warfactoryracine/docs/engines/intelligence/README.md
StillHammer bb92e9dc93 Add comprehensive engine-focused documentation structure
📚 Complete documentation reorganization:

🗂️ Structure:
- docs/global/ → Complete project documentation (all original files)
- docs/engines/ → 10 engine-specific docs with focused responsibilities
- docs/serveur/ → Server coordinator and inter-engine communication
- docs/client/ → Smart Client interface and user experience

🔧 Engine Documentation:
- Designer: Vehicle design with AI assistance (1-2 designs/tick)
- Economy: Market simulation and dynamic pricing
- Event: Breakthrough system and global events
- Factory: Factorio-like production with belts/assemblers
- Intelligence: Metrics collection (3.1GB adaptive) + reconnaissance
- Logistic: Supply chains and convoy management
- MacroEntity: Companies, diplomacy, administration (1000 pts/day)
- Map: Procedural generation (218+ elements) + chunk streaming
- Operation: Military strategy and adaptive AI generals
- War: Multi-chunk combat and persistent frontlines

📋 Each engine doc includes:
- Core responsibilities and system overview
- Key mechanics from relevant design documents
- Communication patterns with other engines
- Implementation notes and architecture details

🎯 Navigation optimized for:
- Engine developers (focused system details)
- System architects (coordination patterns)
- Game designers (mechanics integration)

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-19 14:41:03 +08:00

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# Intelligence-Engine Documentation
## Engine Overview
**Intelligence-Engine** handles comprehensive metrics collection (3.1GB adaptive scaling), reconnaissance systems, and fog of war management.
**Key Responsibilities:**
- Metrics collection with adaptive scaling (2 pts/min → 0.4 pts/min multiplayer)
- Satellite reconnaissance and intelligence gathering
- Fog of War (FOW) management at chunk granularity
- Analytics and intelligence reporting
## Core Systems
### Metrics Collection
From `metriques-joueur.md`:
- **Adaptive Scaling**: 3.1GB per game with intelligent compression
- **Data Points**: 2 points/minute solo → 0.4 points/minute in multiplayer
- **Categories**: Economic, military, industrial, diplomatic metrics
- **Real-time Analytics**: Live dashboard and trend analysis
### Reconnaissance System
From `architecture-technique.md`:
- **Satellite Intel**: Graduated levels (buildings → factories → company-specific)
- **Intelligence Gathering**: Economic espionage, military reconnaissance
- **Counter-Intelligence**: Protecting own information, detecting spying
- **Information Warfare**: Disinformation and intelligence manipulation
### Fog of War Management
- **Chunk Granularity**: 64x64 tile visibility units
- **Company-Specific FOW**: Each company has independent visibility
- **Information Sharing**: Allied intelligence cooperation
- **Visibility Mechanics**: Line of sight, reconnaissance units
## Engine Architecture
### Core Classes
```cpp
class IntelligenceEngine {
// Metrics (adaptive scaling: 2 pts/min → 0.4 pts/min multiplayer)
void collectMetrics(int companyId, const std::string& data);
void pushMetricsToDatabase();
void adjustScalingForMultiplayer(int numCompanies);
// Reconnaissance (satellite: buildings → factories → company specific)
void updateSatelliteIntel(int x, int y, const std::string& intelLevel);
std::string getIntelligence(int companyId, int x, int y) const;
// FOW management (chunk granularity)
void setChunkVisibility(int companyId, int chunkX, int chunkY, bool visible);
};
```
### Communication with Other Engines
- **All Engines**: Collects metrics from every system
- **Map-Engine**: Coordinates FOW and chunk visibility
- **MacroEntity-Engine**: Company intelligence operations
- **War-Engine**: Military reconnaissance and battle intelligence
- **Economy-Engine**: Economic intelligence and market analysis
## Key Design Documents
- `metriques-joueur.md` - Complete metrics system specification
- `architecture-technique.md` - FOW and reconnaissance mechanics
- `map-system.md` - Chunk-based visibility system
- `coherence-problem.md` - Performance optimization strategies
## Implementation Notes
- 3.1GB data scaling requires sophisticated compression
- Real-time metrics processing with minimal performance impact
- Chunk-level FOW for optimal performance
- Intelligence sharing mechanics between allied companies