Commit Graph

4 Commits

Author SHA1 Message Date
d4afad5011 Add strategic planning documents: naval development and material base analysis
Strategic Plans Created:
- PLAN_MARINE_CIVILE.md: Two-phase civilian naval development (fishing → commerce)
  - Phase 1 (Gen 0-3): Coastal fishing, basic navigation skills
  - Phase 2 (Gen 3-8): High seas fishing, maritime commerce, exploration
  - Foundation for rapid military conversion (2-5 gen vs 10-20 from zero)

- IDEE_VISITE_MAISON_PROSPECTION.md: Narrative approach to launch systematic prospection
  - Visit House of Discoveries → reveal stagnation → realize error → launch prospection
  - Material pyramid: Prospection → Exploitation → Specialization
  - Character-driven justification for resource survey

- CONCEPT_CHASSEURS_DEAU_ESSAIM_LEGER.md: Light naval swarm doctrine (saved concept)
  - Exploits Regards-Libres reconnaissance advantage (5-10km detection)
  - Light vessel swarms using perfect information for tactical superiority
  - Atlatl weaponry, guided hunting tactics
  - Deferred until material base established

Critical Update:
- DIAGNOSTIC DES DYSFONCTIONNEMENTS SYSTÉMIQUES.md: Added Problem #8
  - "Infrastructure Sans Base Matérielle" - sophisticated superstructure on weak material foundation
  - Root cause: Inverted development sequence (spiritual/institutional before materials)
  - Solutions: Urgent prospection, agriculture, Radiateurs alliance for wood
  - Updated repair priorities: prospection and proto-agriculture now CRITICAL URGENCY

Analysis: Civilization has advanced governance/culture but lacks material base (no agriculture, metallurgy, navigation, quality wood). Infrastructure-first approach was premature but recoverable through catch-up strategy.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-01 17:02:24 +08:00
677da65425 Refactor strategic documents: create accessible IDEE format
- Create IDEE_AGRICULTURE.md: Basses-terres farming program (15-25 gen)
- Create IDEE_ARCS.md: Bow improvement roadmap to war bows (16 gen)
- Create IDEE_SCORPIONS.md: Gastraphetes→scorpions anti-air (45-60 gen)
- Create IDEE_METALLURGIE.md: Unlock ruins + bronze discovery (25-50 gen)
- IDEE_DOMESTICATION_BETAIL.md: Already exists (cattle exploration)

New format: 30-second idea summary → full optional details
Much more accessible than previous heavy PROGRAMME documents
All documents emphasize realistic neo constraints and dependencies

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-01 10:13:45 +08:00
04d12a19e9 Add coastal fortification strategy and update strategic documents
- Add POINT_4_VILLAGE_FORTIFIE.md: Proposal for fortified coastal village at river mouth
- Add image prompt PROMPTS_IMAGES_2025-10-28_2.md for coastal settlement visualization
- Add VillageFortifié.png: Generated image of the fortified coastal village
- Update CLAUDE.md: Add coastal settlement to geography, expand First Contact section
- Update OBJECTIFS STRATÉGIQUES: Add coastal fortification to expansion strategy
- Update SYSTEME_MILITAIRE.md: Add detailed coastal deployment doctrine and secured river-road network
- Update Background/2025-10-28: Track latest game turn content

Strategic response to Cheveux de Sang threat: establish first sentinel at river mouth with secured corridor to valley via guard posts spaced one day's march apart.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-31 16:27:11 +08:00
1e870adbdc Organize strategic planning: create plans_et_idees/ folder with military doctrines
- Create plans_et_idees/ folder for strategic planning documents
- Move STRATEGIE_CHEVEUX_DE_SANG_ANALYSE.md to plans_et_idees/
- Move SYSTEME_MILITAIRE.md to plans_et_idees/
- Add DOCTRINE_DEFENSE_FRACTALE.md: comprehensive asymmetric warfare doctrine
  - Mission command philosophy (Auftragstaktik)
  - Light infantry (Caste Feu) vs heavy infantry (Castes Eau/Terre) division
  - Hedgehog defense with Halls des Serments
  - Fractal defense evolution (Halls → Villages → Houses-as-forts)
  - Long-term vision for militarily indigestible territory
- Add IDEE_DOMESTICATION_BETAIL.md: contingency plan for livestock domestication
  - Alternative narrative accelerator if Cheveux de Sang contact fails
  - Exploration-based approach via Faucons Chasseurs training missions

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-10-31 11:43:02 +08:00