warfactoryracine/engines/Event-Engine/README.md
StillHammer 33a291236e Complete 10-engine architecture structure
 All 10 autonomous engines created with detailed specifications:
- Factory-Engine: Factorio-like production simulation
- Logistic-Engine: Transport and supply chains
- Economy-Engine: Global markets and pricing
- Designer-Engine: Vehicle conception (1-2 designs/tick globally)
- MacroEntity-Engine: Companies, diplomacy, administration points
- Map-Engine: Procedural generation (218 elements, budget -10/+10)
- War-Engine: Multi-chunk combat, auto-battler
- Operation-Engine: Military strategy, adaptive AI generals
- Intelligence-Engine: Metrics (3.1GB adaptive), FOW, reconnaissance
- Event-Engine: Breakthrough system, global events

🎯 Each engine fully autonomous with defined:
- Responsibilities and scope
- Communication patterns
- Performance requirements
- Key features

📋 Ready for implementation phase
2025-09-19 01:49:39 +08:00

21 lines
765 B
Markdown

# Event Engine
Engine autonome gérant événements et systèmes événementiels.
## Responsabilités
- Génération événements aléatoires et scripted
- Système breakthrough technologique event-driven
- Coordination événements cross-engine
- Gestion temporal events et timing global
## Architecture
- **Autonome** : Génération événements indépendante
- **Communication** : Events vers tous engines selon contexte
- **Performance** : Event queue optimisée, dispatching async
- **Scope** : Événements globaux, breakthrough, coordination temporelle
## Features
- Breakthrough system avec scrap analysis
- Événements géopolitiques majeurs
- Integration météo/catastrophes naturelles
- Event scripting pour scénarios narratifs