📚 Complete documentation reorganization: 🗂️ Structure: - docs/global/ → Complete project documentation (all original files) - docs/engines/ → 10 engine-specific docs with focused responsibilities - docs/serveur/ → Server coordinator and inter-engine communication - docs/client/ → Smart Client interface and user experience 🔧 Engine Documentation: - Designer: Vehicle design with AI assistance (1-2 designs/tick) - Economy: Market simulation and dynamic pricing - Event: Breakthrough system and global events - Factory: Factorio-like production with belts/assemblers - Intelligence: Metrics collection (3.1GB adaptive) + reconnaissance - Logistic: Supply chains and convoy management - MacroEntity: Companies, diplomacy, administration (1000 pts/day) - Map: Procedural generation (218+ elements) + chunk streaming - Operation: Military strategy and adaptive AI generals - War: Multi-chunk combat and persistent frontlines 📋 Each engine doc includes: - Core responsibilities and system overview - Key mechanics from relevant design documents - Communication patterns with other engines - Implementation notes and architecture details 🎯 Navigation optimized for: - Engine developers (focused system details) - System architects (coordination patterns) - Game designers (mechanics integration) 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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Server Coordinator Documentation
Overview
The Server Coordinator orchestrates communication between the 10 autonomous engines and manages the Smart Client architecture.
Key Responsibilities:
- Engine coordination and communication routing
- Smart Client request/response management
- Performance monitoring and load balancing
- System-wide state synchronization
Architecture
Smart Client Pattern
From architecture-technique.md:
- Request/Response Only: No streaming, stateless communication
- Engine Autonomy: Engines operate independently between requests
- Performance Target: 60fps with 1000+ AI companies
- FOW Granularity: Chunk-level fog of war coordination
Engine Coordination
- Inter-Engine Communication: Message routing between engines
- State Synchronization: Coordinated updates across engine boundaries
- Event Broadcasting: Global events distributed to all engines
- Performance Monitoring: Engine load balancing and optimization
Core Systems
Communication Hub
class ServerCoordinator {
// Engine management
void registerEngine(EngineType type, std::shared_ptr<Engine> engine);
void routeMessage(const Message& message);
void broadcastEvent(const GlobalEvent& event);
// Client management
void handleClientRequest(const ClientRequest& request);
ClientResponse processRequest(const ClientRequest& request);
void updateClientFOW(int clientId, const FOWUpdate& update);
// Performance monitoring
void monitorEnginePerformance();
void balanceEngineLoads();
PerformanceMetrics getSystemMetrics() const;
};
Engine Communication Patterns
Economy ↔ Factory
- Production cost calculations
- Resource availability updates
- Manufacturing order processing
War ↔ Operation
- Battle result analysis
- Strategic learning data
- Tactical coordination
Intelligence ↔ All Engines
- Metrics collection from every system
- FOW updates and coordination
- Performance analytics
Event → All Engines
- Global event broadcasting
- Breakthrough notifications
- System-wide state changes
Client Request Processing
From architecture-technique.md:
- Request Validation: Ensure client permissions and data integrity
- Engine Routing: Direct requests to appropriate engines
- State Coordination: Manage cross-engine dependencies
- Response Assembly: Compile responses from multiple engines
- FOW Filtering: Apply visibility restrictions per client
Performance Requirements
- 60fps Target: Maintain real-time performance
- 1000+ Companies: Scale to massive multiplayer scenarios
- Engine Autonomy: Minimize blocking between engines
- Memory Efficiency: Optimize inter-engine communication
Key Integration Points
Fog of War Coordination
- Intelligence-Engine: FOW state management
- Map-Engine: Chunk visibility coordination
- Client Filtering: Per-client visibility enforcement
Event System Integration
- Event-Engine: Global event generation and scheduling
- All Engines: Event consumption and response
- Client Notification: Event broadcasting to relevant clients
Metrics and Analytics
- Intelligence-Engine: System-wide metrics collection
- Performance Monitoring: Real-time system health
- Load Balancing: Dynamic resource allocation
Implementation Notes
- Smart Client pattern eliminates streaming complexity
- Engine autonomy maximizes parallel processing
- FOW at chunk granularity optimizes performance
- Message routing minimizes engine coupling