warfactoryracine/docs/serveur/README.md
StillHammer bb92e9dc93 Add comprehensive engine-focused documentation structure
📚 Complete documentation reorganization:

🗂️ Structure:
- docs/global/ → Complete project documentation (all original files)
- docs/engines/ → 10 engine-specific docs with focused responsibilities
- docs/serveur/ → Server coordinator and inter-engine communication
- docs/client/ → Smart Client interface and user experience

🔧 Engine Documentation:
- Designer: Vehicle design with AI assistance (1-2 designs/tick)
- Economy: Market simulation and dynamic pricing
- Event: Breakthrough system and global events
- Factory: Factorio-like production with belts/assemblers
- Intelligence: Metrics collection (3.1GB adaptive) + reconnaissance
- Logistic: Supply chains and convoy management
- MacroEntity: Companies, diplomacy, administration (1000 pts/day)
- Map: Procedural generation (218+ elements) + chunk streaming
- Operation: Military strategy and adaptive AI generals
- War: Multi-chunk combat and persistent frontlines

📋 Each engine doc includes:
- Core responsibilities and system overview
- Key mechanics from relevant design documents
- Communication patterns with other engines
- Implementation notes and architecture details

🎯 Navigation optimized for:
- Engine developers (focused system details)
- System architects (coordination patterns)
- Game designers (mechanics integration)

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-09-19 14:41:03 +08:00

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Markdown

# Server Coordinator Documentation
## Overview
The **Server Coordinator** orchestrates communication between the 10 autonomous engines and manages the Smart Client architecture.
**Key Responsibilities:**
- Engine coordination and communication routing
- Smart Client request/response management
- Performance monitoring and load balancing
- System-wide state synchronization
## Architecture
### Smart Client Pattern
From `architecture-technique.md`:
- **Request/Response Only**: No streaming, stateless communication
- **Engine Autonomy**: Engines operate independently between requests
- **Performance Target**: 60fps with 1000+ AI companies
- **FOW Granularity**: Chunk-level fog of war coordination
### Engine Coordination
- **Inter-Engine Communication**: Message routing between engines
- **State Synchronization**: Coordinated updates across engine boundaries
- **Event Broadcasting**: Global events distributed to all engines
- **Performance Monitoring**: Engine load balancing and optimization
## Core Systems
### Communication Hub
```cpp
class ServerCoordinator {
// Engine management
void registerEngine(EngineType type, std::shared_ptr<Engine> engine);
void routeMessage(const Message& message);
void broadcastEvent(const GlobalEvent& event);
// Client management
void handleClientRequest(const ClientRequest& request);
ClientResponse processRequest(const ClientRequest& request);
void updateClientFOW(int clientId, const FOWUpdate& update);
// Performance monitoring
void monitorEnginePerformance();
void balanceEngineLoads();
PerformanceMetrics getSystemMetrics() const;
};
```
### Engine Communication Patterns
#### Economy ↔ Factory
- Production cost calculations
- Resource availability updates
- Manufacturing order processing
#### War ↔ Operation
- Battle result analysis
- Strategic learning data
- Tactical coordination
#### Intelligence ↔ All Engines
- Metrics collection from every system
- FOW updates and coordination
- Performance analytics
#### Event → All Engines
- Global event broadcasting
- Breakthrough notifications
- System-wide state changes
### Client Request Processing
From `architecture-technique.md`:
1. **Request Validation**: Ensure client permissions and data integrity
2. **Engine Routing**: Direct requests to appropriate engines
3. **State Coordination**: Manage cross-engine dependencies
4. **Response Assembly**: Compile responses from multiple engines
5. **FOW Filtering**: Apply visibility restrictions per client
### Performance Requirements
- **60fps Target**: Maintain real-time performance
- **1000+ Companies**: Scale to massive multiplayer scenarios
- **Engine Autonomy**: Minimize blocking between engines
- **Memory Efficiency**: Optimize inter-engine communication
## Key Integration Points
### Fog of War Coordination
- **Intelligence-Engine**: FOW state management
- **Map-Engine**: Chunk visibility coordination
- **Client Filtering**: Per-client visibility enforcement
### Event System Integration
- **Event-Engine**: Global event generation and scheduling
- **All Engines**: Event consumption and response
- **Client Notification**: Event broadcasting to relevant clients
### Metrics and Analytics
- **Intelligence-Engine**: System-wide metrics collection
- **Performance Monitoring**: Real-time system health
- **Load Balancing**: Dynamic resource allocation
## Implementation Notes
- Smart Client pattern eliminates streaming complexity
- Engine autonomy maximizes parallel processing
- FOW at chunk granularity optimizes performance
- Message routing minimizes engine coupling