Buffer stocks and storage
- **Production Scheduling**: Order prioritization and batching
### Factory Design
- **Layout Optimization**: Efficient factory floor planning
- **Upgrade Paths**: Production line improvements
- **Automation Levels**: Manual → semi-auto → fully automated
- **Modular Design**: Expandable production modules
## Engine Architecture
### Core Classes
```cpp
class FactoryEngine {
// Factory management
void addProductionLine(std::unique_ptr<ProductionLine> line);
void removeProductionLine(int lineId);
// Production control
void startProduction();
void stopProduction();
void pauseProduction();
// Performance monitoring
double getTickRate() const;
size_t getActiveLines() const;
};
```
### Communication with Other Engines
- **Economy-Engine**: Production costs, resource pricing, order fulfillment
- **Logistic-Engine**: Raw material delivery, finished goods shipping
- **Designer-Engine**: Vehicle production requirements and specifications
- **Intelligence-Engine**: Production metrics and efficiency reporting
- **MacroEntity-Engine**: Company production goals and priorities
## Key Design Documents
- `gameplay-industriel.md` - Complete factory system design
- `economie-logistique.md` - Production economics and supply chains
- `architecture-technique.md` - Performance requirements
- `mecaniques-jeu.md` - Research and upgrade mechanics
## Implementation Notes
- Factorio-inspired belt and assembler mechanics
- Real-time production simulation at 60fps
- Modular production line design
- Automatic optimization suggestions for players