warfactoryracine/docs/engines/macroentity/README.md
StillHammer bb92e9dc93 Add comprehensive engine-focused documentation structure
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🗂️ Structure:
- docs/global/ → Complete project documentation (all original files)
- docs/engines/ → 10 engine-specific docs with focused responsibilities
- docs/serveur/ → Server coordinator and inter-engine communication
- docs/client/ → Smart Client interface and user experience

🔧 Engine Documentation:
- Designer: Vehicle design with AI assistance (1-2 designs/tick)
- Economy: Market simulation and dynamic pricing
- Event: Breakthrough system and global events
- Factory: Factorio-like production with belts/assemblers
- Intelligence: Metrics collection (3.1GB adaptive) + reconnaissance
- Logistic: Supply chains and convoy management
- MacroEntity: Companies, diplomacy, administration (1000 pts/day)
- Map: Procedural generation (218+ elements) + chunk streaming
- Operation: Military strategy and adaptive AI generals
- War: Multi-chunk combat and persistent frontlines

📋 Each engine doc includes:
- Core responsibilities and system overview
- Key mechanics from relevant design documents
- Communication patterns with other engines
- Implementation notes and architecture details

🎯 Navigation optimized for:
- Engine developers (focused system details)
- System architects (coordination patterns)
- Game designers (mechanics integration)

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Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-19 14:41:03 +08:00

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# MacroEntity-Engine Documentation
## Engine Overview
**MacroEntity-Engine** handles companies, diplomacy, and administration points with macro-level strategic rhythm.
**Key Responsibilities:**
- Company management (2-4 features per company)
- Diplomatic relations and sanctions
- Administration points system (1000 points/day, 1 day = 10 min real)
- Macro-level strategic decisions (~1 action every 3-5 days per company)
## Core Systems
### Company Management
From `mecaniques-jeu.md`:
- **Company Features**: 2-4 distinct capabilities per company
- **Strategic Focus**: Specialization in military, economic, or industrial domains
- **Company Evolution**: Gradual expansion and capability development
- **AI Behavior**: Distinct personalities and strategic preferences
### Administration System
- **Point Allocation**: 1000 administration points per day (10 minutes real-time)
- **Action Costs**: Major decisions consume administration points
- **Daily Reset**: Fresh allocation each game day
- **Strategic Pacing**: Prevents rapid micro-management, encourages planning
### Diplomacy System
From `coherence-problem.md`:
- **Relations Management**: Company-to-company diplomatic status
- **Economic Sanctions**: Trade restrictions and embargos
- **Military Alliances**: Coordinated defense and intelligence sharing
- **Diplomatic Actions**: Treaties, trade agreements, conflict declarations
## Engine Architecture
### Core Classes
```cpp
class MacroEntityEngine {
// Company management (2-4 features per company)
void createCompany(int companyId, const std::string& name);
void updateCompanyFeatures(int companyId);
// Administration (1000 points/day, 1 day = 10 min real)
bool consumeAdminPoints(int companyId, int points);
void resetDailyAdminPoints(int companyId);
// Diplomacy (sanctions, embargos, relations)
void setDiplomaticRelation(int company1, int company2, const std::string& relation);
void applySanctions(int targetCompany, const std::vector<std::string>& sanctions);
// Performance: ~1 action every 3-5 days per company (macro rhythm)
double getActionFrequency() const { return actionFrequency_; }
};
```
### Communication with Other Engines
- **Economy-Engine**: Diplomatic trade relations, sanctions impact
- **War-Engine**: Military alliances, conflict coordination
- **Intelligence-Engine**: Diplomatic intelligence, espionage operations
- **All Engines**: Company-level decision coordination and policy implementation
## Key Design Documents
- `mecaniques-jeu.md` - Administration and company systems
- `coherence-problem.md` - Diplomatic balance and sanctions
- `architecture-technique.md` - Macro-level performance requirements
- `economie-logistique.md` - Company economic interactions
## Implementation Notes
- Macro rhythm: 1 action every 3-5 days prevents micro-management
- Administration points create meaningful strategic choices
- Company features provide distinct strategic identities
- Diplomatic actions have long-term consequences across all systems