warfactoryracine/client/README.md
StillHammer 4eb1ad69a3 Add complete C++ structure for all 10 engines
🏗️ Created professional C++ architecture:
- Factory Engine: Factorio-like production simulation
- Economy Engine: Global markets and pricing algorithms
- War Engine: Multi-chunk combat and auto-battler
- Designer Engine: Vehicle conception (1-2 designs/tick globally)
- MacroEntity Engine: Companies, diplomacy, administration points
- Map Engine: Procedural generation (218 elements, FOW chunk-based)
- Intelligence Engine: Metrics collection (3.1GB adaptive scaling)
- Operation Engine: Strategic AI generals with ML adaptation
- Logistic Engine: Supply chains and convoy management
- Event Engine: Breakthrough system and global events

 Each engine includes:
- Professional header files with complete interfaces
- Autonomous threading and lifecycle management
- Inter-engine communication patterns
- Performance monitoring capabilities
- Organized namespaces (Warfactory::Engine)

🔧 Added .gitignore for C++ development
📦 Added shared/ module for common types
🚀 Ready for CMake setup and implementation
2025-09-19 02:07:17 +08:00

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# C++ Smart Client
Client C++ natif pour Warfactory avec performance optimale et interface complète.
## Architecture
- **Request/Response**: Communication optimisée avec game orchestrator
- **Multi-scale Rendering**: 4 échelles avec transitions fluides (OpenGL)
- **FOW Granularity**: Par chunk (ultra-léger, ~1 bit par chunk)
- **Performance**: 60fps natif, chunks on-demand, optimisation mémoire
## Core Features
- **Vehicle Design Interface**: Pick/place + A/E rotation + R snap toggle + templates
- **Factory Management**: Factorio-like avec belts, assemblers, inserters
- **Map Navigation**: Zoom discret, navigation node-based/libre
- **Real-time Combat**: Auto-battler avec oversight joueur
- **Multi-window Support**: Interface modulaire pour plusieurs écrans
## Technical Stack
- **Rendering**: OpenGL pour performance 2D optimale
- **GUI Framework**: ImGui ou custom pour interfaces game-specific
- **Networking**: REST/HTTP client optimisé C++
- **Audio**: 3D audio pour immersion combat/factory
- **Platform**: Cross-platform (Windows, Linux, Mac)
## UI Modules
- **Map Viewer**: Multi-scale avec streaming chunks intelligent
- **Vehicle Designer**: Grille interactive + composants + contraintes réalistes
- **Factory Planner**: Belts + production chains + optimisation
- **Combat Interface**: Overview tactical + contrôles d'oversight
- **Intelligence Dashboard**: Métriques temps réel + reconnaissance
- **Diplomacy Panel**: Relations + administration points + négociations
## Performance Targets
- **60fps constant** même avec 1000+ unités visibles
- **Memory efficient**: Chunks déchargés automatiquement
- **Network optimized**: Requests groupés, cache intelligent
- **Responsive UI**: <16ms latency pour toutes interactions