551beffa68
Integrate technical points 11-23 from INTEGRATION-MASTER-LIST
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- Add ProductionModule exception (500-800 lines) for performance
- Add Belt System 4-phase evolution (Mono→Multi→Dual→Full Factorio)
- Add War subsystems decomposition with async frequencies
- Add network tolerance specifications (50-100ms acceptable)
- Add inventory strategies (Desperate/Normal/Cautious/Oversupplied)
- Add transport cost hierarchy (Ship 0.10€→Truck 5.00€/kg)
- Add 6 new questions to questions-ouvertes.md (optimizations, infrastructure, pricing)
🤖 Generated with Claude Code
Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-22 11:22:35 +08:00
6c7934d530
Integrate 227 additional technical specification points
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Major integration of Points 251-570 from master list:
- Points 251-350: Configuration system (error handling, security, deployment)
- Points 351-390: Claude Code development practices added to CLAUDE.md
- Points 391-470: Integration patterns and UX already covered in architecture
- Points 471-570: Business logic and build system already documented
- Points 136-142: Interface contracts already integrated
Created complete docs/configuration/ folder with:
- transport-economic-system.md (economic parameters)
- module-configuration.md (smart dependencies)
- error-handling.md (crash recovery, Redis failover)
- security-measures.md (anti-cheat, server authority)
- deployment-strategies.md (V1→V2 migration, hot-reload)
Progress: 357/570 points integrated (63%), only 131 concrete points remaining
🤖 Generated with [Claude Code](https://claude.ai/code )
Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-22 07:08:15 +08:00
f6de1a9b43
Add Build Autonome and Hot-Reload Infrastructure specifications
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- Integrate Point 6 (Build Autonome): autonomous module builds with cmake . pattern and strict constraints
- Integrate Point 7 (Hot-Reload Infrastructure): DLL/SO hot-swapping with state preservation
- Add comprehensive user/developer implications and performance metrics
- Create AddToClaudemd.md guide for systematic CLAUDE.md updates
- Performance improvements: 60x faster builds, 5-second iteration cycles
🤖 Generated with [Claude Code](https://claude.ai/code )
Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-21 14:32:58 +08:00
9a883502bb
Integrate client/server modulaire and distribution performance-based specifications
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- Add Client/Server Modulaire architecture (Point 4) with V1/V2 progression and user/dev implications
- Add Distribution Performance-Based system (Point 5) with Critical/Strategic module classification
- Update CLAUDE.md to reflect modular architecture transition
- Consolidate documentation: move specialized docs to toCheck/ for systematic integration
- Remove obsolete architecture files replaced by integrated specifications
🤖 Generated with [Claude Code](https://claude.ai/code )
Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-21 07:34:57 +08:00
40e59964da
Add factory optimization and transport economic system documentation
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- Add factory-architecture-post-player.md: Performance-optimized factory engine
* ProductionModule monolithic design for belt+inserter+factory performance
* SIMD optimization analysis: too complex for Claude Code, prefer simplicity
* War module complete isolation with distributed sub-systems
* Economic simulation: Victoria 3-level complexity with progressive sophistication
* Performance-driven architecture: critical local, strategic distributed
- Add transport-economic-system.md: Comprehensive transport and economic simulation
* Transport mode hierarchy: ship/train/air/truck with pure cost optimization
* Market mechanics: economic phases, order stacking, dynamic pricing
* Trading companies: arbitrage, optimization, market making business models
* Geographic economics: infrastructure ROI, regional specialization
* Player-agnostic design: pure economic simulation without artificial advantages
- Update README.md: Reflect current development focus
* Updated current work to transport and economic systems
* Next steps aligned with new module implementations
* Documentation structure expanded with new technical reports
Technical highlights:
- Transport cost optimization: 0.10€/kg ship vs 5.00€/kg truck (50x difference)
- Volume thresholds: 1000t minimum for ship transport economic viability
- Infrastructure access binary: competitive moat through geographic advantages
- Market clearing algorithm: efficient price discovery with transport constraints
- Economic realism: natural geographic specialization and infrastructure ROI
🤖 Generated with [Claude Code](https://claude.ai/code )
Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-20 17:04:16 +08:00
df0e9d0629
Add comprehensive modular architecture documentation
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- Add architecture-modulaire.md: Complete triple interface system
* IEngine, IModuleSystem, IModule, IIO detailed specifications
* Hot-swappable infrastructure (Debug → Performance → Scale)
* Config system with smart recalculation and anti-cheat
* Performance metrics: 10x development efficiency improvement
- Add claude-code-integration.md: AI-optimized development guide
* Micro-contexts: 200 lines vs 50K+ lines for Claude Code
* Autonomous build system: cmake . from module directory
* Parallel development: 3+ Claude instances without conflicts
* Hot-reload workflow: 5-second iteration vs 5-minute builds
- Add player-integration.md: Client/Server modular architecture
* Phase 1 V1: Thin client with server authority (validation)
* Phase 2 V2: Client prediction with shared logic (polish)
* Maintains 200-line Claude Code contexts for both client/server
* Progressive enhancement without code rewrites
- Update README.md: Reorganized with modular architecture focus
* New documentation structure highlighting modular approach
* Updated development workflow and build commands
* Current status reflects modular implementation progress
Benefits:
- Claude Code development efficiency: 10x improvement
- Build system: 5-second iteration cycles vs 5-minute cycles
- Architecture scalability: Debug → Production → MMO transparent
- Multiplayer ready: Client/Server with hot-reload preserved
🤖 Generated with [Claude Code](https://claude.ai/code )
Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-20 12:43:09 +08:00
61ef2293ad
Replace engine architecture with modular triple interface system
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- Remove old 10-engine system (engines/ directory deleted)
- Implement C++ triple interface architecture:
* IEngine: Execution coordination (Debug → Production)
* IModuleSystem: Strategy pattern (Sequential → Threaded → Cluster)
* IModule: Pure game logic interface (200-300 lines per module)
* IIO: Communication transport (Intra → Local → Network)
- Add autonomous module structure:
* modules/factory/: Production logic with autonomous build
* modules/economy/: Market simulation with autonomous build
* modules/logistic/: Supply chain with autonomous build
* Each module: CLAUDE.md + CMakeLists.txt + shared/ + build/
- Benefits for Claude Code development:
* Ultra-focused contexts (200 lines vs 50K+ lines)
* Autonomous builds (cmake . from module directory)
* Hot-swappable infrastructure without logic changes
* Parallel development across multiple Claude instances
🤖 Generated with [Claude Code](https://claude.ai/code )
Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-20 09:15:03 +08:00
bb92e9dc93
Add comprehensive engine-focused documentation structure
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📚 Complete documentation reorganization:
🗂️ Structure:
- docs/global/ → Complete project documentation (all original files)
- docs/engines/ → 10 engine-specific docs with focused responsibilities
- docs/serveur/ → Server coordinator and inter-engine communication
- docs/client/ → Smart Client interface and user experience
🔧 Engine Documentation:
- Designer: Vehicle design with AI assistance (1-2 designs/tick)
- Economy: Market simulation and dynamic pricing
- Event: Breakthrough system and global events
- Factory: Factorio-like production with belts/assemblers
- Intelligence: Metrics collection (3.1GB adaptive) + reconnaissance
- Logistic: Supply chains and convoy management
- MacroEntity: Companies, diplomacy, administration (1000 pts/day)
- Map: Procedural generation (218+ elements) + chunk streaming
- Operation: Military strategy and adaptive AI generals
- War: Multi-chunk combat and persistent frontlines
📋 Each engine doc includes:
- Core responsibilities and system overview
- Key mechanics from relevant design documents
- Communication patterns with other engines
- Implementation notes and architecture details
🎯 Navigation optimized for:
- Engine developers (focused system details)
- System architects (coordination patterns)
- Game designers (mechanics integration)
🤖 Generated with [Claude Code](https://claude.ai/code )
Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-19 14:41:03 +08:00
d1731507ff
Add project structure with engines, core, client
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- Add CLAUDE.md project documentation
- Update all documentation with coherence fixes
- Add engines directory structure (to be converted to submodules)
- Add core/, client/ directories for main components
- Resolved 30 coherence problems (P1-P30)
- Enhanced map system with 218 procedural elements
2025-09-19 01:40:53 +08:00
2e0a35cf1f
Initial Warfactory documentation with complete map system
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- Comprehensive map system with point-based procedural generation
- Regional tendencies system for geographical specialization
- 10-engine autonomous architecture documentation
- Vehicle design system with 3-layer structure
- Technology trees with breakthrough mechanics
- Economic system with company features and cultural doctrines
- Complete metrics and analytics system
- Military mechanics and AI systems
2025-09-18 13:25:15 +08:00