- Add Client/Server Modulaire architecture (Point 4) with V1/V2 progression and user/dev implications - Add Distribution Performance-Based system (Point 5) with Critical/Strategic module classification - Update CLAUDE.md to reflect modular architecture transition - Consolidate documentation: move specialized docs to toCheck/ for systematic integration - Remove obsolete architecture files replaced by integrated specifications 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
259 lines
13 KiB
Markdown
259 lines
13 KiB
Markdown
# Master Integration List - 570 Points Techniques
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## 📋 Vue d'Ensemble
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**Total : 570 spécifications techniques concrètes** extraites de 6 documents (2194 lignes)
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**Densité : 1 spécification toutes les 3.8 lignes** - Documentation technique ultra-dense
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## 🎯 Répartition par Priorité
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### 🔥 **CRITICAL (88 points)** - Implémentation immédiate requise
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- Architecture fondamentale : Points 1-5, 61-62, 68, 83
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- Contraintes développement : Points 86-89, 126-142, 166-167
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- Build system : Points 351-365, 506-509, 511-530, 567-569
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- Communication : Points 391-396
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### ⚡ **HIGH (187 points)** - Implémentation prioritaire
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- Performance & métriques : Points 6-10, 88, 90-125
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- Systèmes économiques : Points 16-20, 72-82
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- Client/Server : Points 73-74, 155-156, 181-183, 422
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- Workflow développement : Points 357, 367-371, 376
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### 🟡 **MEDIUM (201 points)** - Implémentation progressive
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- Systèmes économiques avancés : Points 24-30, 76-81
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- Testing & validation : Points 42-44, 291-310
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- UX & expérience : Points 431-470
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- Configuration : Points 251-290
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### 🟢 **LOW (94 points)** - Implémentation future
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- Vision & patterns avancés : Points 45-53
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- Infrastructure ROI : Points 35-41, 159, 235-237
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- Optimisations avancées : Points 108-125, 548-559
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---
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## 🏗️ **SECTION 1 : ARCHITECTURE FONDAMENTALE** (Points 1-85)
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### 🔥 Architecture Core (CRITICAL)
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**1. Triple Interface Pattern** - IEngine → IModuleSystem → IModule → IIO pour séparation complète responsabilités
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**2. Évolution Progressive Architecture** - Debug → Production → DataOriented avec hot-swappable infrastructure
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**3. Claude Code Micro-Context** - Modules 200-300 lignes max pour efficacité IA développement
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**4. Client/Server Modulaire** - V1 Thin Client validation → V2 Shared Logic prediction
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**5. Distribution Performance-Based** - Critical locale, Strategic distribuée selon tolérance latence
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### ⚡ Workflow Développement (HIGH)
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**6. Build Autonome** - `cmake .` par module, zéro dépendance parent
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**7. Hot-Reload Infrastructure** - Remplacement temps réel modules avec sauvegarde état
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**8. Développement Parallèle** - Multiple instances Claude Code simultanées sans conflits
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**9. CLAUDE.md Spécialisés** - Instructions contextuelles limitées par module
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**10. Migration V1→V2** - Évolution sans risque architecture client/server
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### 🏭 Factory Engine (HIGH/MEDIUM)
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**11. ProductionModule Monolithe** - Belt+Inserter+Factory intégration nécessaire performance
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**12. Optimisations Transport Factorio** - 50x-100x gains via segment merging, compression caching
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**13. SOA Data Layout** - Structure Arrays pour SIMD readiness future
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**14. Trade-off SIMD vs Claude** - Compiler auto-vectorization préféré complexité manuelle
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**15. Évolution Belt Progressive** - 4 phases Mono→Multi→Dual→Full Factorio
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### 💰 Systèmes Économiques (MEDIUM)
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**16. Hiérarchie Transport** - Ship(0.10€/kg)→Train(0.50€/kg)→Air(2.00€/kg)→Truck(5.00€/kg)
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**17. Infrastructure Binaire** - Port/Rail/Airport access boolean, pas gradients
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**18. Phases Économiques** - Cycles 24h : Offer(6h)→Demand(6h)→Clearing(1h)→Transport(1h)→Execution(10h)
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**19. Pricing Dynamique** - Base + Transport + Scarcity + Regional factors
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**20. Stratégies Inventaire** - Desperate(<20%) → Normal(20-50%) → Cautious(50-80%) → Oversupplied(>80%)
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### ⚔️ War Module (MEDIUM)
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**21. Isolation Complète War** - Zéro interaction directe ProductionModule, via LogisticModule uniquement
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**22. Décomposition War Subsystèmes** - Targeting(60Hz) → Movement(30Hz) → Pathfinding → Tactical(1Hz) → Analytics(0.1Hz)
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**23. Tolérance Réseau War** - 50-100ms latency acceptable décisions stratégiques
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### 📈 Trading & Market (MEDIUM)
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**24. Business Models Émergents** - Arbitrage pur, Transport Optimization, Market Making
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**25. Spécialisation Companies** - Geographic, Commodity, Logistics, Financial specialists
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**26. Consolidation Volume** - Agrégation ordres pour seuils 1000t shipping collaboration
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**27. Avantage Géographique** - Localisations côtières 50x moins cher transport
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### 🏗️ Infrastructure & Régions (MEDIUM/LOW)
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**28. ROI Infrastructure** - Calcul payback max 15 ans rail/port/airport construction
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**29. Spécialisation Régionale** - Extraction → Manufacturing → Trading → Consumer progression naturelle
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**30. Dynamiques Côtières** - Rush initial → Equilibrium via prix foncier et congestion
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### ⚙️ Configuration & Complexité (MEDIUM)
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**31. Complexité Économique Config** - Basic → Victoria 3 level via paramètres JSON
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**32. Sécurité Mode-Based** - Dev(unrestricted) → Solo(modding) → Multiplayer(authoritative)
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**33. Config Smart Dependencies** - Dependency graphs avec recalculation intelligente
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**34. Anti-Cheat Psychologique** - Bugs simulés progressifs vs bans traditional
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### 🎯 Simulation Économique Avancée (LOW)
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**35. Vision Simulation Complète** - Population/Market/Money/Trade/Policy modules Victoria 3-level
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**36. Égalité Agents Économiques** - Pas privilèges player, simulation pure
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**37. Algorithme Market Clearing** - Order matching avec transport optimization
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**38. Cascades Économiques** - Resource discovery → War impact → Tech disruption
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### 🚀 Performance & Optimisation (LOW/MEDIUM)
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**39. Scaling Performance** - Local(real-time) → Regional(hourly) → Economic(daily) → Infrastructure(monthly)
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**40. Memory Management Hot-Reload** - State preservation durant remplacement modules
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**41. Debug Engine Features** - Step-by-step, verbose logging, module isolation
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### 🧪 Testing & Validation (MEDIUM)
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**42. Unit Tests Intégrés** - `#ifdef TESTING` validation autonome modules
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**43. Standalone Testing** - Test modules sans engine complet
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**44. Testing Strategy AI-Optimized** - Simple tests, pas infrastructure complexe
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### 🎯 Patterns Avancés Claude (LOW)
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**45. Progressive Complexity Pattern** - V1→V2→V3 évolution sans réécriture
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**46. Behavior Composition Pattern** - Modules comportements combinables config
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**47. Data-Driven Logic Pattern** - Config JSON drive comportement
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### 🔮 Future & Vision (LOW)
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**48. AI-Driven Development** - Claude Code génère modules complets prompts naturels
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**49. Natural Language Debugging** - Debug conversation Claude vs tools complexes
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**50. Migration Zero-Risk Strategy** - A/B testing, fallback, validation progressive
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**51. Backward Compatibility Framework** - Proxy pattern ancien→nouveau coexistence
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### 💼 Business Logic & Philosophy (LOW)
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**52. YAGNI Modding Philosophy** - Pas modding pre-release, config system suffit 90% cas
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**53. "Complexity through Simplicity"** - AAA complexité via modules simples Claude-friendly
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---
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## 🔧 **SECTION 2 : SPÉCIFICATIONS TECHNIQUES** (Points 86-250)
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### 🔥 Contraintes Implémentation (CRITICAL)
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**86. Module Context Limit** - 200-300 lignes maximum par module
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**87. Build Command Structure** - `cd modules/tank/ && cmake .` (NOT cmake ..)
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**88. Hot-reload Time** - <5 secondes pour changements modules
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**89. Interface Pattern** - 4 interfaces IEngine, IModuleSystem, IModule, IIO
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### ⚡ Métriques Performance (HIGH)
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**90. Transport Cost Thresholds** - Ship 0.10€/kg, Train 0.50€/kg, Air 2.00€/kg, Truck 5.00€/kg
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**91. Ship Volume Threshold** - ≥1000 tonnes minimum transport maritime
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**92. Claude Code Token Limit** - ~200K tokens maximum context
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**93. Economic Cycle Duration** - 24h total avec phases spécifiques
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**94. Storage Cost** - €0.02/kg/day inventory
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**95. Delivery Times** - Ship 14j, Train 3j, Air 1j, Truck 2j
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**96. Frame-Perfect Timing** - 60fps REQUIS ProductionModule
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**97. Network Latency Tolerance** - 50-100ms acceptable war decisions
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**98. V1 Client Target** - 30+ fps stable
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**99. V2 Client Target** - 60+ fps avec prediction
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**100. V1 Server Capacity** - 10+ concurrent players
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**101. V2 Server Capacity** - 100+ concurrent players
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**102. V1 Latency** - <150ms validation acceptable
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**103. V2 Network** - 30ms server, 0ms perceived client
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**104. ISocket Overhead** - >1ms INACCEPTABLE ProductionModule
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**105. Context Size Improvement** - 50K+ → 200-300 lignes (250x réduction)
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**106. Iteration Time** - 5-10 min → 5 sec (60-120x faster)
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**107. Development Velocity** - 10x improvement Claude efficiency
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**108. Hot-reload Performance** - N/A → <5 secondes
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**109-125. Module Frequencies** - Production(60Hz), War(0.1-60Hz), Economics(0.01-0.1Hz)
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### 🔥 Contraintes Implémentation Strictes (CRITICAL)
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**126. NEVER `cd ..`** - Jamais référence directories parent modules
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**127. ALWAYS `cmake .`** - Pas cmake .. pour builds modules
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**128. ONLY JSON Communication** - Uniquement JSON entre modules
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**129. MAX 300 Lines** - Contrainte stricte par fichier
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**130. ZERO Infrastructure Code** - Aucun code infrastructure contexts modules
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**131. Belt+Inserter+Factory MUST Cohabiter** - ProductionModule performance
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**132. ProductionModule Size** - 500-800 lignes (trade-off accepté)
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**133. No Inserters Towards Turrets** - Isolation war assets
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**134. Zero Interaction** - ProductionModule ↔ WarModule
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**135. Module State Preservation** - Requis durant hot-reload
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**136-142. Interface Contracts** - JSON in/out, pure functions, pas side effects
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### ⚡ Définitions Interfaces (HIGH)
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**166. IModule Interface** - `process()`, `initialize()`, `shutdown()` methods
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**167-205. Interfaces Spécialisées** - Input, Network, Tank, Economic, Transport, etc.
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### 🟡 Structures Données (MEDIUM)
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**206-250. Data Structures** - Transport costs, company locations, economic cycles, inventory strategies, etc.
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---
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## ⚙️ **SECTION 3 : CONFIGURATION & SYSTEMS** (Points 251-390)
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### 🟡 Options Configuration (MEDIUM)
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**251-290. Configuration Parameters** - Transport thresholds, costs, times, storage, stock levels, construction costs, etc.
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### 🟡 Gestion Erreurs (MEDIUM)
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**291-310. Error Handling** - Anti-cheat validation, input responses, module failures, network issues, etc.
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### ⚡ Mesures Sécurité (HIGH)
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**311-330. Security Measures** - Server authority, anti-cheat, client prediction, psychological warfare, etc.
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### 🟡 Stratégies Déploiement (MEDIUM)
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**331-350. Deployment Strategies** - Progressive V1→V2, hot-reload production, A/B testing, etc.
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### 🔥 Pratiques Développement (CRITICAL)
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**351-390. Development Practices** - Claude Code limits, parallel development, build patterns, testing, etc.
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---
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## 🔗 **SECTION 4 : INTÉGRATION & UX** (Points 391-470)
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### 🔥 Patterns Intégration (CRITICAL)
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**391-430. Integration Patterns** - Module communication, engine coordination, client-server sync, etc.
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### 🟡 Éléments UX (MEDIUM)
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**431-470. User Experience** - Latency targets, hot-reload UX, config modification, multiplayer sync, etc.
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---
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## 💼 **SECTION 5 : BUSINESS & BUILD** (Points 471-570)
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### 🟡 Règles Business (MEDIUM)
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**471-510. Business Logic Rules** - Transport hierarchy, volume thresholds, economic cycles, pricing, etc.
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### 🔥 Structure Fichiers (CRITICAL)
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**511-530. File Structure** - Module directories, client/server/shared, naming conventions, etc.
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### 🔥 Build System (CRITICAL)
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**531-570. Build System Details** - Commands, CMake structure, dependencies, libraries, compilation flags, etc.
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---
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## 📊 **PRIORITÉS D'INTÉGRATION**
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### Phase 1 - Architecture Fondamentale (88 CRITICAL)
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1. Triple Interface Pattern implementation
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2. Module size constraints & build autonomy
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3. Hot-reload infrastructure
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4. JSON-only communication
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5. Performance targets critiques
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### Phase 2 - Systèmes Core (187 HIGH)
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1. Economic transport hierarchy
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2. Client/server V1/V2 progression
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3. Performance metrics implementation
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4. Development workflow optimization
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5. Security & validation systems
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### Phase 3 - Fonctionnalités Avancées (201 MEDIUM)
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1. Economic simulation complexity
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2. UX & experience optimization
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3. Configuration systems
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4. Testing & error handling
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5. Integration patterns refinement
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### Phase 4 - Vision Future (94 LOW)
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1. Advanced AI patterns
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2. Infrastructure ROI modeling
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3. Advanced optimizations
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4. Future-proofing systems
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---
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## 🎯 **CHECKLIST INTÉGRATION**
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- [ ] **Architecture** : 88 points CRITICAL - Implémentation immédiate
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- [ ] **Performance** : 125 métriques spécifiques - Targets mesurables
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- [ ] **Economic** : 80+ règles business - Simulation réaliste
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- [ ] **Development** : 60 pratiques Claude Code - Workflow optimisé
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- [ ] **Build System** : 40 spécifications - Infrastructure autonome
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- [ ] **Security** : 20 mesures - Protection robuste
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- [ ] **UX** : 40 éléments - Expérience utilisateur
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- [ ] **Integration** : 40 patterns - Communication modules
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**Total : 570 spécifications techniques concrètes prêtes pour intégration documentation principale** |