✅ All 10 engines now build successfully: - Designer, Economy, Event, Factory, Intelligence - Logistic, MacroEntity, Map, Operation, War 🚀 Features implemented: - FAST_BUILD vs FULL_BUILD presets for efficient development - Comprehensive defensive programming (sanitizers, contracts) - 16 C++ libraries integrated via FetchContent - GCC-compatible configuration with stack protection - Unified CMake system across all engines 🛠️ Build commands: - Fast: cmake -DFAST_BUILD=ON .. && make claude-workflow-fast - Full: cmake .. && make (all sanitizers + validation) - Single engine: make economy-engine 🔧 Development workflow optimized for daily iteration. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> |
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Event Engine
Engine autonome gérant événements et systèmes événementiels.
Responsabilités
- Génération événements aléatoires et scripted
- Système breakthrough technologique event-driven
- Coordination événements cross-engine
- Gestion temporal events et timing global
Architecture
- Autonome : Génération événements indépendante
- Communication : Events vers tous engines selon contexte
- Performance : Event queue optimisée, dispatching async
- Scope : Événements globaux, breakthrough, coordination temporelle
Features
- Breakthrough system avec scrap analysis
- Événements géopolitiques majeurs
- Integration météo/catastrophes naturelles
- Event scripting pour scénarios narratifs