warfactoryracine/engines/Event-Engine/README.md
StillHammer 33a291236e Complete 10-engine architecture structure
 All 10 autonomous engines created with detailed specifications:
- Factory-Engine: Factorio-like production simulation
- Logistic-Engine: Transport and supply chains
- Economy-Engine: Global markets and pricing
- Designer-Engine: Vehicle conception (1-2 designs/tick globally)
- MacroEntity-Engine: Companies, diplomacy, administration points
- Map-Engine: Procedural generation (218 elements, budget -10/+10)
- War-Engine: Multi-chunk combat, auto-battler
- Operation-Engine: Military strategy, adaptive AI generals
- Intelligence-Engine: Metrics (3.1GB adaptive), FOW, reconnaissance
- Event-Engine: Breakthrough system, global events

🎯 Each engine fully autonomous with defined:
- Responsibilities and scope
- Communication patterns
- Performance requirements
- Key features

📋 Ready for implementation phase
2025-09-19 01:49:39 +08:00

765 B

Event Engine

Engine autonome gérant événements et systèmes événementiels.

Responsabilités

  • Génération événements aléatoires et scripted
  • Système breakthrough technologique event-driven
  • Coordination événements cross-engine
  • Gestion temporal events et timing global

Architecture

  • Autonome : Génération événements indépendante
  • Communication : Events vers tous engines selon contexte
  • Performance : Event queue optimisée, dispatching async
  • Scope : Événements globaux, breakthrough, coordination temporelle

Features

  • Breakthrough system avec scrap analysis
  • Événements géopolitiques majeurs
  • Integration météo/catastrophes naturelles
  • Event scripting pour scénarios narratifs