📚 Complete documentation reorganization: 🗂️ Structure: - docs/global/ → Complete project documentation (all original files) - docs/engines/ → 10 engine-specific docs with focused responsibilities - docs/serveur/ → Server coordinator and inter-engine communication - docs/client/ → Smart Client interface and user experience 🔧 Engine Documentation: - Designer: Vehicle design with AI assistance (1-2 designs/tick) - Economy: Market simulation and dynamic pricing - Event: Breakthrough system and global events - Factory: Factorio-like production with belts/assemblers - Intelligence: Metrics collection (3.1GB adaptive) + reconnaissance - Logistic: Supply chains and convoy management - MacroEntity: Companies, diplomacy, administration (1000 pts/day) - Map: Procedural generation (218+ elements) + chunk streaming - Operation: Military strategy and adaptive AI generals - War: Multi-chunk combat and persistent frontlines 📋 Each engine doc includes: - Core responsibilities and system overview - Key mechanics from relevant design documents - Communication patterns with other engines - Implementation notes and architecture details 🎯 Navigation optimized for: - Engine developers (focused system details) - System architects (coordination patterns) - Game designers (mechanics integration) 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
70 lines
2.9 KiB
Markdown
70 lines
2.9 KiB
Markdown
# Intelligence-Engine Documentation
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## Engine Overview
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**Intelligence-Engine** handles comprehensive metrics collection (3.1GB adaptive scaling), reconnaissance systems, and fog of war management.
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**Key Responsibilities:**
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- Metrics collection with adaptive scaling (2 pts/min → 0.4 pts/min multiplayer)
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- Satellite reconnaissance and intelligence gathering
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- Fog of War (FOW) management at chunk granularity
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- Analytics and intelligence reporting
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## Core Systems
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### Metrics Collection
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From `metriques-joueur.md`:
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- **Adaptive Scaling**: 3.1GB per game with intelligent compression
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- **Data Points**: 2 points/minute solo → 0.4 points/minute in multiplayer
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- **Categories**: Economic, military, industrial, diplomatic metrics
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- **Real-time Analytics**: Live dashboard and trend analysis
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### Reconnaissance System
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From `architecture-technique.md`:
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- **Satellite Intel**: Graduated levels (buildings → factories → company-specific)
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- **Intelligence Gathering**: Economic espionage, military reconnaissance
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- **Counter-Intelligence**: Protecting own information, detecting spying
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- **Information Warfare**: Disinformation and intelligence manipulation
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### Fog of War Management
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- **Chunk Granularity**: 64x64 tile visibility units
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- **Company-Specific FOW**: Each company has independent visibility
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- **Information Sharing**: Allied intelligence cooperation
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- **Visibility Mechanics**: Line of sight, reconnaissance units
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## Engine Architecture
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### Core Classes
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```cpp
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class IntelligenceEngine {
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// Metrics (adaptive scaling: 2 pts/min → 0.4 pts/min multiplayer)
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void collectMetrics(int companyId, const std::string& data);
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void pushMetricsToDatabase();
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void adjustScalingForMultiplayer(int numCompanies);
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// Reconnaissance (satellite: buildings → factories → company specific)
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void updateSatelliteIntel(int x, int y, const std::string& intelLevel);
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std::string getIntelligence(int companyId, int x, int y) const;
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// FOW management (chunk granularity)
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void setChunkVisibility(int companyId, int chunkX, int chunkY, bool visible);
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};
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```
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### Communication with Other Engines
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- **All Engines**: Collects metrics from every system
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- **Map-Engine**: Coordinates FOW and chunk visibility
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- **MacroEntity-Engine**: Company intelligence operations
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- **War-Engine**: Military reconnaissance and battle intelligence
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- **Economy-Engine**: Economic intelligence and market analysis
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## Key Design Documents
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- `metriques-joueur.md` - Complete metrics system specification
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- `architecture-technique.md` - FOW and reconnaissance mechanics
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- `map-system.md` - Chunk-based visibility system
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- `coherence-problem.md` - Performance optimization strategies
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## Implementation Notes
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- 3.1GB data scaling requires sophisticated compression
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- Real-time metrics processing with minimal performance impact
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- Chunk-level FOW for optimal performance
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- Intelligence sharing mechanics between allied companies |