📚 Complete documentation reorganization: 🗂️ Structure: - docs/global/ → Complete project documentation (all original files) - docs/engines/ → 10 engine-specific docs with focused responsibilities - docs/serveur/ → Server coordinator and inter-engine communication - docs/client/ → Smart Client interface and user experience 🔧 Engine Documentation: - Designer: Vehicle design with AI assistance (1-2 designs/tick) - Economy: Market simulation and dynamic pricing - Event: Breakthrough system and global events - Factory: Factorio-like production with belts/assemblers - Intelligence: Metrics collection (3.1GB adaptive) + reconnaissance - Logistic: Supply chains and convoy management - MacroEntity: Companies, diplomacy, administration (1000 pts/day) - Map: Procedural generation (218+ elements) + chunk streaming - Operation: Military strategy and adaptive AI generals - War: Multi-chunk combat and persistent frontlines 📋 Each engine doc includes: - Core responsibilities and system overview - Key mechanics from relevant design documents - Communication patterns with other engines - Implementation notes and architecture details 🎯 Navigation optimized for: - Engine developers (focused system details) - System architects (coordination patterns) - Game designers (mechanics integration) 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
70 lines
2.4 KiB
Markdown
70 lines
2.4 KiB
Markdown
# Factory-Engine Documentation
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## Engine Overview
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**Factory-Engine** handles Factorio-like production simulation with assembly lines, belts, and automated manufacturing.
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**Key Responsibilities:**
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- Production line simulation
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- Resource flow management
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- Factory optimization
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- Industrial automation
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## Core Systems
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### Production System
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From `gameplay-industriel.md`:
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- **Assembly Lines**: Multi-stage production processes
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- **Belt Networks**: Resource transportation within factories
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- **Assemblers**: Automated production units
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- **Quality Control**: Production efficiency and defect rates
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### Resource Flow
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- **Input/Output Management**: Raw materials → finished products
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- **Throughput Optimization**: Bottleneck identification and resolution
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- **Inventory Management**: Buffer stocks and storage
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- **Production Scheduling**: Order prioritization and batching
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### Factory Design
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- **Layout Optimization**: Efficient factory floor planning
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- **Upgrade Paths**: Production line improvements
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- **Automation Levels**: Manual → semi-auto → fully automated
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- **Modular Design**: Expandable production modules
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## Engine Architecture
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### Core Classes
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```cpp
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class FactoryEngine {
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// Factory management
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void addProductionLine(std::unique_ptr<ProductionLine> line);
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void removeProductionLine(int lineId);
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// Production control
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void startProduction();
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void stopProduction();
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void pauseProduction();
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// Performance monitoring
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double getTickRate() const;
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size_t getActiveLines() const;
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};
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```
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### Communication with Other Engines
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- **Economy-Engine**: Production costs, resource pricing, order fulfillment
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- **Logistic-Engine**: Raw material delivery, finished goods shipping
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- **Designer-Engine**: Vehicle production requirements and specifications
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- **Intelligence-Engine**: Production metrics and efficiency reporting
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- **MacroEntity-Engine**: Company production goals and priorities
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## Key Design Documents
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- `gameplay-industriel.md` - Complete factory system design
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- `economie-logistique.md` - Production economics and supply chains
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- `architecture-technique.md` - Performance requirements
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- `mecaniques-jeu.md` - Research and upgrade mechanics
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## Implementation Notes
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- Factorio-inspired belt and assembler mechanics
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- Real-time production simulation at 60fps
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- Modular production line design
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- Automatic optimization suggestions for players |