warfactoryracine/engines/Event-Engine
StillHammer 5bdd072117 Complete 10-engine architecture with CMake build system
 All 10 engines now build successfully:
- Designer, Economy, Event, Factory, Intelligence
- Logistic, MacroEntity, Map, Operation, War

🚀 Features implemented:
- FAST_BUILD vs FULL_BUILD presets for efficient development
- Comprehensive defensive programming (sanitizers, contracts)
- 16 C++ libraries integrated via FetchContent
- GCC-compatible configuration with stack protection
- Unified CMake system across all engines

🛠️ Build commands:
- Fast: cmake -DFAST_BUILD=ON .. && make claude-workflow-fast
- Full: cmake .. && make (all sanitizers + validation)
- Single engine: make economy-engine

🔧 Development workflow optimized for daily iteration.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-19 14:19:25 +08:00
..
include/event-engine Add complete C++ structure for all 10 engines 2025-09-19 02:07:17 +08:00
src Complete 10-engine architecture with CMake build system 2025-09-19 14:19:25 +08:00
CMakeLists.txt Complete 10-engine architecture with CMake build system 2025-09-19 14:19:25 +08:00
README.md Complete 10-engine architecture structure 2025-09-19 01:49:39 +08:00

Event Engine

Engine autonome gérant événements et systèmes événementiels.

Responsabilités

  • Génération événements aléatoires et scripted
  • Système breakthrough technologique event-driven
  • Coordination événements cross-engine
  • Gestion temporal events et timing global

Architecture

  • Autonome : Génération événements indépendante
  • Communication : Events vers tous engines selon contexte
  • Performance : Event queue optimisée, dispatching async
  • Scope : Événements globaux, breakthrough, coordination temporelle

Features

  • Breakthrough system avec scrap analysis
  • Événements géopolitiques majeurs
  • Integration météo/catastrophes naturelles
  • Event scripting pour scénarios narratifs